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I have a feeling the CK team needs to reform the "titles-family" basic model to make playing these non-dynastic groups ... managable? I mean you could theoretically play as the Hochmeister's adventurer son if (a pretty big if) you fail to get him elected the next Hochmeister, but isn't it quite a bit of a hassle to get back into the Teutonic Knights in this case?
You could instead play the Leper Brothers of Jerusalem, so that way you’ll have no worry of getting your son elected, because you’ll very likely not have one!
 
You could instead play the Leper Brothers of Jerusalem, so that way you’ll have no worry of getting your son elected, because you’ll very likely not have one!
Kind of makes dynasty-based gameplay moot.
 
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They've also said why exactly they're adding the rest of the old world, it is because everything plays nicely together, you can't have trade without China, you can't have other nice things without trade, and so on
Did you played CK2 recently, because CK2 works very well without having China on the Map, but it still exist has an Offmap Power, which is the best Solution.

Keep in mind, that the Clausewitz Engine can only support a certain Number of things, and that CK3 already likes to generate way too much Characters.

And also think of the Travel Events, how many more Rulers will exist, when China is added and how many Travels, they will start, which will spawn a lot of Characters.


Also, for an Simulation Game, the Game actually does not make a good Job at it, because it generates way too much Characters, instead of using the regular way for more Characters, by Marriage and Birth.

This also lead to the AI being incompetent, because the generated Characters, are always badly skilled Characters.
 
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Firstly we have no trade mechanics near 5 years in and secondly CK2 had it without China.
I didnt play ck2 but trade system there, in my knowledge, wasn't the best.... or even good... If anything we already have trade, if trade is "build this there and get lots of money", that's kinda how buildings work now.
Granted I have my suspicions about how ck3 is going to implement it considering their past records with some additions, but that's another discussion...
 
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I completely agree with the writer of this post. Instead of focusing on core mechanics of the game, the development team tries to make the game more blend by making it bigger. We don`t want more land, we want more depth. Trading systems (use the beautiful travel mechanic), road and river systems for trade and travel, more in depth and interacting religions. Stop making the game just bigger to paint it with your colour
 
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Noooo! We need more of Africa and China and even Japan to paint before anything that is even slightly relevant to Crusades, such as more Catholic content, is added to the game called CRUSADER Kings.
Comments like this always make me feel broken inside.

CK3 had such great potential…
 
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I completely agree with the writer of this post. Instead of focusing on core mechanics of the game, the development team tries to make the game more blend by making it bigger. We don`t want more land, we want more depth. Trading systems (use the beautiful travel mechanic), road and river systems for trade and travel, more in depth and interacting religions. Stop making the game just bigger to paint it with your colour
As wide as the Pacific but as shallow as a puddle...
 
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There is Quebec with Montreal, St. Louis, and New Orleans. Those are major settlements. There were some trading outposts and forts out there, but by and large, New France was populated mainly by natives. New France made its money by the fur trade with the natives.

I did a little digging. The Jesuits tried converting locals, and their results were mixed. Some tribes were hostile while others did like the Vikings did initial by just inserting Jesus into their existing belief system. That is not a strong Catholic presence in New France, partly because the French didn’t try to push conversions like the Spanish.
??? You can basically say the same thing for the spanish. Conversions were mixed, indigenous way out populated the spanish for a long time in their empire and still do today in areas.
 
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I think it's been discussed to death that the game's name is more of a brand name to reflect the period rather than a specific geographic zone, I think this is the same reason why you can play as anyone else in the game called VICTORIA and not just Queen Victoria, or Europa Universalis.
Victoria plays within the Victorian time period, and deals with the aftermath of the colonisation that happened in the time period, ww1 and the leadup to ww2
They've also said why exactly they're adding the rest of the old world, it is because everything plays nicely together, you can't have trade without China, you can't have other nice things without trade, and so on


I know, but the game itself requires you to have a dynasty, regardless if you say in your head that this person is supposed to be lowborn.
Why do we need China for trade? We don't have all of Africa yet can still simulate most trade. Having Chinese port provinces like in total war empire and shogun 2 that act as sources of silk and tea is good enough, when we already have europe, much of asia, and the relevant parts of africa.
 
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I would argue that it's not a coincidence. It is due to a conscious design choice by the CK3 devs to focus on character narratives instead of the grand strategy aspect. We got much more event packs and activities from the DLCs than mechanics that add more depth.

They don't want CK3 to be a medieval simulator, they want it to be a medieval sims game.

Well, if that's the case then arguably they're failing at that goal too, because CK3 doesn't foster particularly compelling roleplay either. Players are constantly bombarded with random events that rarely pertain to their current situation or goals. The passive AI is incapable of creating genuinely interesting scenarios or obstacles for the player to navigate. Additionally, certain overpowered mechanics often overshadow potentially engaging systems, like travel, removing any incentive for the player to interact with them deeply.

It's particularly frustrating when people attempt to justify CK3's shallowness by claiming it prioritizes roleplay over strategy, as if those two are mutually exclusive. I completely disagree with that premise; in fact, I'd argue that robust mechanical depth is often necessary to create a foundation for meaningful roleplay.
Furthermore, for a game set in the medieval era, the fact that a historically crucial institution like the Papacy remains so mechanically barebones is simply unjustifiable.
 
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??? You can basically say the same thing for the spanish. Conversions were mixed, indigenous way out populated the spanish for a long time in their empire and still do today in areas.
There was hardly any conversions among natives by the French. The max population of New France was 80,000. And it wasn’t important enough for France to spend more resources trying to get a greater hold on their claimed territory. And I don’t want to further derail this thread trying to prove my point.