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I’ve always thought revoking estate privileges should be a very difficult and rare thing to do. Often requiring a fairly competent ruler to make it happen without pissing the estates off to hell and back.

Watching YouTubers remove really bad privileges near game start makes me think: If it was that easy, why do they even have it even first place? It’s common sense to just to revoke it.
I heard zlewik(?) was saying removing the burgher privilege cost 60 stability, which feels like it's really something you don't want to do frivolously. I assume it also pisses off the estate in question, so you also won't want to do it.

I hope the estates will require privileges to be happy, that way even if you remove one, you'll need to give a different one to mollify them until your crown power is strong enough to challenge the estates and cow them.
 
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When I read the title I was like "calm down my dude" :D

But yeah I agree that estates should be a hassle to deal with. I want to hate the aristocrats as much as I hate landowners in Vicky 3. But its good that I still have to deal with them as well as the clergy etc. and in this game those estates arguably should remain powerful.

Other suggestions I read and also like is that
- if you grand an estate privileges the other estates should get annoyed about it (temp satisfaction malus) and
- when you revoke a privilege the affected estate should be massively pissed (next to the stab hit).
 
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I heard zlewik(?) was saying removing the burgher privilege cost 60 stability, which feels like it's really something you don't want to do frivolously. I assume it also pisses off the estate in question, so you also won't want to do it.
Well seeing as low stability isnt really all that punishing. Id say its trivial. Low stability in that build looks like nothing to sweat over.
 
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When I read the title I was like "calm down my dude" :D

But yeah I agree that estates should be a hassle to deal with. I want to hate the aristocrats as much as I hate landowners in Vicky 3. But its good that I still have to deal with them as well as the clergy etc. and in this game those estates arguably should remain powerful.

Other suggestions I read and also like is that
- if you grand an estate privileges the other estates should get annoyed about it (temp satisfaction malus) and
- when you revoke a privilege the affected estate should be massively pissed (next to the stab hit).
"What level of pissing of is"
"Over 9000 my sir"
"OVER 9000!?"
 
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Yes. I especially like the idea of increasing difficulty not by buffing AI's economy to the hell and back, but buy making human played countries more difficult to manage. Alternatively it could be a game option at start, i.e. realistic empires or something like that.