I don't think there is a really a divide between map-painters and realists. Rather, the problem is contradictory desires within the individual player. Everybody the map to look historical, the AI to be competent, and the game to "winnable" by the player without resorting to exploits and bugs. However, those three conditions are mutually incompatible with each either. If the AI is competent but has historically plausible borders , then the player would also feel the constraints, and the game would not be fun. AI historical borders and a player-winnable game means that the AI is outsmarted by the game's complexity. A competent AI and player-winnable game would mean very ahistorical borders.
Different people place different priorities, but the person who complains about bad AI in one patch might complain about AI blobbing in the next patch, or the game being too difficult in the patch after that.
Different people place different priorities, but the person who complains about bad AI in one patch might complain about AI blobbing in the next patch, or the game being too difficult in the patch after that.
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