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Is steam dysfunctional for anyone else at the moment? It seems like their site is being hacked or has crashed because it is the only thing I cannot connect to. And that = no Ironman. Just got basically booted out of the game and all my save files show up as rebel flags now. Can only restart in offline mode.

Edit: ok it was only temporary. Maybe some unscheduled maintenance or something.
 
I can't immediately think of any guides on forming the HRE. I have a thread one becoming Emperor, but I assume you already are emperor.

As a quick summary, you need Imperial Authority. You can get that by releasing nations into the HRE, i.e. creating new princes. So find instances where there's a non-existent nation whose cores are in HRE territory, and DOW the current owner of those provinces and force them to Release Nation.

Winning any Enforce Peace war as Emperor will give you 20 IA - even if you Enforce Peace against an attacker who is not in the HRE and is not even fighting the HRE! That is one of the largest IA boosts you can get. So find a war you can win and where you have or can get +100 relations with the Defender, then Enforce Peace on the attacker.

If you're an HRE member and you have any provinces that aren't in the HRE, add them, to gain +1 per province

Here's more details on what gives you IA: http://www.eu4wiki.com/Holy_Roman_Empire#Imperial_authority

You can pass a reform once you have 50 IA. For the first 6 reforms, all you need is 50 IA and a majority of princes to agree to them. You might need to boost some relations, or Bestow Imperial Grace, to get enough votes, but it's not too hard.

For the last two reforms, you really want 100 IA, because you want every prince to agree to it. The 7th Reform will turn all HRE member states into your vassals. Any member that votes against it will leave the HRE. The 8th reform is the formation, and again any member who votes against it will leave and you won't get their land (you're meant to get a bunch of cores but that is currently bugged in 1.3.) It's easy to get all princes for the last reform, because by then they're already your vassals. So it's the 7th that really matters, and really the best way to ensure that is to get 100 IA and therefore you're going to be needing to do lots of IA boosting activities, which primarily means Enforce Peace wars and trying to add more nations where possible.

If you have non-HRE vassals, like for example France or Castile, one trick is to integrate them, then add all their territory to the HRE (+1 IA per province), then Release them as Vassal for a further boost of up to 20 IA for creating a new prince. That also turns them into a free vassal once you've passed the 6th reform, Erbkaisertum, which turns all your HRE vassals into privileged vassals meaning they don't use a DipRel slot.

So if you have, or can get vassals on the borders of the HRE, it's a good IA booster to integrate them and then add their lands and release them as HRE vassals.

Finally, make sure you never decline a CtA from an HRE member! That will lower your IA.

Ty, I learn a lot from this. Actually I was thinking on the fastest way to form the HRE as Austria 1444 start. There seems to be a lot of things, which most people agree in, to do like releasing Styria, so I thought there was a guide. I think I once saw i guy, who came to "revoke priviligeria" around 1464 or so.
 
What do I need to force a PU on someone? I'm Prussia, Holy Roman Emperor. Bavaria has no heir and royal marriage. I claim the throne but then there I don't see a Claim throne CB
 
Hello good people,

To those who followed my previous queries, I am happy to announce that Austria is now part of Byzantium and Austrian culture is considered an accepted culture. Now back to some more questions:

1. Is there a way to find out terrain penalties before attacking? Or is it chance based depending on terrain/ generals?

2. When an "offensive" and a "defensive" type of unit is available, which should I choose/ which is better for what kind of tactics?

3. Manufacturies. Where should I build them and how can I determine if the benefits outweigh the investment cost?

4. Basic buildings. Production vs Trade ones: how should I normally prioritize and should a temple (govenment building) be the first priority anyway from a financial perspective?

5. Trade... I've read quite a lot about it in the wiki, the manual and this forum, but the strategy is still unclearto me. Let me use as an example my current game as Byzantium after annexing Austria: I have completed trade ideas and 5 merchants are available complimented by a strong trade fleet of amost 50 barques protecting trade in Constantinople, Crimea, Alexandria and Raguse. I "dominate" trade in Constantinople, Crimea and Ragusa. I also have a strong trade power in Vienna. Currently, I use 2 merchants to collect (from Constantinople and Vienna) and 3 merchants to steer trade forward (Crimea, Alexandria and Aden). Any comments/ tips are welcome.
Also the Venice trade node, which is a terminal note, is confusing to me: should I re-assign my merchant from Aden to collect (I only have a couple of provinces in this node), should I re-route my trade fleet from Ragusa to protect trade in Venice, should I try to conquer Venice's coastal province in order to kick her out of the trade system (I am already embargoing the arrogant Doges for decades now)?

Thank you for any replies in advance :)
 
Is the HYW in the 1444-start an english agression-war, meaning that I get AE for taking my cores back as France?

If so, is it recomended to white peace out or take just one province and then take the rest in an AE-free war 5 years later?
 
Ty, I learn a lot from this. Actually I was thinking on the fastest way to form the HRE as Austria 1444 start. There seems to be a lot of things, which most people agree in, to do like releasing Styria, so I thought there was a guide. I think I once saw i guy, who came to "revoke priviligeria" around 1464 or so.

You can Revoke Privilegia by early 1500 reliably if you ally France and throw your weight around everywhere. Venice fighting Mamluks for Cyprus? +20 IA. Bosnia fighting Wallachia? +10 IA. Muscovy invading Tver? +20 IA. You only need to get enough for Concede Defeat, so it's quite a low bar.

After you pass Privilegia, start a war and immediately concede to revoke the last reform. You'll keep your vassals and the ability to make more, but you'll lose the -3 diplomatic reputation.
 
Is the HYW in the 1444-start an english agression-war, meaning that I get AE for taking my cores back as France?

If so, is it recomended to white peace out or take just one province and then take the rest in an AE-free war 5 years later?

I personally always take the 4 easily reachable provinces because I'm the BBB and I don't care if some losers form a coalition against me. If you are actually concerned about that sort of theng then yes, you probably want to peace out cheap and take them later in a reconquest war.
 
1. Is there a way to find out terrain penalties before attacking? Or is it chance based depending on terrain/ generals?
Switch to terrain map mode. Percentages are the chance of combat landing in that terrain type. http://www.eu4wiki.com/Land_warfare#Terrain for a list of penalties. Rivers are a bit wonky, basically if the movement arrow touches a river, the penalty hits. That generally also includes moving from any provinces with a river in it, even though your sprite is clearly on the right side of the river to avoid a crossing.

2. When an "offensive" and a "defensive" type of unit is available, which should I choose/ which is better for what kind of tactics?
Defensive reduces incoming damage, offensive increases outgoing. Defensive units = Slow battles. Offensive units = Fast battles. You have loads of manpower to spare? Offensive, they'll run out. You don't? Defensive to make sure your manpower pool can last throughout the war.

3. Manufacturies. Where should I build them and how can I determine if the benefits outweigh the investment cost?
Generally in nodes where you have trade superiority, in provinces with goods you want to become the trade leader in. Benefits of buildings generally never outweigh the costs, not in terms of gold but rather in monarch power. At first you simply don't have either to spare. Later, when you have gold, the monarch points are still better spent on conquest and what-not.

4. Basic buildings. Production vs Trade ones: how should I normally prioritize and should a temple (govenment building) be the first priority anyway from a financial perspective?
Temple, yes. Then the entire production line. Trade buildings help you achieve trade superiority in a node which might be worth it if, for example, you're playing Venice and there's a lot of competition in the Venetian node. See above for my generic advice on buildings.

5. Trade... I've read quite a lot about it in the wiki, the manual and this forum, but the strategy is still unclearto me. Let me use as an example my current game as Byzantium after annexing Austria: I have completed trade ideas and 5 merchants are available complimented by a strong trade fleet of amost 50 barques protecting trade in Constantinople, Crimea, Alexandria and Raguse. I "dominate" trade in Constantinople, Crimea and Ragusa. I also have a strong trade power in Vienna. Currently, I use 2 merchants to collect (from Constantinople and Vienna) and 3 merchants to steer trade forward (Crimea, Alexandria and Aden). Any comments/ tips are welcome.Also the Venice trade node, which is a terminal note, is confusing to me: should I re-assign my merchant from Aden to collect (I only have a couple of provinces in this node), should I re-route my trade fleet from Ragusa to protect trade in Venice, should I try to conquer Venice's coastal province in order to kick her out of the trade system (I am already embargoing the arrogant Doges for decades now)?
Collecting in your capital with a merchant is generally never worthwhile as you automatically trade there. I believe it nets you 10% increased income in that node. You should definitely protect trade in Venice both by light ships and by conquering territory in the node. You generally have 2 available strategies, if your capital node is uncontested and you hold enough trade power in a long chain of nodes away from your capital you can try to steer trade towards it in that chain, steering has cumulative effects. If that is not true for you, you can try to collect trade in nodes that you have power in that are "leaving" the system as far as you're concerned. I.e. if someone is steering trade away from the nodes you have control in, you can collect at the nodes where value is exiting "your" chain.
 
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Hello good people,

Hello
1. Is there a way to find out terrain penalties before attacking? Or is it chance based depending on terrain/ generals?

If you hover your mouse over a province then it should show you the percentages of terrain. I don't think generals affect this at all.
2. When an "offensive" and a "defensive" type of unit is available, which should I choose/ which is better for what kind of tactics?
Both stats are used in battle simultaneously so its better to choose between Morale, Attack and Shock. That said, artillery doesn't care about defensive so offense is good and infantry should last as long as possible so defense is better. Whether something has high morale or good attack is still more important though.
3. Manufacturies. Where should I build them and how can I determine if the benefits outweigh the investment cost?
Expensive goods, in nodes that you completely own, upstream from nodes that you completely own, that worldwide are mostly produced by your enemies are best.

Or just build them as you can. The benefits will always outweigh the monetary investment (you'll never make back the monarch points) until you are in the final hours of the game. The ledger displays information about the various goods.
4. Basic buildings. Production vs Trade ones: how should I normally prioritize and should a temple (govenment building) be the first priority anyway from a financial perspective?
Temple is the cheapest way to increase your income. I'd take out loans to build them. Trade buildings are best when someone else is controls the trade node. Production buildings are best when you control the node. Taxes don't care who owns what.
5. Trade... I've read quite a lot about it in the wiki, the manual and this forum, but the strategy is still unclearto me. Let me use as an example my current game as Byzantium after annexing Austria: I have completed trade ideas and 5 merchants are available complimented by a strong trade fleet of amost 50 barques protecting trade in Constantinople, Crimea, Alexandria and Raguse. I "dominate" trade in Constantinople, Crimea and Ragusa. I also have a strong trade power in Vienna. Currently, I use 2 merchants to collect (from Constantinople and Vienna) and 3 merchants to steer trade forward (Crimea, Alexandria and Aden). Any comments/ tips are welcome.
Also the Venice trade node, which is a terminal note, is confusing to me: should I re-assign my merchant from Aden to collect (I only have a couple of provinces in this node), should I re-route my trade fleet from Ragusa to protect trade in Venice, should I try to conquer Venice's coastal province in order to kick her out of the trade system (I am already embargoing the arrogant Doges for decades now)?

Thank you for any replies in advance :)
Killing Venice's fleet will probably make the biggest difference but expanding your own fleet is almost as good. Force limits don't matter just build more ships until the trade income compared to the fleet maintenace starts to be uncomfortable.
 
I have noticed that the cost of keeping fleet maintenance at 100% in order to maximize trade power is always more expensive than just setting fleet maintenance at 0% and getting rid of the light ships all together. Am I wrong? Note that I have never played the Hansa or Venice, so things could be different for a major trade power.
 
I have noticed that the cost of keeping fleet maintenance at 100% in order to maximize trade power is always more expensive than just setting fleet maintenance at 0% and getting rid of the light ships all together. Am I wrong? Note that I have never played the Hansa or Venice, so things could be different for a major trade power.

In my experience it is quite the contrary, it is sometimes beneficial to go over naval force limit, just to squeeze ridiculous amounts of money from trade. I am mostly playing M&T though, I am not sure if the same is true in vanilla.
 
In my experience it is quite the contrary, it is sometimes beneficial to go over naval force limit, just to squeeze ridiculous amounts of money from trade. I am mostly playing M&T though, I am not sure if the same is true in vanilla.

I am barely good enough to hold my own in vanilla, so mods seem a little too ambitious for me.
 
I am barely good enough to hold my own in vanilla, so mods seem a little too ambitious for me.
Not all mods make the game harder. :)

...I'm also a rather horrible player. This is probably a big part of the reason I mod. :D
 
I am barely good enough to hold my own in vanilla, so mods seem a little too ambitious for me.
Mods are not necessarily "harder" than vanilla just different. Only Magna Mundi for EU3 really had a reputation for being more difficult. It is true you should probably at least understand the basic mechanics (which mods can tweak but not really change completely) before using mods though.
 
Mods are not necessarily "harder" than vanilla just different. Only Magna Mundi for EU3 really had a reputation for being more difficult. It is true you should probably at least understand the basic mechanics (which mods can tweak but not really change completely) before using mods though.

Doesn't M&T have a reputation for being harder also? Because it's more complex at least? I keep thinking about trying it but never quite get around to it, as I always have enough new things still to do in Vanilla. Plus I'm never quite sure as to what it's going to do - the changelogs list hundreds of changes but I've yet to see a single definitive "this is why you should play M&T instead of vanilla." I tend to prefer vanilla simply because the community is so much larger, and so I can read strategy guides from, and write strategy guides for, a much greater number of people.

Anyway I always figure there's plenty of time in the future to try such things, maybe if I eventually get a bit bored by vanilla, by which time the mods will be far more mature and polished. But maybe I'm missing out on some wonderful things, I don't know.