how can I force someone to become a reichsstadt ? they dont seem to wan to they always have -20 to do so. How can I increase the number? is it about diplo rep. or about imperial authority?
It is very difficult to get a non-republic to agree to become a free city. The wiki has a list with all the modifiers which affect their acceptance.how can I force someone to become a reichsstadt ? they dont seem to wan to they always have -20 to do so. How can I increase the number? is it about diplo rep. or about imperial authority?
For a specific country, you can hover over the autonomy of a province and see if it has +0.05 Monthly autonomy change from a bankruptcy. Or you can hover over the morale in the "Army quality comparison" in the ledger to see if they have -50% from bankruptcy.Is there any way to check which country is affected by Bankruptcy?
Or just check specific country?
Maybe not a quick question, but is it worthwhile to take Mandate as Japan after eating almost all of China?
In my current game, Ming exploded and the remainder got mostly eaten by Shun, Wu, and friends. So I force-vassalized the three-province Ming minor and fed it back its cores, then diplo-annexed it. Does it make sense to take the Mandate from Shun at this point?
I took the mandate to see what would happen. The 25% advisor discount and spy defense seem nice, but so far each reform means at least five years of doing nothing but quashing rebels plus a lot of negative events while waiting for Mandate to get above 50 so I can get back to beating on the Ottomans. It's kind of like the old Westernization gimmick.
What how? When I took over the mandate legitimacy got replaced by meritocracy which on the other hand was hard to boost as it only grew from having high level advisors.Max Legitimacy
-2 unrest
+1 religious tolerance (all faiths)
+1 dip rep
+10 max absolutism (super nice)
+5 vassal income (lol)
Do you know that you get AE for taking provinces (base is 0.75/develop) and vassalizing countries(base is 0.5/dev)? These are decreased by distance and AE modifiers, but they are increased by several things including taking land from/vassalizing non-co-belligerents, same religion(you probably took sunni provinces and Mali is sunni), same culture, infidel conquest(all sunni nations get increase AE, if you take sunni provinces while you are not a muslim[of course the same happens for other religions as well]).I would like to know where this aggressive Expansion comes from?
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- I never declared a non-CB war or did anything I know I get -AE from
Thx for the answer! I see, the distand modifier is also additive like infidel conquest, not multiplicative. That explains a lot thxDo you know that you get AE for taking provinces (base is 0.75/develop) and vassalizing countries(base is 0.5/dev)? These are decreased by distance and AE modifiers, but they are increased by several things including taking land from/vassalizing non-co-belligerents, same religion(you probably took sunni provinces and Mali is sunni), same culture, infidel conquest(all sunni nations get increase AE, if you take sunni provinces while you are not a muslim[of course the same happens for other religions as well]).
Did you get that from my post? That's not what I wanted to say. I don't really know which modifers are additive and which are multiplicative. Based on some research somebody did for an AE calculator and my own tests, I think that part of the formula is:I see, the distand modifier is also additive like infidel conquest, not multiplicative.
base AE for province * CB AE * (1 + AE Impact) * (1 - adm eff) * (1 + target AE modifiers) * (1 + non-co-belligerent-modifier)
Thx for breaking this down in detail! No, I didn't take it from your prior post, it just looked to me that the distant mod is additive then. Might be wrong though and Wiki suggests that its multiplicative . . . So at least religion seems to be the explanation for my current -AE distribution. ThxDid you get that from my post?
It's probably impassable terrain, Amazon jungle in this case.I have an army with a conquistador , but I am not able to get to some Terra Incognita areas.
For some I have green arrow and I am able to move there, but for some I have red cross. Why is that?
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If you can force them into bankruptcy ( https://eu4.paradoxwikis.com/Economy#Bankruptcy ), they will lose mercenaries; but regular armies remain afaik.If Ottomans still has an 40k army, but they are running around in the world and in the meantime all their country gets occupied,
will they be forced to dissolve their army because they get no income anymore?
Once I full occupied France who had 45K, I cornered that army in the last free province of France. My goal was to bankrupt them, while I did not manage to bankrupt them during the war they had so many loans that they started dissolving their army down to 30k. I was kind of surprised that they where able too, because The player can't delete units when bordering enemy armies (why can thethe AI though).If Ottomans still has an 40k army, but they are running around in the world and in the meantime all their country gets occupied,
will they be forced to dissolve their army because they get no income anymore?
IIRC there were no restrictions on disbanding originally, then across many patches they added random ones. Whether any given aspect is bug or 'feature' only God knows.I was kind of surprised that they where able too, because The player can't delete units when bordering enemy armies (why can thethe AI though).