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The calculation for the trade income percentage which is shown in your right image is bugged and doesn't include all income sources. At least war reparations are missing and maybe more. You can check your total income in the economy tab. I think the economy tab shows the correct total income and the correct trade income and you can calculate the percentage there. And AFAIK the mission uses these values as well.

To achieve a higher trade income, you could try to get more trade power in important nodes or let other countries steer trade to you or transfer their trade power. Or could do a little nation ruining and do things to reduce your other income sources(e.g. unstate provinces which give a lot of income, but have little trade power)
This is it. I did the calculations on the econmy tab, and it turns out the real percentage is 49,5!

Many thanks for this! :)
I'll try to bring my trade up slightly.
 
Can a vassal core lands that it isnt next to it anymore, but is next to one of their previous cores?

As Gharwal, I attacked Kathmandu, who have some claims on limbuwan. But im planning on taking provinces that will cut them off + vassalize them. Will theystill be able to core their new claims?

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Can a vassal core lands that it isnt next to it anymore, but is next to one of their previous cores?

As Gharwal, I attacked Kathmandu, who have some claims on limbuwan. But im planning on taking provinces that will cut them off + vassalize them. Will theystill be able to core their new claims?

Yes, they can take and core land next to their unowned core
 
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I am pretty sure something was changed recently regarding religious zelots spawn.
Last time after conquering a province i was sending missionary to this province and after one month tik the regular rebels changed to religious zelots.

Any idea how I can "force" conquered province to spawn religious zelots now?
I wanted to change religion as Ottomans to Catholicims but after getting one catholic province from the Hungary I only can see Hungaraian separatists (sending missionary is not changing the type of rebels).
 
I am pretty sure something was changed recently regarding religious zelots spawn.
Last time after conquering a province i was sending missionary to this province and after one month tik the regular rebels changed to religious zelots.

Any idea how I can "force" conquered province to spawn religious zelots now?
I wanted to change religion as Ottomans to Catholicims but after getting one catholic province from the Hungary I only can see Hungaraian separatists (sending missionary is not changing the type of rebels).
The rebel type will only change if their progress is under 30%. So use harsh treatment on them until they are under 30%, and in the next month tick they will be replaced by religious zealots.
 
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I am pretty sure something was changed recently regarding religious zelots spawn.
Last time after conquering a province i was sending missionary to this province and after one month tik the regular rebels changed to religious zelots.

Any idea how I can "force" conquered province to spawn religious zelots now?
I wanted to change religion as Ottomans to Catholicims but after getting one catholic province from the Hungary I only can see Hungaraian separatists (sending missionary is not changing the type of rebels).
The weight for separatists in uncored provinces was changed from 1.2 to 5 in patch 1.36. This gives them a bigger weight than religious rebels with a missionary in many situations. If you have between 1 and 2 tolerance towards the religion religious rebels would have a weight of 2000 with a missionary in non-overseas provinces( 1 base and x2000 from the missioanry). But separatists have a base of 10, x10 from separatism, x5 from uncored, x3 from non-primary culture and x1.5 from wrong culture group which gives them 10*10*5*3*1.5=2250.0. A higher tolerance would further reduce the weight of the religious rebels, but lower tolerance increases the weight of both rebel types equally, so it doesn't change anything. Low stability and legitimacy would further increase the weight of the separatists while the only generally attainable factor to reduce their weight would be x0.4 for an accepted culture. So you probably have to core the province first. And if the separatist rebels have at least 30% progress towards an uprising, you must use harsh treatment to get them below 30%, because rebels don't change if they have at least 30%
 
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I am Burgundy with the Netherlands as PU subject. Various countries are supporting their independence (Poland, Great Britain, and some Italian minors) but they are not declaring war. Because of that, I am stuck in a purgatory of 100% independence desire and cannot integrate them. Is there a way to stop my rivals from supporting Dutch independence short of going to war with the independence supporters one-by-one?
 
I am Burgundy with the Netherlands as PU subject. Various countries are supporting their independence (Poland, Great Britain, and some Italian minors) but they are not declaring war. Because of that, I am stuck in a purgatory of 100% independence desire and cannot integrate them. Is there a way to stop my rivals from supporting Dutch independence short of going to war with the independence supporters one-by-one?
No, that's the only solution to break their support. Or if the stars align you could lucky and inherit them, because LD has no bearing on that at all. You could upload your save to pdx.tools and check the values for inheritance, and if you could time an abdication right it might solve your problem with the push of a button.
 
As Austria, I'm going for the AEIOU achievements but the revolution center spawned in my (very extensive) lands. It apparently only turns my own provinces revolutionary. Is there anything I can do to either export the evolution to a foreign country and make them become the revolutionary target, or fulfil the mission by somehow wiping out the revolution without going through the disaster. It's not that I think I can't deal with it, but it only converts 3 provinces/100 days and I have 550 provinces and counting. That's literally several weeks to a couple months of IRL playtime for me so I'd rather there is a shortcut.
 
As Austria, I'm going for the AEIOU achievements but the revolution center spawned in my (very extensive) lands. It apparently only turns my own provinces revolutionary. Is there anything I can do to either export the evolution to a foreign country and make them become the revolutionary target, or fulfil the mission by somehow wiping out the revolution without going through the disaster. It's not that I think I can't deal with it, but it only converts 3 provinces/100 days and I have 550 provinces and counting. That's literally several weeks to a couple months of IRL playtime for me so I'd rather there is a shortcut.
If nobody turns revolutionary it'll fizzle out in 20 or 30 years, I don't remember exactly. If you still have other stuff to do just focus on that in the meantime, and eventually it'll go away, fulfilling the mission.
 
If nobody turns revolutionary it'll fizzle out in 20 or 30 years, I don't remember exactly. If you still have other stuff to do just focus on that in the meantime, and eventually it'll go away, fulfilling the mission.
I checked the mission on the wiki and it looks to me like you have to either go revolutionary or defeat the revolution target in a war. Maybe the wiki is incorrect or incomplete. However, if it's correct, waiting for the revolution to fizzle isn't an option.
 
I checked the mission on the wiki and it looks to me like you have to either go revolutionary or defeat the revolution target in a war. Maybe the wiki is incorrect or incomplete. However, if it's correct, waiting for the revolution to fizzle isn't an option.
There's also 'The event "The End of the Revolutions" has happened'. That's the event which fires when the center fizzles out.
 
There's also 'The event "The End of the Revolutions" has happened'. That's the event which fires when the center fizzles out.
Is triggered only by "Dismantle the revolution" using "Crush the Revolution" casus belli (loser side)
Maybe the wiki is incomplete or incorrect, but that's what it says at the moment.

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EDIT: But on about the fourth rereading, I found this:

If these conditions are met the event "The End of the Revolutions" can fire. This event will disable the revolution mechanic for the rest of the game and remove revolution from all provinces that have it and remove the center of revolutions if it exists.
If that's correct then I agree that waiting it out is probably the best tactic.
 
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> Is triggered only by "Dismantle the revolution" using "Crush the Revolution" casus belli (loser side)
Maybe the wiki is incomplete or incorrect, but that's what it says at the moment.
You are looking at the event "The End of a Revolution"(center_of_revolution.1500). The event which helps you with your missions is "The End of the Revolutions"(center_of_revolution.3000) which is labeled "The End of the Revolutions - first country" on the wiki to distinguish it from its followup event with the same name
 
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You are looking at the event "The End of a Revolution"(center_of_revolution.1500). The event which helps you with your missions is "The End of the Revolutions"(center_of_revolution.3000) which is labeled "The End of the Revolutions - first country" on the wiki to distinguish it from its followup event with the same name
Thanks for the clarification!

(Paradoxically, it was a lot more obvious when I clicked the link to the mission on a device with a smaller screen. If you have 4+ missions per row due to high screen resolution, the link jumps you to the start of the section, and you tend to assume it's the one with the exact matching name, ie. the first one. Jumping into the middle of the section due to a smaller screen would've been a lot more useful in this highly-specific situation...)
 
I’m playing HRE, it’s 1592, the Dutch Revolt has been going on for a while. The Dutch have no provinces, no armies and my stability is 3. Is the Wiki correct that the disaster will end 20 years after it started?
 
I’m playing HRE, it’s 1592, the Dutch Revolt has been going on for a while. The Dutch have no provinces, no armies and my stability is 3. Is the Wiki correct that the disaster will end 20 years after it started?
Yes, it's correct. It's just that sometimes 20 years of whack-a-rebel feel a lot longer than that...
 
I’m playing HRE, it’s 1592, the Dutch Revolt has been going on for a while. The Dutch have no provinces, no armies and my stability is 3. Is the Wiki correct that the disaster will end 20 years after it started?
It is not only the dutch armies. There must be no rebel armies and no rebel controlled provinces in your country. If the disaster doesn't end after 20 years, there are probably rebels somewhere else. Rebels which occupy a tiny island are easy to overlook and in some cases they don't appear in your stabilty tab if you inherited the rebels when you conquered the province