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For Burgundy, the Dutch revolt pops up too early. Maybe have it as a disaster where it begins ticking after X year and accelerates with lower stability and especially if Dutch isn’t an accepted culture. Could also add an event or mission where Burgundy purchases Guelders, similar to buying the northern islands from Norway as England/Scotland. This happened historically and it could also help unify the provinces in the Low Countries faster whether they belong to someone else or are independent.
 
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How is it even possible that something like this goes live?
living normally.

I was upset that there are actually two times fewer tasks for the Ming empire, since there are heavenly mandate tasks in addition, and so this country has 10 purely its own tasks, and this is sad

But.... There is the Qing Empire of course. Well, tributaries were inconvenient nonsense - so they remained them.
 

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"Added an easier to understand tooltip to the "Mainland Alliances" British mission."

That's great. It was really needlessly complicated. But there is still the issue, that the British mission "Mediterranean Authority" makes you conquer provinces and gives you claims on these as a reward afterwards right? Getting some claims in adavance would be helpful in my opinion.
 
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I just used console commands to form Siam quickly but it seems their ideas did not successfully get changed
I just checked Siam conditions for forming and ideas its still the same, but Takeda ideas are working as intended
Weren't you going to rethink the Admin 20 requirement to form Siam? It's such a steep requirement that locks out the formation for most of the game, and it seem so arbitrary. Could you remove it entirely, or at least tell us why you felt the change was even needed in the first place? Have you seen Siam take over games entirely or something?
Siam ideas haven't been changed, neither has the tech 20 requirement been added
We've checked this issue, and you're correct, these changes did not get into the release version of 1.35.2 because of an unnoticed failure in a code pipeline.

We're going to treat it as a known issue and try to give it a more definitive solution for 1.35.4. The Siamese ideas will be partially rollbacked to their previous version, and then we'll work into a better solution to accommodate the tag formation requirement with those for creating it through the mission of Ayutthaya.
 
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We've checked this issue, and you're correct, these changes did not get into the release version of 1.35.2 because of an unnoticed failure in a code pipeline.

We're going to treat it as a known issue and try to give it a more definitive solution for 1.35.4. The Siamese ideas will be partially rollbacked to their previous version, and then we'll work into a better solution to accommodate the tag formation requirement with those for creating it through the mission of Ayutthaya.
I hope that in the end Siam's idea would be worth waiting to late game, going through disaster, etc. to form it.

Because right now it's barely better than staying Ayutthaya (and I already factoring in Chakravarti reform too).
 
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I've literally been waiting to finish my Austria->Russia->China run purely for this patch and I am so sad. I was super hyped for today too only to realize I have to wait longer.
That is a very interesting plan...
I'm trying to do the Muscovy/Russia->Convert to Catholic->HRE Emperor->Convert back to Orthodoxy->Roman Empire->Form HRE world conquest run... also stuck on that 3rd reform...
 
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Are Mercenaries supposed to receive normal discipline plus merc discipline? Is that WAD or are they supposed to only benefit from merc discipline?
If its the former that seems incredibly overpowered
 
I for one am kind of fine with Siam being a little nerfed because I remember everyone talking about power creep when it was first shown off.

It was clearly busted compared to most other tags at the time, especially for how easy it is to form.

At the very least I think the admin 20 requirement is totally fine as similar requirements are placed on tags that give you much less of a powerful position.
Here's the thing though. I buy a product (I think it was leviathan?), I expect it to stay at least roughly the same. This isn't an MMO with a subscription it's a game where we buy expansions for specific regions. Getting something you paid for nerfed is just, IMO, annoying.
 
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Here's the thing though. I buy a product (I think it was leviathan?), I expect it to stay at least roughly the same. This isn't an MMO with a subscription it's a game where we buy expansions for specific regions. Getting something you paid for nerfed is just, IMO, annoying.
Yeah, it's already annoying and disappoint that concentrate development was nerf (and through it, devalue the mandala and chakarvati reform) to uselessness after using it about five time.

That Siam was nerf too really made me losing faith in paradox (I already wary of the company after I;R abandonment).

If I know it beforehand then I wouldn't support them with buying domination (on top of the river devastation fiasco).

Unfortunately I already bought the dlc and can't refund it back now.

So the only thing I can do is the wait and hope for it to get better.
 
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Here's the thing though. I buy a product (I think it was leviathan?), I expect it to stay at least roughly the same. This isn't an MMO with a subscription it's a game where we buy expansions for specific regions. Getting something you paid for nerfed is just, IMO, annoying.
I would agree with the basic skeleton of this argument, the same mechanics should exist and everything, but I can't agree that the devs should be beholden to every single terrible design decision they made during Leviathan (a lot). A more extreme version of this argument could just as easily be that it's a violation of my consumer rights for them to make Leviathan anything other than a broken mess.

Also kind of a big thing: Siam and its idea group are not DLC exclusive content.
 
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Also kind of a big thing: Siam and its idea group are not DLC exclusive content.
Honestly I didn't check if they are or not but they were definitely used as an advertisment. I do agree that terrible design decisions should be changed but Siam hurts nothing. If you play Single Player it won't matter unless you are playing that country. If you play multi player you can ban it. It hurts literally nothing to leave it as is. As I said in another thread I bought domination due to good reviews and regret it. I've been losing more and more faith since Leviathan- across all games except Stellaris- and this is a good example.

IDK maybe I am just cranky and getting old. I've been playing these games a decade and I find myself disagreeing with more and more decisions. But I certainly don't like nerfs to things in a game that are, ostensibly, going to only be used by a player. If the AI was using it to run hog wild every game it would be a different story.
 
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but Siam hurts nothing. If you play Single Player it won't matter unless you are playing that country. If you play multi player you can ban it. It hurts literally nothing to leave it as is.
^^
this is spot on.

It appears to me like the devs nerfed Siam to appease multiplayer audience but didn't think through the change in any depth. Now after some rethinks they are yet again considering to make another change, which just proves my initial point, that they didn't think through the change before making it.
 
If you play Single Player it won't matter unless you are playing that country. If you play multi player you can ban it. It hurts literally nothing to leave it as is.

But I certainly don't like nerfs to things in a game that are, ostensibly, going to only be used by a player. If the AI was using it to run hog wild every game it would be a different story.
The thing with the "it's singleplayer who cares" argument is: okay, why should anything in the game be balanced with respect to anything else at all then? It's already accepted that it's the devs prerogative to tweak balance for its own sake imo.

For me: no ideas nerfs but with with admin 20 required for formation is fine
 
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The thing with the "it's singleplayer who cares" argument is: okay, why should anything in the game be balanced with respect to anything else at all then? It's already accepted that it's the devs prerogative to tweak balance for its own sake imo.

For me: no ideas nerfs but with with admin 20 required for formation is fine
But there's nations with far better ideas, so why should that particular nation be singled out, when the others are left alone? Hell, some of them have even gotten buffed with the most recent patch's mission tree updates.
 
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But there's nations with far better ideas, so why should that particular nation be singled out, when the others are left alone? Hell, some of them have even gotten buffed with the most recent patch's mission tree updates.
Only a couple of tags had better ideas than Siam when it was first introduced. Usually more "endgame" ones comparatively though. I do agree that power has crept even further though.

Part of what made Siam so special was the density of doubled up idea bonuses. Now we have Angevin Kingdom which has like every single idea as a doubled up bonus. I think either there should be a lot more nerfs, or that the rising water should raise all boats (more buffs for tags across the board).

I guess if it were me I wouldn't have touched Siam at all, aside from the 20 adm requirement as it is (other countries that get a lot less out of being formed like Egypt has the same).