• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(6618)

Captain
Dec 1, 2001
371
0
Start Date:
Soon

Players:

Wathombe (A)
boehm (B)
Storey (C)
Prince Eugene (D)
Ludovico (E)
Band (F)

System:

EUII Version 1.05

Scenario:

Grand Campaign

Settings:
Difficulty Level: Hard (?)
AI Agressiveness: Normal
Forced Annexation: On
Fog of War: On
Dynamic Missions: Off
Base Victory Points: On

Turn Length:
4 years


Countries will be chosen following a set formula:

Wathombe - 1st and 12th pick
Boehm - 2nd and 11th pick
Storey - 3rd and 10th pick
Prince Eugene - 4th and 9th pick
Ludovico - 5th and 8th pick
6th Player - 6th and 7th pick

Countries must be in Europe. Russia and Ottomans are ok, China is not.


Player choosing order will be set randomly.

Turn Order (slightly altered from the last game)

ADBECF
BDACEF
AFCBDE
CEBFAD
BDCEAF

ADBECF
BDACEF
CABFDE
BCDFEA
FAEDCB


Repeat

A country may only be played a maximum of two turns in a row. At the end of the game, the two countries must have been played an even amount of turns, within one turn. (7/8 etc).

AIs can be edited at the beginning of the game, but are then set for the rest of the game.

An email has been sent out to all the players.
 
Last edited:
I'm the new guy, so I'll bow to everyone else's opinion, with two exceptions:

1) editing bboy seems overly complicated; and

2) if we use alliances, then auctioning countries doesn't make much sense, as we might wind up with serious geographical oddities between alliances.

Looking forward.
 
Scenario: 1419 or 1492

Setting-Hard

4 year turn

I'll leave it up to my betters to decide how to balance the problem in the New World. Boehm and Ludovico maybe you two can decide what to do unless anyone else has an idea.

I liked the alliances in the last game but I don't know how that would work while playing two countries at a time. I'll give it a try so my vote is for alliances.

I think picking countries is okay but I think Boehm should pay a penalty for winning the last game and pick last. :D Look on it as recognition of your abilities Boehm.

One last thing I will be gone from October the 4th through the 11th. We can start the game anytime but maybe I'll have to play first or last to be able to play my turn. If we play alliances a partner can play for me if necessary.

Joe
 
One more thing. If we have alliances we should just put or names in a hat and draw the names out. wathombe can do it since he's new and doesn't know any of us. The first time was random wasn't it?

Joe
 
Originally posted by Storey
I think picking countries is okay but I think Boehm should pay a penalty for winning the last game and pick last. :D Look on it as recognition of your abilities Boehm.

I dont mind picking last....However I will object to the proposition that I won the last game...since it was an alliance game saying that I won and not the team as a whole would be to demote the valiant effort of my brave and resourceful allies ;)
 
One more thing. If we have alliances we should just put or names in a hat and draw the names out. wathombe can do it since he's new and doesn't know any of us. The first time was random wasn't it?

YOu mean which players in which alliance?

Here are my ideas/thoughts about this;
if we play in a 3vs.3 alliance, with 6 countries in each,
will the alliance freely distribute the countries, or will we choose two countries for each player?

example:
alliance 1: natt och dag, ludovico, wathombe
denmark, muscowy, spain, austria, england, venice.

Will i then get to choose two countries, say, we make it a lottery
with numbers 1,2,3,4,5 and 6, we each get to draw two numbers,
say I'm lucky and get pick 2 and 3, then we say that ludovico got #1, picks muscowy, then I get to pick two countries right away, say that I pick Spain and England. then maybe wathombe's turn, then ludovico, then wathombe again, so;
1. ludovico - muscowy
2. natt och dag - spain
3. natt och dag - england
4. wathombe - austria
5. ludovico - venice
6. wathombe - denmark

Or just say that we pick Austria/Spain as one "team", Muscowy/denmark another and then England/Venice?
or maybe that the alliance will be able to freely distribute it,
say that I play first, with muscowy, then it's wathombe's turn, playing Venice. Then Ludovico, playing Austria.
And after that, I may play Muscowy.
Some kind of rule, so that the alliance may not overuse one country (for example muscowy)

Or, How about each alliance gets 6 countries, one in Europe (including Ottomans) and then one in Africa/Middle east.

Example
England/Mamelukes
Muscowy/Morocco
Spain/Ay-Koyunlu

Ottomans/Ethiopia
France/Nubia
Sweden/Algiers

I'm sure that you can come up with better constellations, if you find the idea attractive.

whew, that was, exhausting:)
 
Hi guys,

I think I'm gonna sit this game out sorry,

Though I'll look on with interest to see how you go....

(And I know which team I WON'T be going for! :D )

Gezeder
 
Originally posted by boehm


I dont mind picking last....However I will object to the proposition that I won the last game...since it was an alliance game saying that I won and not the team as a whole would be to demote the valiant effort of my brave and resourceful allies ;)

Your right I stand corrected. :)

Joe
 
Originally posted by natt och dag


YOu mean which players in which alliance?

Here are my ideas/thoughts about this;
if we play in a 3vs.3 alliance, with 6 countries in each,
will the alliance freely distribute the countries, or will we choose two countries for each player?

example:
alliance 1: natt och dag, ludovico, wathombe
denmark, muscowy, spain, austria, england, venice.

Will i then get to choose two countries, say, we make it a lottery
with numbers 1,2,3,4,5 and 6, we each get to draw two numbers,
say I'm lucky and get pick 2 and 3, then we say that ludovico got #1, picks muscowy, then I get to pick two countries right away, say that I pick Spain and England. then maybe wathombe's turn, then ludovico, then wathombe again, so;
1. ludovico - muscowy
2. natt och dag - spain
3. natt och dag - england
4. wathombe - austria
5. ludovico - venice
6. wathombe - denmark

Or just say that we pick Austria/Spain as one "team", Muscowy/denmark another and then England/Venice?
or maybe that the alliance will be able to freely distribute it,
say that I play first, with muscowy, then it's wathombe's turn, playing Venice. Then Ludovico, playing Austria.
And after that, I may play Muscowy.
Some kind of rule, so that the alliance may not overuse one country (for example muscowy)

Or, How about each alliance gets 6 countries, one in Europe (including Ottomans) and then one in Africa/Middle east.

Example
England/Mamelukes
Muscowy/Morocco
Spain/Ay-Koyunlu

Ottomans/Ethiopia
France/Nubia
Sweden/Algiers

I'm sure that you can come up with better constellations, if you find the idea attractive.

whew, that was, exhausting:)

Yes which players are in which alliance. Some type of random method to pick the teams.

As far as who plays what country each alliance can decide that for themselves.

Each player has only his two countries to play. We don't pass the countries around within the alliance. So if I have Russia no one else in my alliance can play Russia at least that's how I understand it.

As long as we follow Ludovico's rule of each individual player not playing one of their two countries more than twice in a row and ending up at the end of the game roughly 50-50 I don't see a problem.

Joe
 
Originally posted by Storey
As long as we follow Ludovico's rule of each individual player not playing one of their two countries more than twice in a row and ending up at the end of the game roughly 50-50 I don't see a problem.

The only problem being that we never know when the game is going to end, of course... :D
 
so we play with customized ai files? - perhaps only allow edit at start...just so u can decide on which colonial areas to aim for...or if to go towards colonization at all.....

hmmm....and actually I think I would prefer a game where we play as individuals and not as a team...to introduce a bit more diplomacy ....this should also keep the game alive for a longer time since if someone comes out too strong the others can always gang up on him....whereas a teamgame would probably end as soon as an alliance gets a definate edge on the other...
 
Originally posted by boehm
so we play with customized ai files? - perhaps only allow edit at start...just so u can decide on which colonial areas to aim for...or if to go towards colonization at all.....

hmmm....and actually I think I would prefer a game where we play as individuals and not as a team...to introduce a bit more diplomacy ....this should also keep the game alive for a longer time since if someone comes out too strong the others can always gang up on him....whereas a teamgame would probably end as soon as an alliance gets a definate edge on the other...

Okay we can go solo this game. Playing two countries each will make it interesting. I don't see a problem with customized ai files. If we go solo how do we pick the rotation? Who goes first? Names in a hat?

Joe
 
Originally posted by Storey

If we go solo how do we pick the rotation? Who goes first? Names in a hat?

Joe

in my other pbem game "yet another pbem..." I tried a new approach where the turn order was not random but was designed as to give "more" turns and in some cases 2 turns within 3 turns time...to countries at their historical peak times(or well the possibility of this, the player decides for him self which country to play ofcause!)....e.i. the ottoman around 1520...and the portuguese and spanish around 1492-1520...and sweden around 1610-32....etc. However since this is a lot of trouble to go through (it took me several hours to fit together reading events and leader files to ensure the turns and the events/leaders had a good fit)....I would be fine with a random order....
 
which countries should we use? and should we pair natural allies...or should we just choose ourselves?

method one:
we agree on certain "good" combinations and then distribute the combinations....

OR

mehod 2:
player one...gets 1st & 12th pick
player two...gets 2end & 11th pick
player three gets 3rd & 10th pick
player four gets 4th & 9th pick
player five gets 5th & 8th pick
player six gets 6th & 7th pick

personally I think it will be very difficult to agree on 6 "good" combinations...so I suggest method 2.
 
I am fine with Boehms #2 proposal for picking countries, and agree that a non-alliance game has more staying power and more diplomacy options. So basically a free for all choosing scheme seems best! 6 players, two countries each, 4 year turns...

I figure we just go random... we can always ask an outsider, or if others trust myself (considering I haven't won yet, I figure that is evidence of trustworthiness :D ) or anyone else we can simply designate someone to roll some die... and then pick countries! I figure we can do this publicly on here, until all twelve are picked... And we can use a 6 player turn order, set before the game starts.

I am ok with custom ai, but yes, perhaps only during your first turn...


Ok, there is still the big issue of the New World...

Is it up to me an boehm? I strongly support the removal of pretty well all the nations, perhaps leaving the Aztecs and Incas only... this at least cuts down on stolen maps, cuts down on the stability exploits, army exploits (gaining an army from the natives), and gives the ai a colonization advantage. This is a huge issue in pbem. I don't like the artifical constraint of not declaring war...
 
I like Boehm's number two option. Having two countries on different sides of Europe could be interesting. As for choosing who goes first I'll trust Rob to toss the dice even if he did annex my peaceful Naples a couple of games ago. :D

wathombe, boehm can tell you how to edit the files. It's pretty easy.

Now if we don't have allies then I guess if we miss our turn the AI will just have to play our turn for us. I can play up to this coming Thursday but will then be gone for a week. I don't think I'll miss many turns.

By the way which scenario are we using? 1419 or 1492 or another?

I think Boehm and Ludovico can come to an agreement on how to handle the New World.

I assume the usual 48 hours to play your turn rule?

Looks like we need another player if natt och dag can't play or we can go with 5 players.

Joe