- Cultural Rule: Any nation that control 75% of a culture for 30 years may claim that culture as state culture, but a nation can claim only ONE (1) culture. Plan it carefully as a culture gained by this way will not be removed in any case; Japanese, Han, Mongol, and Cantonese can't be claimed. Persian can only be claimed by OE or Mughals after 1650. The burden of proof in this matter lies on the players.
- A nation that controls a province for 60 years, which isn't his core, and has a state culture, will get a core on it, if he can post province ID and a name. Further, the core province MUST have the same religion as the country. Provinces with COLONIAL culture cannot be claimed.
- At the end of each session, a nation can claim ONE (1) province as a new core province. The core can be placed on any land province in the world, regardless of ownership. To be able to claim it, the player will have to put together the name and the ID of the province.
- AAR and intense diplomacy are highly recomended. Don't let the game die during the weekdays. For claiming a reward, player must write at least 10 understandable sentences about what happened with his country in the last session. It is important for AAR to be continuing overview of history (even short) rather then list of highlights that happened. Cumulative rewards are non existant. Each player who writes an AAR at on later than sunday 18.00 CEST the following sunday, will be able to choose one of these rewards:
- 0,50 deflation
- 0,50 x YI (max 1000d)
- -2BB
- +1 stab
And in 1650 we change to present prizes:
- 1,0 deflation
- -4BB
- 1 x YI (max 2000d)
- +2 Stab
- A nation that controls a province for 60 years, which isn't his core, and has a state culture, will get a core on it, if he can post province ID and a name. Further, the core province MUST have the same religion as the country. Provinces with COLONIAL culture cannot be claimed.
- At the end of each session, a nation can claim ONE (1) province as a new core province. The core can be placed on any land province in the world, regardless of ownership. To be able to claim it, the player will have to put together the name and the ID of the province.
- AAR and intense diplomacy are highly recomended. Don't let the game die during the weekdays. For claiming a reward, player must write at least 10 understandable sentences about what happened with his country in the last session. It is important for AAR to be continuing overview of history (even short) rather then list of highlights that happened. Cumulative rewards are non existant. Each player who writes an AAR at on later than sunday 18.00 CEST the following sunday, will be able to choose one of these rewards:
- 0,50 deflation
- 0,50 x YI (max 1000d)
- -2BB
- +1 stab
And in 1650 we change to present prizes:
- 1,0 deflation
- -4BB
- 1 x YI (max 2000d)
- +2 Stab
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