Basically the naval side of the game doesn't justify the groups, so they need other aspects to make them worth while.
An idea would be to make naval ideas interact more with exploration ideas. So you could reduce colonial range in general but have it boosted by maybe the third idea in naval - e.g. allowing an explo-range boosting flagship (and Portugal only gets its special bonus once it has that flagship). You could also give some buffs to distant diplomacy (e.g. boost in vassalisation acceptance for an overseas nation, or even access to a special overseas vassalisation CB akin to the deus vult idea in Religious which makes that group so attractive, e.g. as the policy with influence ideas). Something which would make it a good idea for France and the Netherlands who in real life didn't really go for 'expansion' as much as Spain and England, but rather played a more diplomatic/trade game.
edit: oh I've got a great one - instead of a CB - a twist on the 'intervene in war' mechanic where you can make an offer to a country at war that they promise to hand over their centres of trade to you (max of 3) if you help them survive the war they're in (with zero AE). This approach was key to european expansion so it would be great to have it in game. (in game it could be set up via a post-war event like the Danzig becoming a vassal one)
Also, being able to choose different colonisation idea group combinations could be interesting (the explo+expansion combo is pretty one dimensional atm)
For Maritime, I guess it's aimed at Venice/Genoa etc. but it's in competition with trade ideas (at least in a RP sense) there - I'd be tempted to make a merger of maritime-trade and then have a separate 'overland-trade' group which would be a mix of trade and the new infrastructure ideas. Maritime-trade could also have some fun military stuff based on making sieges of port cities harder for enemies (e.g. blockades don't boost sieges for enemies and/or a combat bonus in coastal ports). Something like CCR in coastal provinces would suddenly make it an interesting choice.
An idea would be to make naval ideas interact more with exploration ideas. So you could reduce colonial range in general but have it boosted by maybe the third idea in naval - e.g. allowing an explo-range boosting flagship (and Portugal only gets its special bonus once it has that flagship). You could also give some buffs to distant diplomacy (e.g. boost in vassalisation acceptance for an overseas nation, or even access to a special overseas vassalisation CB akin to the deus vult idea in Religious which makes that group so attractive, e.g. as the policy with influence ideas). Something which would make it a good idea for France and the Netherlands who in real life didn't really go for 'expansion' as much as Spain and England, but rather played a more diplomatic/trade game.
edit: oh I've got a great one - instead of a CB - a twist on the 'intervene in war' mechanic where you can make an offer to a country at war that they promise to hand over their centres of trade to you (max of 3) if you help them survive the war they're in (with zero AE). This approach was key to european expansion so it would be great to have it in game. (in game it could be set up via a post-war event like the Danzig becoming a vassal one)
Also, being able to choose different colonisation idea group combinations could be interesting (the explo+expansion combo is pretty one dimensional atm)
For Maritime, I guess it's aimed at Venice/Genoa etc. but it's in competition with trade ideas (at least in a RP sense) there - I'd be tempted to make a merger of maritime-trade and then have a separate 'overland-trade' group which would be a mix of trade and the new infrastructure ideas. Maritime-trade could also have some fun military stuff based on making sieges of port cities harder for enemies (e.g. blockades don't boost sieges for enemies and/or a combat bonus in coastal ports). Something like CCR in coastal provinces would suddenly make it an interesting choice.
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