Production tasks are performed in the slowest and most inefficient way possible.
Why does every item have to be carried in tiny amounts?
Why do production buildings / kitchens only have enough space for a single item's worth of ingredients to be crafted? so that every time they just have to go right back out and pick up the same items over and over again?
Why don't carriers just bring the items that the workers need so they don't have to stop?
For example, I have a colony of 230 people with 5 fully staffed mess halls, with over 20,000 food resources at their disposal and yet they cannot even keep more than 12 meals in storage.
Why does every item have to be carried in tiny amounts?
Why do production buildings / kitchens only have enough space for a single item's worth of ingredients to be crafted? so that every time they just have to go right back out and pick up the same items over and over again?
Why don't carriers just bring the items that the workers need so they don't have to stop?
For example, I have a colony of 230 people with 5 fully staffed mess halls, with over 20,000 food resources at their disposal and yet they cannot even keep more than 12 meals in storage.
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