I haven't played the game in nearly 18 months, and thought I'd have another go. I have a province event (which applies to the ai) as follows, which is not working - I assume because the event structure may have changed:
which no longer seems to fire. Can anyone help? because the paired event (which applies to me)
is still working and I can't figure out why one would work and the other not.
I'd be grateful for any help.
Code:
province_event = {
id = ey.102
desc = EVTDESC94070
picture = GFX_evt_council
border = GFX_event_normal_frame_religion
trigger = {
owner = {
NOT = { has_landed_title = c_kaliopolis }
OR = {
top_liege = {
has_landed_title = c_kaliopolis
}
liege = {
has_landed_title = c_kaliopolis
}
}
NOT = { has_province_modifier = levy_yourv }
}
}
option = {
name = "So let it be"
add_province_modifier = { name = levy_yourv duration = 146000 }
remove_province_modifier = levy_yourk
}
}
which no longer seems to fire. Can anyone help? because the paired event (which applies to me)
Code:
province_event = {
id = ey.104
desc = EVTDESC94070
picture = GFX_evt_council
border = GFX_event_normal_frame_religion
trigger = {
owner = {
has_landed_title = c_kaliopolis
}
NOT = { has_province_modifier = levy_yourk }
}
option = {
name = "So let it be"
add_province_modifier = { name = levy_yourk duration = 146000 }
remove_province_modifier = levy_yourv
}
}
is still working and I can't figure out why one would work and the other not.
I'd be grateful for any help.