• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ArmedNeutrality

Captain
19 Badges
Nov 1, 2006
372
5
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Rome: Vae Victis
  • Semper Fi
  • Rome Gold
  • Hearts of Iron III
  • Europa Universalis IV
  • Darkest Hour
  • Arsenal of Democracy
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
I am trying to mod events so that the arrival of crusading order forces that are backing you on certain crusades is 50% likely rather than 25% likely, and that you get 33% more such forces. I enter in the desired numbers, and then try to save, and it says "cannot do so- read-only" so then I try to modify the name of the original file as a back-up and then save the new one as the old one's name, and it still doesn't work and I then have to do a restore.

Also I am trying to mod the names to add in a few names and to make names occur more often, I simply do an Excel insert row and then make sure that the inserted row is above/below the proper names for the maintaining of alphabetical order as per group/gender for the specific category, so I don't see what the issue is there either... (Same deal- "read only").

I know how to use word, notepad, and excel, so I don't believe that is the issue, well I know that is not the issue.

I'm just not that great with scripting and with modding existing scripts.

Help would be greatly appreciated.
 
All files in Crusader Kings are set to 'read only'

1. right-click on a file
2. select properties
3. de-select 'read only' (bottom left of the properties pop-up)
4. Now you can save the files you have edited
 
Veldmaarschalk said:
All files in Crusader Kings are set to 'read only'

1. right-click on a file
2. select properties
3. de-select 'read only' (bottom left of the properties pop-up)
4. Now you can save the files you have edited

I did that, it still won't let me do it (but arguably I did it with the file opened).
 
Do I have to set them back to read-only once I am done modding them?

Also the Excel mods say that I need to save them such that incompatible formulas are excluded, but I just went around that... That shouldn't be an issue should it (the ; is not excel friendly, apparently).

Also, I have just started a new game as of a few hours ago, it is only on month one, will I need to start a new game to get the mods to work?
 
No, you don't have to set them back.


The best program to modify the files is Wordpad, using Excel might lead to trouble so better use Wordpad

You don't have to start over again, the modified files will also work for your game in progress
 
Ah, thank you!

I've been backing up files so if the Excel editing goes to hell, I can just copy the edited files that were edited in Notepad and then reinstall the game and paste them over once the other ones that were edited in Excel are restored to default (some were edited in Excel, others in Notepad).

Many thanks!
 
I was editing the numerical properties of the province of Schwaben (for Duchy of Swabia) in Excel and now the crest for Swabia is gone from the capital province, there is just nothing there (no it has not been moved elsewhere, going to the leader and clicking on the crest in his profile takes me to my capital province, but there is no crest there). I'm not sure what I did, but all I was doing was increasing the province worth values and army support values, and because of this I restored it to the defaults using a copy of the original province file.

What did I do wrong?

Thanks-
 
Oh crud, this is going to really hinder gameplay... I somehow edited out my Coat of Arms but only for my Duchy, it is not simply the in-game toggle on/off display for Coat of Arms... What could I possibly have done that resulted in this?
 
Well I fixed everything, Crest is back... Well so it seems, a new problem has now emerged. All of my heirs continued to get "debilitating illnesses" and then as soon as they recover they get them again... I am guessing some value is set wrong in some event? I cannot seem to find the event though.

Any help would be greatly appreciated.
 
Okay one last question though, since I cannot seem to find this in the FAQ and it pertains to simple number values. I tried to boost the cash generation of my main province (doubled the numerical value) but somehow it now produces an army about 7-9 times larger than it did before, and I don't want a force this large since I don't find it realistic and I really only would want a force 1.5-2.5 times what it had used to be. I restored the province values based on a copy file of the original values, but it didn't seem to fix the issue, the army still grows huge (to the point that I cannot even finance the mobilization of it without going bankrupt).

In short, what values do I need to change so that I can keep my added cash flow but I can keep the army at a sane level?

Thanks-
 
The base income value of your province are definied in

C:\Program Files\Paradox Entertainment\Crusader Kings\db\province.csv

It is the number after the culture

Code:
1;PROV1;Vestisland;Scandinavia;Iceland;869;Hills;0;norwegian;[COLOR=Lime]1[/COLOR];ICEL
 
Veldmaarschalk said:
The base income value of your province are definied in

C:\Program Files\Paradox Entertainment\Crusader Kings\db\province.csv

It is the number after the culture

Code:
1;PROV1;Vestisland;Scandinavia;Iceland;869;Hills;0;norwegian;[COLOR=Lime]1[/COLOR];ICEL

Okay, I've read over some stuff, about the values, and I think I have the province values down, but what still perplexs me is that it seems armies grow huge on matter what. I don't want a Byzantine Empire that has a larger force than the Muslims since that is just not realistic at all, but all I did was up the leader's ratings by about 40% in most all of the values, and the armies get insanely large. Are the army sizes that get raised tied to the monarch's numerical ratings?
 
martial - this increases the recruitement speed of regiments
stewardship - raises province incomes which leads to bigger armies

Modying these values will upset the gamebalance, so better not mess with them. The ratings as they are now already are, on average, to high and their effects are huge.

If you want the leaders to be a bit stronger raise the values with 1 point, not with 40%.

The effect of increasing the stats is not linear AFAIK. So raising stewardship with 40% doesn't mean 40% bigger armies, but may lead to 100% bigger armies.
 
Veldmaarschalk said:
martial - this increases the recruitement speed of regiments
stewardship - raises province incomes which leads to bigger armies

Modying these values will upset the gamebalance, so better not mess with them. The ratings as they are now already are, on average, to high and their effects are huge.

If you want the leaders to be a bit stronger raise the values with 1 point, not with 40%.

The effect of increasing the stats is not linear AFAIK. So raising stewardship with 40% doesn't mean 40% bigger armies, but may lead to 100% bigger armies.

Ah, thank you very much... This had sort of nuked gameplay for me, since even when set on hard, it was still too easy. I want to be struggling to keep Muslims from overrunning the possessions in the Holy Land, not having the allied AI nations pushing into Iraq 40 years into the gameplay.