now i already posted this on bowth the reddit and teh modding reddit, but i honestly think this is an issue with the game itself
ive been trying to mod in some events into stellaris, yet no mather what i do, from every document, it will only fire the first mod (of these) all other things seam to be working fine)
even if i copy said event and jsut change the number of the key, it wont work, always saying : culd not find event
i can put them into another event folder with other events, jsut nore move of the same event type
exept that at somepoint for some reason another event ( 18) worked
here 5 events for an example:
namespace = NOMADS_BUTTONS
boby_will_es = { potential = {} effect = {} }
country_event = {
id = NOMADS_BUTTONS.1
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_ae_power_hub
NOT = { has_country_flag = flag_alpha_e }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_e value > 0 }
}
effect = {
change_variable = { witch = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_e value = -1 }
change_variable = { which = ds_nomad_menu_var_e_total value = -70 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_e mult = ds_nomad_menu_var_e }
}
set_country_flag = flag_alpha_e
}
}
}
country_event = {
id = NOMADS_BUTTONS.2
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_ae_power_hub
NOT = { has_country_flag = flag_alpha_e }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_e value > 0 }
}
effect = {
change_variable = { witch = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_e value = -1 }
change_variable = { which = ds_nomad_menu_var_e_total value = -70 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_e mult = ds_nomad_menu_var_e }
}
set_country_flag = flag_alpha_e
}
}
}
country_event = {
id = NOMADS_BUTTONS.3
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_phanon_power_hub
NOT = { has_country_flag = flag_runic_e }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_e value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_e value = -1 }
change_variable = { which = ds_nomad_menu_var_e_total value = -100 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_e mult = ds_nomad_menu_var_e }
}
set_country_flag = flag_runic_e
}
}
}
country_event = {
id = NOMADS_BUTTONS.4
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_stellarite_power_hub
NOT = { has_country_flag = flag_stellarite_e }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_e value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_e value = -1 }
change_variable = { which = ds_nomad_menu_var_e_total value = -350 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_e mult = ds_nomad_menu_var_e }
}
set_country_flag = flag_stellarite_e
}
}
}
country_event = {
id = NOMADS_BUTTONS.5
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_dark_matter_power_core_oe
NOT = { has_country_flag = flag_light_e }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_e value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_e value = -1 }
change_variable = { which = ds_nomad_menu_var_e_total value = -900 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_e mult = ds_nomad_menu_var_e }
}
set_country_flag = flag_light_e
}
}
}
####### minerlas ########
country_event = {
id = NOMADS_BUTTONS.6
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_fe_mineral_processing_plant
NOT = { has_country_flag = flag_delta_m }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_m value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_m_total value = -10 }
change_variable = { which = ds_nomad_menu_var_e_total value = 1 }
change_variable = { which = ds_nomad_menu_var_m value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_m mult = ds_nomad_menu_var_m }
}
set_country_flag = flag_delta_m
}
}
}
country_event = {
id = NOMADS_BUTTONS.7
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_ae_mineral_processing_plant
NOT = { has_country_flag = flag_alpha_m }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_m value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_m_total value = -70 }
change_variable = { which = ds_nomad_menu_var_e_total value = 7 }
change_variable = { which = ds_nomad_menu_var_m value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_m mult = ds_nomad_menu_var_m }
}
set_country_flag = flag_alpha_m
}
}
}
country_event = {
id = NOMADS_BUTTONS.8
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_phanon_mineral_processing_plant
NOT = { has_country_flag = flag_runic_m }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_m value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_m_total value = -100 }
change_variable = { which = ds_nomad_menu_var_e_total value = 10 }
change_variable = { which = ds_nomad_menu_var_m value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_m mult = ds_nomad_menu_var_m }
}
set_country_flag = flag_runic_m
}
}
}
country_event = {
id = NOMADS_BUTTONS.9
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_stellarite_mineral_processing_plant
NOT = { has_country_flag = flag_stellarite_m }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_m value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_m_total value = -350 }
change_variable = { which = ds_nomad_menu_var_e_total value = 20 }
change_variable = { which = ds_nomad_menu_var_m value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_m mult = ds_nomad_menu_var_m }
}
set_country_flag = flag_stellarite_m
}
}
}
country_event = {
id = NOMADS_BUTTONS.10
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_dark_matter_power_core_oe
NOT = { has_country_flag = flag_light_m }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_m value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_m_total value = -900 }
change_variable = { which = ds_nomad_menu_var_e_total value = 20 }
change_variable = { which = ds_nomad_menu_var_m value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_m mult = ds_nomad_menu_var_m }
}
set_country_flag = flag_light_m
}
}
}
####### alloys #######
country_event = {
id = NOMADS_BUTTONS.11
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_fe_alloy_foundry
NOT = { has_country_flag = flag_delta_a }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_a value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_m_total value = 5 }
change_variable = { which = ds_nomad_menu_var_a_total value = -6 }
change_variable = { which = ds_nomad_menu_var_a value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_a mult = ds_nomad_menu_var_a }
}
set_country_flag = flag_delta_a
}
}
}
country_event = {
id = NOMADS_BUTTONS.12
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_ae_alloy_foundry
NOT = { has_country_flag = flag_alpha_a }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_a value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_m_total value = 50 }
change_variable = { which = ds_nomad_menu_var_a_total value = -60 }
change_variable = { which = ds_nomad_menu_var_a value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_a mult = ds_nomad_menu_var_a }
}
set_country_flag = flag_alpha_a
}
}
}
country_event = {
id = NOMADS_BUTTONS.13
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_phanon_alloy_foundry
NOT = { has_country_flag = flag_runic_a }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_a value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_m_total value = 80 }
change_variable = { which = ds_nomad_menu_var_a_total value = -100 }
change_variable = { which = ds_nomad_menu_var_a value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_a mult = ds_nomad_menu_var_a }
}
set_country_flag = flag_runic_a
}
}
}
country_event = {
id = NOMADS_BUTTONS.14
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_stellarite_alloy_foundry
NOT = { has_country_flag = flag_stellarite_a }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_a value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_m_total value = 100 }
change_variable = { which = ds_nomad_menu_var_a_total value = -170 }
change_variable = { which = ds_nomad_menu_var_a value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_a mult = ds_nomad_menu_var_a }
}
set_country_flag = flag_stellarite_a
}
}
}
country_event = {
id = NOMADS_BUTTONS.15
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_dark_matter_power_core_oe
NOT = { has_country_flag = flag_light_a }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_a value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_m_total value = 100 }
change_variable = { which = ds_nomad_menu_var_a_total value = -500 }
change_variable = { which = ds_nomad_menu_var_a value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_a mult = ds_nomad_menu_var_a }
}
set_country_flag = flag_light_a
}
}
}
####### unity #######
country_event = {
id = NOMADS_BUTTONS.16
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_dark_mansion
NOT = { has_country_flag = flag_delta_u }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_u value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_u_total value = -8 }
change_variable = { which = ds_nomad_menu_var_e_total value = 2 }
change_variable = { which = ds_nomad_menu_var_u value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_u mult = ds_nomad_menu_var_u }
}
set_country_flag = flag_delta_u
}
}
}
country_event = {
id = NOMADS_BUTTONS.17
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_ae_dark_mansion
NOT = { has_country_flag = flag_alpha_u }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_u value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_u_total value = -50 }
change_variable = { which = ds_nomad_menu_var_e_total value = 10 }
change_variable = { which = ds_nomad_menu_var_u value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_u mult = ds_nomad_menu_var_u }
}
set_country_flag = flag_alpha_u
}
}
country_event = {
id = NOMADS_BUTTONS.18
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_phanon_mansion
NOT = { has_country_flag = flag_runic_u }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_u value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_u_total value = -80 }
change_variable = { which = ds_nomad_menu_var_e_total value = 20 }
change_variable = { which = ds_nomad_menu_var_u value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_u mult = ds_nomad_menu_var_u }
}
set_country_flag = flag_runic_u
}
}
}
country_event = {
id = NOMADS_BUTTONS.19
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_stellarite_mansion
NOT = { has_country_flag = flag_stellarite_u }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_u value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_u_total value = -150 }
change_variable = { which = ds_nomad_menu_var_e_total value = 30 }
change_variable = { which = ds_nomad_menu_var_u value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_u mult = ds_nomad_menu_var_u }
}
set_country_flag = flag_stellarite_u
}
}
}
ive been trying to mod in some events into stellaris, yet no mather what i do, from every document, it will only fire the first mod (of these) all other things seam to be working fine)
even if i copy said event and jsut change the number of the key, it wont work, always saying : culd not find event
i can put them into another event folder with other events, jsut nore move of the same event type
exept that at somepoint for some reason another event ( 18) worked
here 5 events for an example:
namespace = NOMADS_BUTTONS
boby_will_es = { potential = {} effect = {} }
country_event = {
id = NOMADS_BUTTONS.1
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_ae_power_hub
NOT = { has_country_flag = flag_alpha_e }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_e value > 0 }
}
effect = {
change_variable = { witch = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_e value = -1 }
change_variable = { which = ds_nomad_menu_var_e_total value = -70 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_e mult = ds_nomad_menu_var_e }
}
set_country_flag = flag_alpha_e
}
}
}
country_event = {
id = NOMADS_BUTTONS.2
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_ae_power_hub
NOT = { has_country_flag = flag_alpha_e }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_e value > 0 }
}
effect = {
change_variable = { witch = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_e value = -1 }
change_variable = { which = ds_nomad_menu_var_e_total value = -70 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_e mult = ds_nomad_menu_var_e }
}
set_country_flag = flag_alpha_e
}
}
}
country_event = {
id = NOMADS_BUTTONS.3
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_phanon_power_hub
NOT = { has_country_flag = flag_runic_e }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_e value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_e value = -1 }
change_variable = { which = ds_nomad_menu_var_e_total value = -100 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_e mult = ds_nomad_menu_var_e }
}
set_country_flag = flag_runic_e
}
}
}
country_event = {
id = NOMADS_BUTTONS.4
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_stellarite_power_hub
NOT = { has_country_flag = flag_stellarite_e }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_e value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_e value = -1 }
change_variable = { which = ds_nomad_menu_var_e_total value = -350 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_e mult = ds_nomad_menu_var_e }
}
set_country_flag = flag_stellarite_e
}
}
}
country_event = {
id = NOMADS_BUTTONS.5
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_dark_matter_power_core_oe
NOT = { has_country_flag = flag_light_e }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_e value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_e value = -1 }
change_variable = { which = ds_nomad_menu_var_e_total value = -900 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_e mult = ds_nomad_menu_var_e }
}
set_country_flag = flag_light_e
}
}
}
####### minerlas ########
country_event = {
id = NOMADS_BUTTONS.6
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_fe_mineral_processing_plant
NOT = { has_country_flag = flag_delta_m }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_m value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_m_total value = -10 }
change_variable = { which = ds_nomad_menu_var_e_total value = 1 }
change_variable = { which = ds_nomad_menu_var_m value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_m mult = ds_nomad_menu_var_m }
}
set_country_flag = flag_delta_m
}
}
}
country_event = {
id = NOMADS_BUTTONS.7
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_ae_mineral_processing_plant
NOT = { has_country_flag = flag_alpha_m }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_m value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_m_total value = -70 }
change_variable = { which = ds_nomad_menu_var_e_total value = 7 }
change_variable = { which = ds_nomad_menu_var_m value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_m mult = ds_nomad_menu_var_m }
}
set_country_flag = flag_alpha_m
}
}
}
country_event = {
id = NOMADS_BUTTONS.8
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_phanon_mineral_processing_plant
NOT = { has_country_flag = flag_runic_m }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_m value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_m_total value = -100 }
change_variable = { which = ds_nomad_menu_var_e_total value = 10 }
change_variable = { which = ds_nomad_menu_var_m value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_m mult = ds_nomad_menu_var_m }
}
set_country_flag = flag_runic_m
}
}
}
country_event = {
id = NOMADS_BUTTONS.9
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_stellarite_mineral_processing_plant
NOT = { has_country_flag = flag_stellarite_m }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_m value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_m_total value = -350 }
change_variable = { which = ds_nomad_menu_var_e_total value = 20 }
change_variable = { which = ds_nomad_menu_var_m value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_m mult = ds_nomad_menu_var_m }
}
set_country_flag = flag_stellarite_m
}
}
}
country_event = {
id = NOMADS_BUTTONS.10
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_dark_matter_power_core_oe
NOT = { has_country_flag = flag_light_m }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_m value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_var_m_total value = -900 }
change_variable = { which = ds_nomad_menu_var_e_total value = 20 }
change_variable = { which = ds_nomad_menu_var_m value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_m mult = ds_nomad_menu_var_m }
}
set_country_flag = flag_light_m
}
}
}
####### alloys #######
country_event = {
id = NOMADS_BUTTONS.11
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_fe_alloy_foundry
NOT = { has_country_flag = flag_delta_a }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_a value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_m_total value = 5 }
change_variable = { which = ds_nomad_menu_var_a_total value = -6 }
change_variable = { which = ds_nomad_menu_var_a value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_a mult = ds_nomad_menu_var_a }
}
set_country_flag = flag_delta_a
}
}
}
country_event = {
id = NOMADS_BUTTONS.12
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_ae_alloy_foundry
NOT = { has_country_flag = flag_alpha_a }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_a value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_m_total value = 50 }
change_variable = { which = ds_nomad_menu_var_a_total value = -60 }
change_variable = { which = ds_nomad_menu_var_a value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_a mult = ds_nomad_menu_var_a }
}
set_country_flag = flag_alpha_a
}
}
}
country_event = {
id = NOMADS_BUTTONS.13
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_phanon_alloy_foundry
NOT = { has_country_flag = flag_runic_a }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_a value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_m_total value = 80 }
change_variable = { which = ds_nomad_menu_var_a_total value = -100 }
change_variable = { which = ds_nomad_menu_var_a value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_a mult = ds_nomad_menu_var_a }
}
set_country_flag = flag_runic_a
}
}
}
country_event = {
id = NOMADS_BUTTONS.14
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_stellarite_alloy_foundry
NOT = { has_country_flag = flag_stellarite_a }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_a value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_m_total value = 100 }
change_variable = { which = ds_nomad_menu_var_a_total value = -170 }
change_variable = { which = ds_nomad_menu_var_a value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_a mult = ds_nomad_menu_var_a }
}
set_country_flag = flag_stellarite_a
}
}
}
country_event = {
id = NOMADS_BUTTONS.15
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_dark_matter_power_core_oe
NOT = { has_country_flag = flag_light_a }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_a value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_m_total value = 100 }
change_variable = { which = ds_nomad_menu_var_a_total value = -500 }
change_variable = { which = ds_nomad_menu_var_a value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_a mult = ds_nomad_menu_var_a }
}
set_country_flag = flag_light_a
}
}
}
####### unity #######
country_event = {
id = NOMADS_BUTTONS.16
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_dark_mansion
NOT = { has_country_flag = flag_delta_u }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_u value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_u_total value = -8 }
change_variable = { which = ds_nomad_menu_var_e_total value = 2 }
change_variable = { which = ds_nomad_menu_var_u value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_u mult = ds_nomad_menu_var_u }
}
set_country_flag = flag_delta_u
}
}
}
country_event = {
id = NOMADS_BUTTONS.17
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_ae_dark_mansion
NOT = { has_country_flag = flag_alpha_u }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_u value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_u_total value = -50 }
change_variable = { which = ds_nomad_menu_var_e_total value = 10 }
change_variable = { which = ds_nomad_menu_var_u value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_u mult = ds_nomad_menu_var_u }
}
set_country_flag = flag_alpha_u
}
}
country_event = {
id = NOMADS_BUTTONS.18
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_phanon_mansion
NOT = { has_country_flag = flag_runic_u }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_u value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_u_total value = -80 }
change_variable = { which = ds_nomad_menu_var_e_total value = 20 }
change_variable = { which = ds_nomad_menu_var_u value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_u mult = ds_nomad_menu_var_u }
}
set_country_flag = flag_runic_u
}
}
}
country_event = {
id = NOMADS_BUTTONS.19
title = NOMADS_BUTTONS.1.name
desc = NOMADS_BUTTONS.1.desc
picture = GFX_evt_nomads_start_event
show_sound = event_default
hide_window = yes
trigger_only_once = yes
trigger = {
has_technology = tech_stellarite_mansion
NOT = { has_country_flag = flag_stellarite_u }
}
immediate = {
while = {
limit = {
check_variable = { which = ds_nomad_menu_var_u value > 0 }
}
effect = {
change_variable = { which = boby_will_es value = 1}
change_variable = { which = ds_nomad_menu_r_slots value = 1 }
change_variable = { which = ds_nomad_menu_var_u_total value = -150 }
change_variable = { which = ds_nomad_menu_var_e_total value = 30 }
change_variable = { which = ds_nomad_menu_var_u value = -1 }
change_variable = { which = ds_nomad_menu_var_mp value = 1 }
add_modifier = { modifier = ds_nomads_menu_u mult = ds_nomad_menu_var_u }
}
set_country_flag = flag_stellarite_u
}
}
}