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Tegetthoff

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Apr 14, 2006
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After a first round of comments, I present version 0.21 of my micro-mod for HOI2 DD. Thanks to Kristof73 and Nomonhan for their input.

It is an alternative China surrender chain and offers the following features:

* 729 different ways to divide China after a Japanese victory (a couple of dozen lead to the same result, however)
* Any combination of warlords and Nationalist China as Japanese puppets
* Warlords and Nationalist China remain at Chinese technology levels and are not suddenly transformed into Japan clones
* Warlords and Nationalist China will have leaders after the events have fired
* Post-war redistribution of the Chongquing IC concentration

Please note the following:

1.) Installing the event chain requires some modding skills. It will not install automatically. I include installation instructions with the file, BUT YOU HAVE TO KNOW WHAT YOU ARE DOING!

2.) This is a beta version and the reason I am posting it is that I would appreciate feedback to help iron out the bugs. I am pretty sure that leaders will not appear in all possible surrender situations, but that the basic method chosen here will work once the event chain has been developed sufficiently.

3.) I do not intend to produce my own mod, so I would actually be very happy if somebody sees this event chain as interesting enough to be included in their mods.

4.) This event chain was developed with an installation of HOI2 DD 1.2 and CORE 0.25 but should work with vanilla DD and most mods. I assume it will also work with HOI2 1.3.

You can download the Version 0.21 files here:

http://www.savefile.com/files/446648


For the record, Version 0.2 was up for just 1 hour and can be downloaded here:

http://s26.quicksharing.com/v/4832868/JIP_0.2.rar.html

and here:

http://www.savefile.com/files/446480

Cheers

Tegetthoff
 
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So ... ten downloads so far, has anybody tried it out?
 
Tegetthoff said:
With some trepidation I present my first micro mod to the community for review, comments and criticism.
1. Original event from DD after liberation of Nat Chi (or they Warlords only), leaves them only some manpower and 0 units. Ex. Nat Chi has 108 manpower after.

In your event there is no command: command = { type = manpowerpool value = - 2500 ? } - ex. for China. So your Nat Chi is much stronger then in original.

2. Is really needed to sleep Warlords leaders before their annexations (inherit) by Nat Chi ? In DD 1.2 In my event, without "sleep_leader" command, Nat Chi after annexation of Warlords, don't have any of these commanders.

3. In DD there is no "wakeleader" command in "event command.txt". But it teoretically works. I tried wake leader in 1936 with start date 1940 and in message he was awaken, but he wasn't avaiable ... I tried kill 1936 leader and next wake them, but it was impossible. (no message at all). So does it work in hoi2 ?

So your event when China inherits warlords, and next will give them independence will probably leave them without leaders in DD .... (the same problem as in original DD). For DD is better to create Warlords as puppets, without annexation I think. But of course I can be wrong.

here before wakeleader command in save file:

leader = {
id = { type = 6 id = 101002 }
name = "Aida"
picture = "gfx\interface\pics\L101002.bmp"
category = general
rank = 3
rank_year = 1943
rank_year = 1990
rank_year = 1990
rank_year = 1990
max_skill = 4
startyear = 1943
endyear = 1960
skill = 1
experience = 10.0000
trait = logistics_wizard
}

and after:

leader = {
id = { type = 6 id = 101002 }
name = "Aida"
picture = "gfx\interface\pics\L101002.bmp"
category = general
rank = 3
rank_year = 1943
rank_year = 1990
rank_year = 1990
rank_year = 1990
max_skill = 4
startyear = 1943
endyear = 1960
skill = 1
experience = 10.0000
trait = logistics_wizard
}

I don't see any changes at all. In my opinion command wakeleader is not working in DD.
 
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Kristof73 said:
1. Original event from DD after liberation of Nat Chi (or they Warlords only), leaves them only some manpower and 0 units. Ex. Nat Chi has 108 manpower after.

In your event there is no command: command = { type = manpowerpool value = - 2500 ? } - ex. for China. So your Nat Chi is much stronger then in original.

That is a good comment and I will make changes accordingly.

Kristof73 said:
2. Is really needed to sleep Warlords leaders before their annexations (inherit) by Nat Chi ? In DD 1.2 In my event, without "sleep_leader" command, Nat Chi after annexation of Warlords, don't have any of these commanders.

3. In DD there is no "wakeleader" command in "event command.txt". But it teoretically works. I tried wake leader in 1936 with start date 1940 and in message he was awaken, but he wasn't avaiable ... I tried kill 1936 leader and next wake them, but it was impossible. (no message at all). So does it work in hoi2 ?

So your event when China inherits warlords, and next will give them independence will probably leave them without leaders in DD .... (the same problem as in original DD). For DD is better to create Warlords as puppets, without annexation I think. But of course I can be wrong.
....

I ´ll try to answer this as best as I can in one reply. Wakeleader is an undocumented command which works in DD. I hit on this command after a lot of experimentation and stopped playing around once the event series worked for me (with the particular game I was running). I can run additional checks to find out wether it really works under all circumstances. I have not tried it out in original HOI2, all may experimentation was done with DD.

I will make a separate post regarding the doubts that I have with my event series working as it is now, but I have posted it so that several people can test it and improve it ... it´s not perfect at the moment for sure.

In the standard China surrender event, all Chinese territories are annexed by Japan and then released as chosen by the player. This means, that these puppets are released at Japanese technology levels, which makes them very powerfull.

I keep Nationalist China alive and then have Nationalist China release the warlords. In this way, all Chinese states remain at Chinese technology levels and do not suddenly make a technological jump by being defeated. This has the advantege that these Chinese allies are significantly less powerfull than in vanilla.

The leaders are a sort of extra, but it is annoying to edit around in the save files and add those leaders.
 
Leaders for Chinese puppet states

As East Asia (JAP, CHI etc.) players know, one of the problems in the current event series for the surrender of China is the fact, that any nations released in that event have no leaders. It can be solved by editing the save file or by saving and restoring shortly after the event.

My event series attempts - among other things - to solve this problems and have leaders available without tricks.

This is solved for Nationalist China in a very simple way - CHI is quite simply kept alive and not annexed and will thus retain its leaders. It will also retain a lot of units, so I reduce the army but not quite down to zero.

When China then releases warlord puppets, they again have no leaders.

The way around this that I have found at the moment is to sleep the leaders of the warlords by event shortly before they are annexed by CHI and then wake them again when the particular warlord nation is released.

This worked in my Japan 1936 game and all warlords had leaders.

However, this game had gone slightly ahistorical because all warlord nations still existed at the time of the China surrender. I (JAP) had made peace with Shanxi - so they were still around and Guanxi was at war with Nationalist China and constrained to Hainan island. Yunnan and Xibei were still around in alliance with CHI, which is pretty usual.

What I am concerned about is that I think that the re-appearance of leaders will not work if Shanxi and Guanxi have been "protectively annexed" by CHI - which is standard in a JAP-CHI war. To solve this, the sleepleader command has to be given in the events that annex CSX and CGX to CHI during the war. So I would be happy for comments by anybody who plays the game up to this spot and then checks for leaders in the warlord puppets.
 
There is an another way which could work.

I tested it in original event:

1. In China Surrender I changed Nat Chi and Warlords Tag's to U00 - U03
(must be data in revolt.txt and other country files )
2. Annex U00 by Japan.
3. Give U00 or warlords independence.
4. Puppet U00.
And they had leaders.

But these countries existed. Problem is that they have changed country TAG forever. Next change to original TAGS is removing leaders.

BTW. It's something broken in game. Why it don't read leader file when create new country ?
 
Kristof73 said:
There is an another way which could work.

I tested it in original event:

1. In China Surrender I changed Nat Chi and Warlords Tag's to U00 - U03
(must be data in revolt.txt and other country files )
2. Annex U00 by Japan.
3. Give U00 or warlords independence.
4. Puppet U00.
And they had leaders.

But these countries existed. Problem is that they have changed country TAG forever. Next change to original TAGS is removing leaders.

BTW. It's something broken in game. Why it don't read leader file when create new country ?

Yes, its broken in the game and ought to be fixed in a patch. I thought it has something to do with the fact that the warlords are marked with the regular_id = CHI in the *.inc file, but I tried a German "liberate Austria" event - since Austria is marked regular_id=GER - and Austria has leaders if liberated by Germany.
 
After 2 days of heavy tests I discovered what "wakeleader" command do :D. "wakeleader" is waking only "dormant_leaders" from scenarios files .inc. It's doing nothing for other leaders. But you can add all leaders as dormant to scenario and wake them when every country is again independent. And thats all. Without dormant leaders in .inc files you probably can remove all "wake_leader" from your MOD as useless comand.

I modified original China Surrender event with adding only "sleepleader" command before "inherit" by Japan. And everything was ok !

These events will automatically wake dormant leaders, when country it's independent again. It's working for every country.

vent = {
id = 150000000
trigger = {
NOT = { exists = CHI }
NOT = { flag = CHI_is_not_independent }
}
random = no

name = "AI_EVENT"
desc = "AI_EVENT"
style = 0
persistent = yes

date = { day = 0 month = january year = 1936 }
offset = 1
deathdate = { day = 29 month = december year = 1953 }

action_a = {
command = { type = setflag which = CHI_is_not_independent }
}
}

event = {
id = 150000001
trigger = {
exists = CHI
flag = CHI_is_not_independent
}
random = no

country = CHI

name = "AI_EVENT"
desc = "AI_EVENT"
style = 0
persistent = yes

date = { day = 0 month = january year = 1936 }
offset = 1
deathdate = { day = 29 month = december year = 1953 }

action_a = {
command = { type = wakeleader which = 50000000 } # dormant leader
command = { type = sleepleader which = 5000 } # original leader must be sleeped (in case if somebeody reload the game between annexation and giving independence or it was sleeped or waked by event ( still exists in RAM )
etc.
etc.
command = { type = clrflag which = CHI_is_not_independent }
}
}
It's possible to make such events and have always leaders with multiple liberations, with the same bunch of dormant leaders.

:)
 
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Tegetthoff said:
Yes, its broken in the game and ought to be fixed in a patch. I thought it has something to do with the fact that the warlords are marked with the regular_id = CHI in the *.inc file, but I tried a German "liberate Austria" event - since Austria is marked regular_id=GER - and Austria has leaders if liberated by Germany.

I now understand how it works. When country exists, then commands:
- sleepleader is sleeping leader in RAM
- wakeleader is loading dormant leader from .inc file to RAM. Dormant leaders, ministers and techteams are only in .inc files and are loaded to RAM at game start. There is no any information in save file about dormant leaders.

If you annex and free country, then country will have only sleeped leaders and waken. But do that again and country will have all leaders except wakened ones.

Chi has 2 dormant leaders and when it's liberated only them are active, so mayby without them everything could be ok ?

We can multiply leaders in .csv leader files with other ID and add them as dormant to country scenario file .inc as dormant. And wake them when country is again independent. In event you have to sleep original leaders, becouse somebody could reload game and have 2x every leader or they was sleeped or wakened by some events and they will ne still in RAM. ?

I will work with this problem. It's complicated.

Sorry for English
 
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Kristof73 said:
I now understand how it works. When country exists, then commands:
- sleepleader is sleeping leader in RAM
- wakeleader is loading dormant leader from .inc file to RAM. Dormant leaders, ministers and techteams are only in .inc files and are loaded to RAM at game start. There is no any information in save file about dormant leaders.

If you annex and free country, then country will have only sleeped leaders and waken. But do that again and country will have all leaders except wakened ones.

Chi has 2 dormant leaders and when it's liberated only them are active, so mayby without them everything could be ok ?

We can multiply leaders in .csv leader files with other ID and add them as dormant to country scenario file .inc as dormant. And wake them when country is again independent. In event you have to sleep original leaders, becouse somebody could reload game and have 2x every leader or they was sleeped or wakened by some events and they will ne still in RAM. ?

I will work with this problem. It's complicated.

Sorry for English

Kristof,

Sorry for not answering, job and family take precedence at the moment. I will have a chance to think your posts through later today. This last information looks really interesting.

Best Regards

T.
 
Getting leades for China

Ok, Kristof, you have hit something really important here.

I can confirm, that releasing a warlord as a puppet will activate all dormant leaders, and apparently only the dormant leaders. Leaders that are active upon annexation will disappear. (Why?)

This means that the wakeleader commands can be deleted from my events, it is sufficient to issue sleepleader commands for all leaders before the respective countries are annexed.

This is a bit of work for Nationalist China, but in the way I prefer to solve this Nationalist China is kept alive anyway.

Now if sleepleader command can be given to countries that are currently annexed, all possibilities would be covered ....

I have to try this.
 
Tegetthoff said:
I can confirm, that releasing a warlord as a puppet will activate all dormant leaders, and apparently only the dormant leaders. Leaders that are active upon annexation will disappear. (Why?)
I don't know why, but it works that way. I made a copy of all leaders and in scenario file they are dormants. After annexation and giving independence to country, they automatically at day one are active, without any event. I made event to sleep orifinal ones when country is again alive. Then if you annex country again and free, then original will be loaded. BTW. There is no need to use wakeleader at all as you see. Waking dormant leader will cause his lost after annexation.[/QUOTE]

Tegetthoff said:
Now if sleepleader command can be given to countries that are currently annexed, all possibilities would be covered ....
I have to try this.
You can't sleepleader when country is not exist .... That is a problem. I tried make event with
country = "not_exist_country" - it never fired. And without country, but it did nothing .... You can only use sleepleader trick in event like China surrender only. Becouse country shoud sleep their leaders before annexation - when still alive. It's impossible to do that in normal play. Soon I will send to you all my work to help you. I am working on event series which give leaders with every country liberation. All this stuff will be in ai_revolters.txt. Made for every country.
 
Kristof73 said:
I don't know why, but it works that way. I made a copy of all leaders and in scenario file they are dormants. After annexation and giving independence to country, they automatically at day one are active, without any event. I made event to sleep orifinal ones when country is again alive. Then if you annex country again and free, then original will be loaded. BTW. There is no need to use wakeleader at all as you see. Waking dormant leader will cause his lost after annexation.

Kristof73 said:
You can't sleepleader when country is not exist .... That is a problem. I tried make event with
country = "not_exist_country" - it never fired. And without country, but it did nothing .... You can only use sleepleader trick in event like China surrender only. Becouse country shoud sleep their leaders before annexation - when still alive. It's impossible to do that in normal play. Soon I will send to you all my work to help you. I am working on event series which give leaders with every country liberation. All this stuff will be in ai_revolters.txt. Made for every country.

I am looking forward to this. I have made some changes to the events and am optimistic that I will get good results now, but have to generate a new game that is more historic than the last one.
 
Teghetoff,
I'm testing your mod and you have some good ideas. Unfortunately the sleep and wakeleader commands are a complete waste of time and don't work. It does need a few minor bugs fixed which I'm working on:
1) initially Japan should be given a choice to bypass the whole thing and take total occupation--some Japan players prefer to play this way.
2) The dealing with events should immediately trigger the next state
3) If Japan has not released any puppets by the time it gets to Nat Chi then it should not have the option of annexation, because it gets the -50 belligerency bonus inappropriately
4) Certain leaders need to be slept in the Nat Chi army and government and the correct government installed.
5) A few minor fixes in the area of Mengjiang need to be ironed out.

Congratulations on one thing--the most important thing you've done is to see to it that Chongqing is Nationalist Chinese, not Yunnan territory.

########################################
(This information has been edited--reason being that the fix originally recommended here doesn't work.) I'm going to instead just do a minor fix so that both AI and Human Nationalist China can annex puppets in a United Front situation.
 
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Thanks for the work on ai_inherit_china, this saved a lot of work. It also reminded me that Sinkiang is not yet handled by the events, but this can come later.

nomonhan said:
Teghetoff,
I'm testing your mod and in general it looks great. The wakeleader commands are not needed. It does need a few minor bugs fixed which I'm working on:
1) initially Japan should be given a choice to bypass the whole thing and take total occupation--some Japan players prefer to play this way.
I had this in initially and then removed it. You an reach total annexation anyway, but of course this would be a short-cut. I can put it in when the series is ballanced regarding dissent hits and belligerence (Thanks for raising that, I had completely ignored it).
2) The dealing with events should immediately trigger the next state
3) If Japan has not released any puppets by the time it gets to Nat Chi then it should not have the option of annexation, because it gets the -50 belligerency bonus inappropriately
I never looked at belligerence (see above). I have to look at how belligerence develops, of course it can be increased and decreased by event. I am not quite sure what you mean to say under 2.)
4) Certain leaders need to be slept in the Nat Chi army and government and the correct government installed.
I am grateful for any help in that respect, this is something that is very hard to research.
5) A few minor fixes in the area of Mengjiang need to be ironed out.
Well, not only there, I have found a couple of other bugs and will fix it all with version 0.2.
Congratulations on one thing--the most important thing you've done is to see to it that Chongqing is Nationalist Chinese, not Yunnan territory.
That´s the big advantage or releasing the warlords from Nationalist China. If released by Japan, they expand to the maximum of their claims, which includes Chongquing for Yunnan.
Here's the fix for the AI_inherit_Chi.txt file: (replace original file with this)
It also allows both human and AI Nat Chi to annex the warlords, as long as the warlord being annexed is AI (except for CHC in which case the AI can do it only if both CHC and CHI are AI). Also with this fix, a puppet CHI doesn't try to annex.
}
 
I've rewritten parts so that almost everything immediately triggers the next event series. As you originally wrote it, the whole chain takes about a week to run because of the one-day delay between events.

Xinjiang (Sinkiang) was never intended to be included in the surrender event. It and Tibet are released from possible Chinese mastery by 3814 and they are dealt with later.

As for the belligerence, don't give Japan the -50 belligerency benefit until it has gone through all its choices and doesn't do more than a certain amount of direct annexation. I've added new flags, and here's my code:
event = {
id = 66140
random = no
country = JAP

trigger = {
event = 66120
NOT = {
AND = {
flag = Annex_NorthChina # set if Shanxi annexed
flag = Annex_SouthChina # set if Guangxi annexed
}
}
NOT = {
AND = {
flag = Annex_NorthChina
flag = Annex_CentChina # set if heartland annexed
}
}
NOT = {
AND = {
flag = Annex_CentChina
flag = Annex_SouthChina
}
}
NOT = { flag = Annex_ChinaCoast } # set if China Coast annexed
}

date = { hour = 21 day = 0 month = january year = 1936 }
offset = 1
deathdate = { hour = 21 day = 29 month = december year = 1953 }

name = "New Order in China Publicity"
desc = "Japan has responded to Western concerns and limited its direct territorial gains from the China War."
style = 0
picture = "japanese_reinforcments"

action_a = {
name = "Ok"
command = { type = belligerence which = JAP value = -50 }
}
}
I might add a flag for Yunnan annexation and have it parsed, too. Xibei San Ma is unimportant because it is usually annexed in Vanilla.

As for the Chinese leaders, do the following:
1) remove the make_puppet = CHI commands in the 66120 series. For some reason it makes my game crash sometimes if China is puppeted twice. They're
already puppeted earlier.
2. trigger Chinese event 3819 at the end and modify 3819
event = {
id = 3819
random = no
country = CHI

name = "EVT_3819_NAME"
desc = "EVT_3819_DESC"
style = 0
picture = "Nanking"

action_a = {
ai_chance = 100
name = "OK" #

command = { type = set_domestic which = democratic value = 2 }
command = { type = set_domestic which = political_left value = 3 }
command = { type = set_domestic which = free_market value = 3 }
command = { type = set_domestic which = freedom value = 2 }
command = { type = set_domestic which = professional_army value = 1 }
command = { type = set_domestic which = defense_lobby value = 5 }
command = { type = set_domestic which = interventionism value = 3 }

command = { type = sleepleader which = 50000}#Bai Chongxi
command = { type = sleepleader which = 50011}#Zhang Xueliang
command = { type = sleepleader which = 50031 } # Chen Jitang
command = { type = sleepleader which = 50186}#Li Zongren
command = { type = sleepleader which = 50004}#Zhang Zhizhong
command = { type = sleepleader which = 50083}#Feng Yuxiang
command = { type = sleepleader which = 50340}#Yang Hucheng
command = { type = sleepleader which = 50030}#Chen Cheng
command = { type = sleepleader which = 50271}#Sun Yuanliang
command = { type = sleepleader which = 50298}#Du Yuming
command = { type = sleepleader which = 50152}#Gu Zhutong
command = { type = sleepleader which = 50097}#He Yingqin
command = { type = sleepleader which = 50115}#Zue Yue
command = { type = sleepleader which = 50300 } # Dong Qiwu
command = { type = sleepleader which = 50085 } # Fu Zuoyi
command = { type = sleepleader which = 50174 } # Li Fuying
command = { type = sleepleader which = 50253 } # Shang Zhen
command = { type = sleepleader which = 50314 } # Wang Jingguo
command = { type = sleepleader which = 50348 } # Yan Xishan
command = { type = sleepleader which = 50218 } # Li Wenhui
command = { type = sleepleader which = 50232 } # Long Yun
command = { type = sleepleader which = 50228 } # Lu Han
command = { type = sleepleader which = 50237 } # Ma Bufang
command = { type = sleepleader which = 50236 } # Ma Hongbin
command = { type = sleepleader which = 50235 } # Ma Hongkui
command = { type = sleepleader which = 50370}#Chennault
command = { type = sleepleader which = 50304 } #Von Falkenhausen
command = { type = sleepteam which = 1005 } #Von Falkenhausen

command = { type = sleepminister which = 52004 }#Yan Xishan
command = { type = sleepminister which = 52008 }#Zhang Xueliang
command = { type = sleepminister which = 52084 }
command = { type = sleepminister which = 52031 }#Li Zongren
command = { type = sleepminister which = 52095 }
command = { type = sleepminister which = 52045 }#Bai Chongxi
command = { type = sleepminister which = 52088 }



#all below are documented Japanese collaborators--nomonhan
#Chen Gongbo was founding member of CCP who later turned right
command = { type = headofstate which = 52025 }#Wang Jingwei
command = { type = headofgovernment which = 52032 }#Wang Kemin
command = { type = foreignminister which = 52041 }#Wang Jingwei
command = { type = armamentminister which = 52059 }#Chen Gongbo
command = { type = ministerofsecurity which = 52075 }#Wang Kemin
command = { type = ministerofintelligence which = 52085 }#Li Shiqun

command = { type = sleepteam which = 1006 }
# taken out for Teghetoff mod
#command = { type = secedeprovince which = JAP value = 1282 } #

#command = { type = secedeprovince which = JAP value = 1313 } #
#command = { type = secedeprovince which = JAP value = 1314 } #
#command = { type = secedeprovince which = JAP value = 1315 } #
#command = { type = secedeprovince which = JAP value = 1316 } #

#command = { type = secedeprovince which = JAP value = 1321 } #
#command = { type = secedeprovince which = JAP value = 1439 } #
#command = { type = secedeprovince which = JAP value = 1322 } #
#command = { type = secedeprovince which = JAP value = 1323 } #
#command = { type = secedeprovince which = JAP value = 1324 } #

#command = { type = secedeprovince which = JAP value = 1213 } #
#command = { type = secedeprovince which = JAP value = 1214 } #
#command = { type = secedeprovince which = JAP value = 1215 } #
#command = { type = secedeprovince which = JAP value = 1216 } #
#command = { type = secedeprovince which = JAP value = 1217 } #

#command = { type = secedeprovince which = JAP value = 1237 } #
#command = { type = secedeprovince which = JAP value = 1293 } #
#command = { type = secedeprovince which = JAP value = 1294 } #
#command = { type = secedeprovince which = JAP value = 1305 } #
#command = { type = secedeprovince which = JAP value = 1444 } #

command = { type = secedeprovince which = JAP value = 1207 } #
command = { type = secedeprovince which = JAP value = 1208 } #
command = { type = secedeprovince which = JAP value = 1398 } #
command = { type = secedeprovince which = MEN value = 1439 } # they get it first if they exist
command = { type = secedeprovince which = JAP value = 1439 } #


command = { type = sleepevent which = 7005 }

command = { type = alliance which = JAP }

#command = { type = inherit which = CXB }
#command = { type = inherit which = SIK }
command = { type = ai which = "switch/wang_china.ai" }

}
}
Some of the military leaders are slept because mib believes they would not work with Japan, and I've added a few others just because they are duplicated in warlord files, and your mod makes simultaneous release of Nat Chi and warlords possible.
the "wang_china.ai" file is from the Emekien mod. I don't use the mod but found that file useful.
 
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Nomonhan,

That looks great and I will include it, have to read it through of course.

At the moment I am replaying up to the China surrender to have a better basic situation to study the various modifications.

BTW, regarding ai_inherit_chi.txt: are you quite sure that the extra event ids are not duplicated somewher`? The 7000s are more risky than the 60,000s where I place my events.

Thanks

T.
 
Sorry guys I have to inform you of something--I initially thought that sleeping the leaders before annexation was the magic bullet to make them reappear when the country is re-created, but it doesn't work!!!
I have only found one solution that works, and that is save and reload.
I'm sorry but there is no way around that.
So I'll have to put an event in somewhere to announce the need to do so.
 
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nomonhan said:
Sorry guys I have to inform you of something--I initially thought that sleeping the leaders before annexation was the magic bullet to make them reappear when the country is re-created, but it doesn't work!!!
I have only found one solution that works, and that is save and reload.
I'm sorry but there is no way around that.
So I'll have to put an event in somewhere to announce the need to do so.


Can you be more specific?

I get my leaders and I do not save and reload while the event chain fires.

I have a reload shortly before the China surrender, though.

Regarding belligerence, I´ll just divide up the belligerence into steps, each annexation giving you about 10 belligerence. Annexation of parts of China close to somebody´s border will hurt your relations with that country. Yunnan annexation will hurt relations with UK, Xibei with SU and so on