I think an event suggestion post would do well here. Post your suggestions here so Paradox can become inspired. Or if that doesn't work, Arheo hit us up, I got plenty of ideas and will work for experience 
This would have a chance to happen if a settlement went over the 25 population and was majority state religion and an integrated culture. It can also be used by the player to bypass the Political Influence cost of making cities.
An Overpopulated Village
"The village of *enter random territory of settlement level here* has become stretched to its very limits. The local population has signed a petition to convince the government to fund their attempts at making the village into a city. Should we accept this petition, a city will be built at *enter random territory of settlement level here*. However, it will be disorganised without proper planning and assistance from the governor's officials. We could also decline their request but that may lead to them starting to pay less taxes and causing unrest until a city is built there by us or themselves."
Option 1: "Fund the new city project and force *Governor* to help." A city would appear at the territory for a cost of 200 or 300 gold and the governor would lose loyalty depending on his finesse level.
Option 2: "Give them the money, let them plan it themselves." A city appears at the territory for the cost of 200 or 300 gold however the city would get the "disorganised city" modifier reducing population output and maybe giving unrest. This modifier would last 60 or 120 months.
Option 3: "We can't spare the gold right now." The territory gains a modifier called "denied city proposal" which gives unrest and reduces happiness. It also reduces tax efficiency by 25%. This modifier would last for 10 years and after 10 years, the local population would build their own city (with the saved up taxes). This city would get an "unofficial city" modifier that gives unrest and reduced taxes.
To deal with the unofficial city modifier, either of these events would have a chance of appearing:
This would have a chance to happen if a governor had 8+ finesse, 50+ loyalty and about 200 personal wealth.
The Excellence of Governor *Name of Governor*
"*Name of Governor* has decided to deal with the unofficial city of *enter city with unofficial city modifier here*. He has spent his personal wealth to register and set up a proper force of officials to look after the city of *enter city with unofficial city modifier here*.
Option 1: "Praise be to "Name of Governor*" Remove unoffical city modifier and the governor gains 10 populairty and 5 prominence.
This would happen if a governor of region with an unofficial city has less than 8 finesse
The Case of *enter city with unofficial city modifier here*
"For some time now, the citizens of *enter city with unofficial city modifier here* have been enjoying a mostly free life with no official control. We need to fix this and regain control over the territory."
Option 1: "Hire officials to regain control over the territory." Lose 10 political influence and 50 gold. Remove unofficial city modifier.
Option 2: "Set up guards to make the citizens bend their knee." Lose 2000 manpower and remove unofficial city modifier.
Option 3: "Burn the city and kill these outlaws" Only available if ruler has cruel trait. Raze the city into a settlement. 10% of the population perish and gain 5 tyranny.
This would have a chance to happen if a settlement went over the 25 population and was majority state religion and an integrated culture. It can also be used by the player to bypass the Political Influence cost of making cities.
An Overpopulated Village
"The village of *enter random territory of settlement level here* has become stretched to its very limits. The local population has signed a petition to convince the government to fund their attempts at making the village into a city. Should we accept this petition, a city will be built at *enter random territory of settlement level here*. However, it will be disorganised without proper planning and assistance from the governor's officials. We could also decline their request but that may lead to them starting to pay less taxes and causing unrest until a city is built there by us or themselves."
Option 1: "Fund the new city project and force *Governor* to help." A city would appear at the territory for a cost of 200 or 300 gold and the governor would lose loyalty depending on his finesse level.
Option 2: "Give them the money, let them plan it themselves." A city appears at the territory for the cost of 200 or 300 gold however the city would get the "disorganised city" modifier reducing population output and maybe giving unrest. This modifier would last 60 or 120 months.
Option 3: "We can't spare the gold right now." The territory gains a modifier called "denied city proposal" which gives unrest and reduces happiness. It also reduces tax efficiency by 25%. This modifier would last for 10 years and after 10 years, the local population would build their own city (with the saved up taxes). This city would get an "unofficial city" modifier that gives unrest and reduced taxes.
To deal with the unofficial city modifier, either of these events would have a chance of appearing:
This would have a chance to happen if a governor had 8+ finesse, 50+ loyalty and about 200 personal wealth.
The Excellence of Governor *Name of Governor*
"*Name of Governor* has decided to deal with the unofficial city of *enter city with unofficial city modifier here*. He has spent his personal wealth to register and set up a proper force of officials to look after the city of *enter city with unofficial city modifier here*.
Option 1: "Praise be to "Name of Governor*" Remove unoffical city modifier and the governor gains 10 populairty and 5 prominence.
This would happen if a governor of region with an unofficial city has less than 8 finesse
The Case of *enter city with unofficial city modifier here*
"For some time now, the citizens of *enter city with unofficial city modifier here* have been enjoying a mostly free life with no official control. We need to fix this and regain control over the territory."
Option 1: "Hire officials to regain control over the territory." Lose 10 political influence and 50 gold. Remove unofficial city modifier.
Option 2: "Set up guards to make the citizens bend their knee." Lose 2000 manpower and remove unofficial city modifier.
Option 3: "Burn the city and kill these outlaws" Only available if ruler has cruel trait. Raze the city into a settlement. 10% of the population perish and gain 5 tyranny.
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