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For a start Ancient Space is not a 4X game.
I said "space titles". I didn't say 4X.

If MoO2 was never released and was released in today's market, it would fail.

If it was released in its current state? Of course it would. Graphics are 20 years old, it doesn't even support mouse scroll.
If it was updated to the current graphics and UI standards, but the rest of the features would stay the same, I predict it would be quite successful. And you know what? We don't even have to guess, because someone is doing exactly that right now:
http://store.steampowered.com/app/298050/
It doesn't stand up to the test of time.
There is a test? Do we have to study? What are the questions?
Although it has some very nice features
It has one of the best tech trees in 4X - you have to choose 1 of 3 techs, you can't have everything. You can hope to steal other techs from someone else, but that's not guaranteed. Or you could sacrifice a lot and just be creative. Ship design offers a lot of choice. You can make tons of cheap tiny ships that can fire one missile before they are destroyed (and hope enemy don't have enough guns to fire at ALL your ships before they are overwhelmed by your numbers). Or you can create elite ship that can destroy 10 enemy ships before taking damage. Or, you can use your marines to capture enemy ships and use them against them.
You can manage your planets with quite a lot of detail, you can directly command your fleets during battles.

There is no other game that has all those feature and is still fun to play. SotS1 came very close, with its dynamic tech trees, ship design and real time battles. If SotS2 was the thing that was promised to us, it would be the next MOO2. Sadly, it wasn't. Other 4Xs do not have one or more of those features - either no battles, or no colony management or no ship design. MOO2 has it all and those things are in a very good balance. You can manage important colonies, and set the rest of them to Auto. Colony management in Ascendancy was fun, until you had 10 planets and still had to build everything yourself. Ascendancy had an amazing music though.

It might be your preferred, but not the definitive best of all time.
If I was the only one saying MOO2 was the best, I would believe you. The thing is, nearly everyone is comparing all new space strategy games to MOO2. Most reviews do that. MOO2 is the gold standard of space 4X.
 
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I said "space titles". I didn't say 4X.
Yet you said...
Lost Empire: Immortals, Sword of the Stars 1/2, Ancient Space...
Every one of those games have lots of cool things and ideas...

What cool thing or idea did AS have, that bears comparison to a 4X game? You are the one comparing it 4X. What next comparing it to Homeworld? What about Starcraft? They are based in space so therefore fall under some imaginary umbrella of space game genre.
 
Why are you so attached to this? It wasn't the essence of my argument. Forget I mentioned it. It was talking mostly about LE:I and SotS anyway...

The argument was that even that those games are good, they aren't as good as MOO2.
You probably haven't even played AS.

What I said is that most people who say that haven't even played 4X games they compare it to, which is exactly what you done and failed to do by comparing it to something that wasn't even 4X. If you haven't played it, don't comment on it or compare it using other peoples descriptions.
 
HOW did I miss that before? But it was just meant to happen sooner or later I guess :D
I know, right? :) I found it by accident, when I tried to buy MOO2 (I lost my old copy somewhere and I don't mind buying this gem more than once :) ). It looks like it was announced a month ago or so.
 
MOO3 had potential too, sadly it was rushed and released before it was finished. I liked the atmosphere and enjoyed for a while. Does the GOG version have the patches that were made by a dev later?