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Baum1945

Recruit
Oct 3, 2021
1
0
in all my games the game crashes and if we play in mp, it doesn't crash immediately but our save that we have now always crashes.


my error log:


[20:17:15][persistent.cpp:35]: Error: "Unexpected token: image, near line: 6 " in file: "mod/ugc_2229244323.mod" near line: 6 [20:17:26][namelist.cpp:718]: Ship name is too long: Sovetskaya Arabskaya Respublika [20:17:26][namelist.cpp:718]: Ship name is too long: Dictatorship of the Proletariat [20:17:26][persistent.cpp:35]: Error: "Malformed token: Alfa Centauri Rigel Arcturus Vega Capella Rigel Procyon Achernar Betelgeuse Hadar Altair Acrux Aldebaran Tseres Antares Spica Pollux Fomalhaut Deneb Mimosa Regulus Adhara Shaula Castor } military_station_small = { Moon Mercury Venus Mars Jupiter Saturn Uranus Neptune Ganymede Titan Callisto Io Europa Triton Pluto Eris Titania Haumea Rhea Oberon Iapetus Makeup Gongong Charon Umbriel Ariel Dion Kwaoar Tethys Ceres Orcus Salasia Sirus Canopus , near line: 60 " in file: "common/name_lists/HUMAN5.txt" near line: 61 [20:17:29][localization_util.cpp:25]: Missing localization key [enclave.2.tooltip.f] for custom tooltip fail_text at file: in scripted trigger is_merc_enclave_founding_allowed at file: events/overlord_enclaves_events.txt line: 95 line: 1 [20:17:29][localization_util.cpp:25]: Missing localization key [enclave.280.c.timeout] for custom tooltip fail_text at file: events/overlord_enclaves_events.txt line: 2172 [20:17:29][modifier.cpp:1283]: mod_shipsize_offspring_corvette_build_speed_mult modifier is used but not localized! [20:17:29][modifier.cpp:1283]: mod_shipsize_offspring_corvette_hull_add modifier is used but not localized! [20:17:29][modifier.cpp:1283]: mod_shipsize_offspring_destroyer_build_speed_mult modifier is used but not localized! [20:17:29][modifier.cpp:1283]: mod_shipsize_offspring_destroyer_hull_add modifier is used but not localized! [20:17:29][modifier.cpp:1283]: mod_shipsize_offspring_cruiser_build_speed_mult modifier is used but not localized! [20:17:29][modifier.cpp:1283]: mod_shipsize_offspring_cruiser_hull_add modifier is used but not localized! [20:17:29][modifier.cpp:1283]: mod_shipsize_offspring_battleship_build_speed_mult modifier is used but not localized! [20:17:29][modifier.cpp:1283]: mod_shipsize_offspring_battleship_hull_add modifier is used but not localized! [20:17:59][empire_design.cpp:516]: invalid planet class . file: sync_player_respond_command line: 1. [20:17:59][empire_design.cpp:603]: Missing government type and authority in design [20:19:13][country_gui_cache.cpp:180]: Country count 104 greater than preallocated count 100, increase the latter
 
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Please do a full **clean** re-install:

- move any valued save games elsewhere, and user_empire_designs.txt from /Documents/Paradox Interactive/Stellaris/ if you have made any custom empires or races.
- "uninstall" in Steam-Stellaris
- manually delete both the Steam/SteamApps/common/Stellaris AND Documents/Paradox Interactive/Stellaris folders
- re-install game in Steam, run a Steam Verify when done.
- add stellaris.exe to the exceptions list of your antivirus app; ESPECIALLY if you have Windows Defender, add it to the Ransomware "Apps Allowed Through" list.
- start the game with no mods active and test with a new galaxy, NOT any existing one

In particular you need to make sure there are no files or folders left under either the Steam Stellaris or Documents Stellaris locations, before installing again.

Is that any better?