Ex Roma ad Stellas
An Imperator: Rome - Stellaris Megacampaign
Part 1
![qRhgskQ.jpeg](https://i.imgur.com/qRhgskQ.jpeg)
An Imperator: Rome - Stellaris Megacampaign
Part 1
Introduction
Salve, friends!
Almost a year has passed since my German CK2 AAR crashed and burned due to a hard drive implosion, sending a great deal of hard work and writing up in smoke. That frustration experience led to a temporary bit of burnout, and I took a break from my writing for awhile. But, the Paradox megacampaign bug is always biting at me, and now, with the renaissance of Imperator: Rome blooming, it seems like a great time to jump back into the arena and attempt my most ambitious megacampaign yet -- as the title, "From Rome to the Stars" suggests, we will be going from I:R all the way to Stellaris in one grand campaign of gameplay and writing.
One of the most fun things about AAR campaigns, for me, has always been the exploration of how the world might turn out radically different if the historical events we take for granted happened differently. What if the Holy Roman Empire conquered all of Europe and the Holy Land? What if the Estonians remained pagan and dominated eastern Europe? What happens when fascist France kicks off World War 2? What if Basque nobles united Spain, Italy, and Anatolia? Every campaign allows for creativity in imagining a world very different from our own -- so what could be better than beginning at the earliest possible start, when even the Roman Empire stands open to change?
In our own timeline, Rome dominated the Mediterranean and build one of history's greatest empires spanning from Brittania to Iberia, Africa to the Middle East, Gaul to Greece. What if, in this case, Rome expands even further? What if it never expands beyond being a major regional power? What if the east and west never split? What if Carthage proves to be an ally and trade partner instead of a rival? When the AAR begins in Rome's infancy, almost anything can happen, and as we build from game to game, we will have the chance to build an entirely different world to explore.
This will be very different from my previous AARs, if only because it includes several new games. I have never done an I:R AAR before, and all of my previous campaigns have used CK2 and Victoria 2. This project, however, will flow from I:R --> CK3 --> EU4 --> Victoria 3 --> HoI4 --> Stellaris, marking the first time CK3 and V3 have ever been included in one of my projects. That means three new games to learn, and plenty of room for amateur mistakes to throw fun wrinkles into our journey!
We will begin in I:R playing as Rome itself. I know that it's more trendy to play other, smaller nations, but considering the entire history of this period is driven by Rome, why not place ourselves in the driver's seat and see what happens? If Rome survives, we may continue from that perspective, but it's entirely possible we will play as several other states as the game evolves. Given that I'm rather new to the game, I wouldn't be surprised if our Roman Empire ends up looking significantly different from history's, anyway!
Our initial game setup will be as follows:
Imperator: Rome 2.0.4
Imperator: Invictus
Timeline Extension for Invictus
TE: Crisis of the Third Century
While I will not cheat to give myself an advantage, I will make use of console commands and reloading as necessary to mitigate the inevitable jankiness and bugginess that comes with any grand strategy game -- unfortunate setbacks are fun, but game-breaking bugs are not. I'll keep it fair, but I'll also try to keep the game from breaking. Tag switching is also useful to analyze other nations, which helps with story-building.
Our approach to writing will incorporate a mixture of genres. I've found a lot of success writing in a history book format, but I often find myself wantingo to write deeper, character-driven narratives set in the world I'm building. I took that approach in my German AAR, though sometimes too much narrative makes the story progress too slowly. I:R is a game of nation building and map painting, but it also has the potential for some great intrigue and character writing. As such, I'll be writing in multiple formats, depending on what's happening in the world and how I feel most compelled to tell a story. This is a long project, so I'll try to keep the writing styles and perspectives varied enough to keep things interesting. The narrative will mostly be told from the Roman perspective, but as other nations rise and fall, I'll also cover those events in their own posts sometimes, as well.
I hope that many of my prior readers will enjoy coming along for this journey, and as my project passes through multiple games, I hope to make some new friends and fans, as well -- having friends along for the ride is what makes these projects fun! And of course, I have to give a shoutout to the great modders responsible for the string of converters that make these great projects possible, so thank you to everyone invovled in the various game-to-game converters for your service to our community!
Finally, I will point out that I am neither an advid Roman historian nor a Latin scholar, so I fully expect some inaccuracies and misstatements. If you're a subject matter expert, feel free to chime in, but part of the fun of building an alternate history AAR is that you don't need to have a full, in-depth knowledge of the vanilla history, just a desire to create something fun and (vaguely) historically plausible.
With that, I will end for now -- there's work to be done getting opening posts ready, but I wanted to get this introduction down to plant my flag in the ground, and invite you all to enjoy an alt-history journey through two thousand-plus years of alternate history!
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