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Thonar

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Aug 30, 2009
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Greetings,

First: I have to write from my mobile, so I'm sorry for some mistakes.

In Wargame ALB and RD we had 2 different types of possible advantages and disadvantages that affected the fighting power of a faction:
1. Deck Advantages
2. Experience
3. Access to Prototypes
4. Access to certain units (eg. a pure US Deck couldn't get French units)

Some Deck Advantages (eg. Mechanized,...) gave also an Experience advantage but overall I think the statement stands if I haven't forgotten something.

That doesn't make much sense anymore.
I thus propose a rather simplified but comparable system.

1. Experience is given as a flat modifier to every division. (eg. German Static Infantry Division as the lowest, average Allied Division as normal and PzLehr as Elite for example)
2. Deck Modifier: Access to certain units, availability per card
3. (New) Global modifiers: On for example Moral or Prices but not on "hard stats", like firepower, armor, health,...


This way the Desert Rats might for example be an elite Division but suffering under "low Morale" and thus getting routed sooner.
The 12th SS Panzerdivision "Hitlerjugend" could this way for example get a trained or even lower experienve level but the attitude "Fanatics" and do not route.

So everything is possible.
For the Experience level I think for example following scale can be used (comparable to wargame/ from lowest to highest):
1. Green/ Unfit for service: Units which have nearly no training except for their certain roles e.g. Static Infantry Division or who suffer under special conditions regarding their combat effectiveness eg. Ostbataillone
2. Basic Training: The average.
3. Advanced Training: Units that were next to their basic training specially trained for their intended role in Normandy and which can be considered as high quality.
4. Veterans: Units with personnel which possessed combat experience or which proved itself in Normandy as Elite-Formation
5. Elite: Units that possessed a good amount of combat experience, proved itself already in combat and also in Normandy


What are your thoughts on this?
 
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My understanding is that each playable division would nearly be considered its own national deck in Wargame: Red Dragon terms, and has its own units (unique and otherwise), skins, possibly stats. I wouldn't be surprised if there were quite a few other different ways to differentiate the divisions.