The Trade War – A Synopsis
One of the event cycles added in the recent beta was the Trade War, a late-game event cycle that pits the Europeans against the new American states in a game chicken where the stakes are high. The file, epo_trade, is difficult to read because of all the conditional events and diplomatic elements. In addition, as long as the event cycle makes in past the beta testing, additional events are intended for the flow-on effects in the Caribbean, South America and the Iberian peninsula. For now, we are just testing the main structure.Here is an overview.
Trigger
The trigger for the event cycle is the existence of three out of four independent nations on the east coast of North America: Quebec, Massachusetts, Republic of Free Provinces and Louisiana. It will occur any time three of them exist between 1780 and 1810. Depending on what happens with Vinland and the Haudenosaunee, they may be included within the triggering structure.
The Cloth Crisis
The first event triggers as a Cloth Crisis, with the independent states repealing tariffs imposed on local cloth and textile production which favoured European producers. The event is for whomever owns the CoT in Flandern. If there is no CoT there then it triggers for the CoT in Liguria. If Flandern exists but turns down leadership in the Cloth Crisis, then it passes not to Genoa, but to Mecklemburg. If Genoa or Mecklemburg decide not to face off against the Americans, the entire event cycle ends and the lesser of the negative events hits Europe, with most of the textile and CoT provinces taking tax hits and about six manufactories disappearing. It triggers positive increases for all east coast cotton provinces.
The Europeans Search for Allies
If Flandern or Liguria/Mecklemburg deicde to force the issue of the Americans reinstating the tariffs, events trigger for Ulster, Morbihan, Liguria, Mecklemburg in search of support. As long as at least 3 (or 2 for Liguria/Mecklemburg) support the idea, then the others are forced in and a Declaration of Flander/Genoa/Mecklemburg is drafted and sent to the Americas. The leader gains DIP and VP, everyone loses trade tech and goes up in Mwercantilism. If the concept is rejected, the same series of negative events trigger, the leader loses VP and DIP and the cycle ends. Again, nice events for the cotton provinces.
The Ball in America’s Court
With the Republic of Free Provinces taking the lead (or Quebec with no RFA or if RFA turns it down) the game of chicken continues. For the Americans it needs three to support facing down the Europeans. If not, the status quo is maintained, Mercantilism goes up for the Americans too, who also lose DIP for cow towing to the Europeans. Otherwise, the Americans up the ante, escalating the tariff war to other goods. Pock, the ball goes back to Europe.
Testing Europe’s Resolve
The American counter-response and escalated demands are sent back to whomever was the original leader (Flandern/Liguria/Mecklemburg). They have a chance to backdown again, or to impose tariffs on American goods entering Europe. If they back down, the basic negative events for Europe/positive events for America event effects occur, and with increased loss of DIP and VP for the leader. Otherwise, the game goes to its final stage and is back to the RFA (or Quebec).
A Final Decision
Likewise, the Americans can still back down one last time, but the stakes are higher. If they don’t, then the stronger negative effect events trigger for Europe and a negative effects event series triggers for the east coast states. The Europeans lose about 12 manus, bigger and broader tax base hits, and the Americans take tax hits to their fur and cotton provinces.
The effects of the cycle are never reversed as the declaration and its effects are considered to remain in place beyond the time of EU2.
The best the Euopeans can hope for is that the cobble together their alliance and the Americans backdown, gaining them DIP, VP and maintaining the current tax levels. At worst, Europe loses tax values galore and industries collapse under tariffs and competion.
The cycle is intended not only to add a layer of richness to the end game but to add a cool layer of diplomacy to the period. As Flandern, will those players controlling the CoTs in Ulster, Liguria and the others actually support you? They said they would, but if you hit the button for action_a “These rebels have taken things far enough” and they actually respond by turning you down, then your DIP score goes through the floor and you take the trade and Mercantism hits but the others do not. Egg on yer face. Ditto for the Americans.
The default for the ai is always to escalate, never to backdown, but there are numbers required to force events to continue and that 12% chance of action_b can always come up to derail your plans.
It should also add a layer of intrigue in the new world. Assuming a network of owned areas, there can be now a reason for allowing a revolter to appear, if it helps trigger a cycle that will hurt an opponent more than you. At least, that’s the idea.
MattyG
One of the event cycles added in the recent beta was the Trade War, a late-game event cycle that pits the Europeans against the new American states in a game chicken where the stakes are high. The file, epo_trade, is difficult to read because of all the conditional events and diplomatic elements. In addition, as long as the event cycle makes in past the beta testing, additional events are intended for the flow-on effects in the Caribbean, South America and the Iberian peninsula. For now, we are just testing the main structure.Here is an overview.
Trigger
The trigger for the event cycle is the existence of three out of four independent nations on the east coast of North America: Quebec, Massachusetts, Republic of Free Provinces and Louisiana. It will occur any time three of them exist between 1780 and 1810. Depending on what happens with Vinland and the Haudenosaunee, they may be included within the triggering structure.
The Cloth Crisis
The first event triggers as a Cloth Crisis, with the independent states repealing tariffs imposed on local cloth and textile production which favoured European producers. The event is for whomever owns the CoT in Flandern. If there is no CoT there then it triggers for the CoT in Liguria. If Flandern exists but turns down leadership in the Cloth Crisis, then it passes not to Genoa, but to Mecklemburg. If Genoa or Mecklemburg decide not to face off against the Americans, the entire event cycle ends and the lesser of the negative events hits Europe, with most of the textile and CoT provinces taking tax hits and about six manufactories disappearing. It triggers positive increases for all east coast cotton provinces.
The Europeans Search for Allies
If Flandern or Liguria/Mecklemburg deicde to force the issue of the Americans reinstating the tariffs, events trigger for Ulster, Morbihan, Liguria, Mecklemburg in search of support. As long as at least 3 (or 2 for Liguria/Mecklemburg) support the idea, then the others are forced in and a Declaration of Flander/Genoa/Mecklemburg is drafted and sent to the Americas. The leader gains DIP and VP, everyone loses trade tech and goes up in Mwercantilism. If the concept is rejected, the same series of negative events trigger, the leader loses VP and DIP and the cycle ends. Again, nice events for the cotton provinces.
The Ball in America’s Court
With the Republic of Free Provinces taking the lead (or Quebec with no RFA or if RFA turns it down) the game of chicken continues. For the Americans it needs three to support facing down the Europeans. If not, the status quo is maintained, Mercantilism goes up for the Americans too, who also lose DIP for cow towing to the Europeans. Otherwise, the Americans up the ante, escalating the tariff war to other goods. Pock, the ball goes back to Europe.
Testing Europe’s Resolve
The American counter-response and escalated demands are sent back to whomever was the original leader (Flandern/Liguria/Mecklemburg). They have a chance to backdown again, or to impose tariffs on American goods entering Europe. If they back down, the basic negative events for Europe/positive events for America event effects occur, and with increased loss of DIP and VP for the leader. Otherwise, the game goes to its final stage and is back to the RFA (or Quebec).
A Final Decision
Likewise, the Americans can still back down one last time, but the stakes are higher. If they don’t, then the stronger negative effect events trigger for Europe and a negative effects event series triggers for the east coast states. The Europeans lose about 12 manus, bigger and broader tax base hits, and the Americans take tax hits to their fur and cotton provinces.
The effects of the cycle are never reversed as the declaration and its effects are considered to remain in place beyond the time of EU2.
The best the Euopeans can hope for is that the cobble together their alliance and the Americans backdown, gaining them DIP, VP and maintaining the current tax levels. At worst, Europe loses tax values galore and industries collapse under tariffs and competion.
The cycle is intended not only to add a layer of richness to the end game but to add a cool layer of diplomacy to the period. As Flandern, will those players controlling the CoTs in Ulster, Liguria and the others actually support you? They said they would, but if you hit the button for action_a “These rebels have taken things far enough” and they actually respond by turning you down, then your DIP score goes through the floor and you take the trade and Mercantism hits but the others do not. Egg on yer face. Ditto for the Americans.
The default for the ai is always to escalate, never to backdown, but there are numbers required to force events to continue and that 12% chance of action_b can always come up to derail your plans.
It should also add a layer of intrigue in the new world. Assuming a network of owned areas, there can be now a reason for allowing a revolter to appear, if it helps trigger a cycle that will hurt an opponent more than you. At least, that’s the idea.
MattyG