Hello,
My Maya exporter doesn't export properly and also throws out some errors.
Now for the info dump
Installation info:
Hitting export gives me this but no file anywhere to speak of:
Maya file is here: https://www.dropbox.com/s/68uldb3wb61itd2/dread2.mb?dl=0 Its just a cut up and re-assembled Dreadnought model to allow people with the Leviathans dlc to power up their dreadnought
Am I missing something really obvious? Thanks for any help.
My Maya exporter doesn't export properly and also throws out some errors.
Now for the info dump
Installation info:
- (Note: I have 2 Drives, C and D, and I've read the info on the stellaris wiki about how having 2 drives affects this process)
- Maya 2016 in installed on the D drive
- Stellaris is on the C drive
- PdxEdporter is in C:\Users\eveni\pdx_exporter
- clausewitz.txt is formatted as stated on the wiki (and is attached to this post) and is in the aforementioned installation directory and D:\Documents\Paradox Interactive\PdxExporter
- I have installed the plugin successfully and can open the GUI
- Filename is set to "asset" and output directory is "output/"
Note: the phong material is applied to the mesh before i open the PdxExporter UIError: file: C:/Users/eveni/pdx_exporter/pdx_export_ui.mel line 415: Found no materials to add
Hitting export gives me this but no file anywhere to speak of:
pdx_exporter -s 1 -fz 1 -sm 0 -svm 0 -es 0 -cga 1 -v 1 -m 1 -a 0 -b 1 -ct 0 -lp 1 -sps 15 -f asset -bd "/" -ep "" -d "output/"
Maya file is here: https://www.dropbox.com/s/68uldb3wb61itd2/dread2.mb?dl=0 Its just a cut up and re-assembled Dreadnought model to allow people with the Leviathans dlc to power up their dreadnought
Am I missing something really obvious? Thanks for any help.
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