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Szczerbiec

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Hello,

My Maya exporter doesn't export properly and also throws out some errors.
Now for the info dump

Installation info:
  • (Note: I have 2 Drives, C and D, and I've read the info on the stellaris wiki about how having 2 drives affects this process)
  • Maya 2016 in installed on the D drive
  • Stellaris is on the C drive
  • PdxEdporter is in C:\Users\eveni\pdx_exporter
  • clausewitz.txt is formatted as stated on the wiki (and is attached to this post) and is in the aforementioned installation directory and D:\Documents\Paradox Interactive\PdxExporter
Maya Stuff:
  • I have installed the plugin successfully and can open the GUI
  • Filename is set to "asset" and output directory is "output/"
First Error: Selecting the material (with all the textures attached) and clicking "apply shader att" gives me this error:
Error: file: C:/Users/eveni/pdx_exporter/pdx_export_ui.mel line 415: Found no materials to add
Note: the phong material is applied to the mesh before i open the PdxExporter UI
Hitting export gives me this but no file anywhere to speak of:
pdx_exporter -s 1 -fz 1 -sm 0 -svm 0 -es 0 -cga 1 -v 1 -m 1 -a 0 -b 1 -ct 0 -lp 1 -sps 15 -f asset -bd "/" -ep "" -d "output/"

Maya file is here: https://www.dropbox.com/s/68uldb3wb61itd2/dread2.mb?dl=0 Its just a cut up and re-assembled Dreadnought model to allow people with the Leviathans dlc to power up their dreadnought

Am I missing something really obvious? Thanks for any help.
 

Attachments

  • clausewitz.txt
    984 bytes · Views: 54
Last edited:
I looked through your files and all seems to be correct except that you've put your diffuse map wrong, should be in color instead of diffuse, but this shouldn't affect your exporter as you can override this later anyway.

Do you have the Stellaris project selected in the exporter when clicking "add shader attr."?

Do you have your settings file in a folder called "settings" under PdxExporter?
 
Hi K-vald,

Placing the settings file in a settings folder did allow me to export the model (thank you for telling me that), however it exports a blank mesh. I've verified this by opening up the resultant output with JoroDox's tools.

Settings for exporting:
https://i.imgur.com/UMTxsU6.png
(Note: Ive already checked the "Create gfx and asset" box on the exporter, I just unchecked it when exporting again and again to try to fix the problem)
JoroDox' Tools opening exported mesh
https://i.imgur.com/ClnD1Lz.png

Thanks for the reply