Hello everyone. Over the past week I've learned how to mod Stellaris and how to make custom models and entities for the game. However I've hit a snag with the modelling. I'm using Maya 2016 with the Clausewitz PDX Export plugin and am in the process of trying to export my model.
I have created the model in Maya, imported my .dds texture files, assigned the diffuse specular and normal files to the material, and adding the "shader" attr works fine. When I try to export however, I get this output line:
I have followed every forum and every wiki how-to that looked like it would help with this issue, but I've found nothing so far.
I have created the model in Maya, imported my .dds texture files, assigned the diffuse specular and normal files to the material, and adding the "shader" attr works fine. When I try to export however, I get this output line:
pdx_exporter -s 1 -fz 1 -sm 0 -svm 0 -es 0 -cga 1 -v 0 -m 1 -a 1 -b 1 -ct 0 -lp 1 -sps 15 -f halo -bd "C:/Steam/steamapps/common/Stellaris/" -ep "C:/Steam/steamapps/common/Stellaris/stellaris.exe" -d "od/galactic_purge/gfx/models/purge_ring/halo"

I have followed every forum and every wiki how-to that looked like it would help with this issue, but I've found nothing so far.