• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Bioniclefreak25

Recruit
50 Badges
Feb 24, 2018
4
0
  • Cities in Motion
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Stellaris: Megacorp
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Teleglitch: Die More Edition
  • War of the Roses
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Magicka
  • The Showdown Effect
  • Victoria 2
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Synthetic Dawn
Hello everyone. Over the past week I've learned how to mod Stellaris and how to make custom models and entities for the game. However I've hit a snag with the modelling. I'm using Maya 2016 with the Clausewitz PDX Export plugin and am in the process of trying to export my model.

I have created the model in Maya, imported my .dds texture files, assigned the diffuse specular and normal files to the material, and adding the "shader" attr works fine. When I try to export however, I get this output line:
pdx_exporter -s 1 -fz 1 -sm 0 -svm 0 -es 0 -cga 1 -v 0 -m 1 -a 1 -b 1 -ct 0 -lp 1 -sps 15 -f halo -bd "C:/Steam/steamapps/common/Stellaris/" -ep "C:/Steam/steamapps/common/Stellaris/stellaris.exe" -d "od/galactic_purge/gfx/models/purge_ring/halo"​


screen.png

I have followed every forum and every wiki how-to that looked like it would help with this issue, but I've found nothing so far.