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Archer_Wirth

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Apr 28, 2018
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  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
So now that I have the Argo and can easily stock a full company, I find myself not wanting to because why in the hell would I willingly spend 144,000 C-Bills a month just to have my 'mechs ready for battle? I can easily wait a few days for the refit... So I guess my question is, DO I have to pay for all 12 'mechs in my bay once I expand to that capacity?
 
You do not have to fill out your bay needlessly with extra mechs you're not using. You do however have to pay for the maintenance costs on the 2nd and 3rd bays even if they're not really being used to house any mechs.
 
For the sake of discussion... Would you care to elaborate on why it takes 12,000 C-Bills per unit to keep them "in the toaster" so-to-speak?
I'm sure that that is the amount of technician man-hours and minor part replacements to keep it active. Checks, double checks. Because its ready one time, doesn't mean its always ready? Cold storage mechs don't need that kind of attention. There's lots of reasons we could make up, I'm just giving reasons that are likely/probable. If you don't think its realistic or probable :confused:

There's many reasons after all. We don't have to be happy with all of them.
 
I'm sure that that is the amount of technician man-hours and minor part replacements to keep it active. Checks, double checks. Because its ready one time, doesn't mean its always ready? Cold storage mechs don't need that kind of attention. There's lots of reasons we could make up, I'm just giving reasons that are likely/probable. If you don't think its realistic or probable :confused:

There's many reasons after all. We don't have to be happy with all of them.

Like I said, it was just for the sake of discussion. You can learn a lot from what other people perceive. I actually agree that you're right. I was in the Navy, and keeping a ship sea-worthy doesn't stop when you're in port. Systems are still running, and need to be maintained and watched, etc. I'm good with it.
 
Hmm... How realistic to the lore is having to pay that damn much for maintenance of a 'mech that isn't in operation? Same for a mech bay.... o_O
Fusion engines may be driving Battlemech's, but those Fusion engines require 'fuel' of sorts. Its not a lot.. but it does require something to 'burn/fuse' to create the energy it does.

Could be the costs of that fuel is what cranks up the 'idle costs' of a Mech, as well as general upkeep and maintenance/testing that goes on with any war marchine when its not out in use.
 
Hmm... How realistic to the lore is having to pay that damn much for maintenance of a 'mech that isn't in operation? Same for a mech bay.... o_O

Keep in mind these 'mechs are potentially a hundred years old. And not a hundred years of sitting in a motor pool somewhere waiting for a private to crank the engine on Command Maintenance Mondays, but a hundred years of combat, battle damage, abuse, and half trained pilots and techs. A hundred years of different techs repairing components, replacing them maybe with the right thing maybe with what is available. A hundred years of hydraulic fluid leaks, electrical wiring corroding or shorting out. The $12k goes to replacing stuff that's about to go, troubleshooting, etc. Plus you have to rearm all of your missile and ballistic weapons after every mission as well.
 
I won`t expand Mechbays and Habitats. Waste of money.
mech bay expansion allows you to have more mech tech points and mech bay upgrade (which results in more mech tech points)
Habitat pod expansions allow you to have upgraded med bays (more medical points) and more amenities (increase morale)

When you start swimming in money, I don't see an extra hundred k/month being a problem.
Early on in the campaign you may not be able to afford it, but once you can comfortably do 3skull + missions, it's just chump change
 
I have to agree that the price of the additional 'ready' mechs is crippling. A second Mech bay is hugely valuable, but because you can never deploy more than a single lance, having an entire spare lance ready to go seems to be all you'd ever need in practical terms. ~12K per "ready" mech is a lot. I found it was really killing my bottom line in my current campaign. Especially when you consider it takes a few days to pull a Mech out of storage and refit it - maybe not equivalent to the time it takes to repair damaged mech, but it doesn't seem worth it to keep them in a ready status.
 
I have to agree that the price of the additional 'ready' mechs is crippling. A second Mech bay is hugely valuable, but because you can never deploy more than a single lance, having an entire spare lance ready to go seems to be all you'd ever need in practical terms. ~12K per "ready" mech is a lot. I found it was really killing my bottom line in my current campaign. Especially when you consider it takes a few days to pull a Mech out of storage and refit it - maybe not equivalent to the time it takes to repair damaged mech, but it doesn't seem worth it to keep them in a ready status.
Ok Now think this thru. You were just in a Fight, 2 of your 4 Mech's are needing refit to fix all the Damage, with the Second Mech Bay You have 4 Mech's that you can use till the original 2 Mech's that are being repaired are Finished. It is the Same as Having More than 8 Pilots. it gives you options on what and Who you send out to fight. Also do you want to Sit in orbit for 20+ days just to get one mech back to do a Mission? Having more Mech's ready means you can do more Missions Faster, get your money and the Get the Hell out of Dodge.
 
2 mech bays will let give you access to all but the machine shop upgrade...well worth it.
also 3 habitats allows one to expand to hospital thereby speeding up pilot recovery and reducing chances of pilot death...also well worth it.
 
I find that having the 2nd mech bay is absolutely essential for how I play. It allows me a lot more flexibility. I don't keep a lance and an identical spare. I keep a primary lance plus some variations. Maybe I want to take more speed on this mission, so I bring the Jenner. Maybe its going to be a brawl so the sluggish Centurion won't hold me back. Maybe its a desert or martian biome and I really shouldn't bring one of the usual hot mechs. Maybe I just don't want to bring the same thing again and want to mix it up. That is the biggest reason why I really like having the ability to have 12 mechs ready.

I don't find the 3rd bay nearly as useful. It costs enough that I unlock it late in the game, but it doesn't have the drastic benefits to my gameplay that I get with the 2nd bay.

Of course, that is just how I play. I can understand wanting to minimize costs.
 
Ok i will state this Here also.
According to a Forms Moderator, and Others in the Forms( the Moderator is/was a Person in the Forms on the Table top Battle tech, also Part of the talks on how to change from table top to PC Game).
To use More than ONE Lance in a Battle which takes from 45 Minutes to 90 Minutes If done in one Sitting, to Bring in An Additional Lance ( Basically using 2 Lances ) It would Make a Single Sitting Mission go to two Hour (120 Minutes) to Up to Five Hour (300 Minutes) Long, If done in a Single ( non Saved ) Mission. it would also need to Change the way the Game worked in too Many ways. From what i have Heard and saw in some of the reply's From Form Moderators / Game People & i think a Person from the Game Devs, that the Dlc or Patch to be able to Use more than One Lance in Combat at one time, would require a Basically new Game. Which would mean that the Price would be Higher ( from having to design a New Game) getting License to Use the Mech's in a New Game. Some People would not want to wait for that.
Do you really want to wait 2-8 years for a New Game just to bring another Lance of Mech's ?
Now Mechwarrior 4 Mercenary's, it was set up with you to be able to use two lances in combat. I really do not know how long it took to do that. I do know that there were several expansions to the Game, Mercenary's being one of them, then there were a Few More to enhance the Game play.

With the way HBS is working on Making the game More Playable, Faster, easier, & Better. I think that You should try to Not Ask them to Rush what there doing and Let them have a Bit of time on each Upgrade/Patch/Improvement that they do.
 
Keep in mind these 'mechs are potentially a hundred years old. And not a hundred years of sitting in a motor pool somewhere waiting for a private to crank the engine on Command Maintenance Mondays, but a hundred years of combat, battle damage, abuse, and half trained pilots and techs. A hundred years of different techs repairing components, replacing them maybe with the right thing maybe with what is available. A hundred years of hydraulic fluid leaks, electrical wiring corroding or shorting out. The $12k goes to replacing stuff that's about to go, troubleshooting, etc. Plus you have to rearm all of your missile and ballistic weapons after every mission as well.

The way they set costs up, I sort of assumed extremely common items such as ammo and armor were simply reflected as a portion of the monthly upkeep, as they are auto repaired and replenished by the tech crews.
 
A new.game? Sorry, there I'm going to call bunk. The engine for MW4 is nearly.20 years old by now, and handled control of a full company in combat...has to be another reason for that
True about the Age of the Former Game. However Battle tech is NOT MW4, it is Battle Tech! Considering that MW5 was Moved from release of 2018 to 2019 I think i can say that MW4 was as complex as Battle tech when it came out. Now yes it is more than Likely Simple. But you have to remember a Lot of Shit Happens in 20 Years.
Russia Went from Enemy to Being a Friend of Sorts, then Because of Mr Putin back to being an Enemy. 9/11 and that changed the World. Win 10 came out. IMAX came Out.
PC Gaming Has Changed to. Now Most Games are Server Based instead of Single PC, Most games are Multiplayer where 20 years ago there were only a few that were that way.
Now there are Games that are VR Based where 20 years ago that type of game was a Novel Idea and had very few people trying to Build Much less Play them. Yes 20 Years changes Many things.
But Look at the detail of the Games Now, back 20 years the Games were ok, they were not so Detailed in there Graphics. Now Many Games will fail if there Graphic suck, or are even OK. course the Graphic Engines have changed too they are Much Better.
MW4 was Made so that you could run Two (2) Lances, Battle Tech is not made that way. Now i do not Know if they had any talks about Running 2 Lances at Once before the Game was started. BUT the Game Dev's decided that One Lance of Mech's was what they wanted for the Game.