- Probably fine, but the time it took to load into the game after selecting a character is quite a bit longer than I remember it being in the past. Doesn't seem to affect loading back into a save, so presumably it's just whatever you're firing on_startup/on_chronicle_start the first time, and I don't think it really hurts to have a little extra time there.
- Not sure if intended: I can use Pagan County Conquest on same religion targets, which is inconsistent with vanilla (note: I've modded Pagan Subjugation to be more restrictive in its targeting, so you'll see a much more yellow map if you load in).
- Are you supposed to see "Open Rituals Menu" in the "Reform Government" menu?
- Is the "Adopt Magocratic Government" decision really different from the "Adopt Feudalism" decision... and should I really see that as an Utgardt character?
- Something seems rather strange with the event options here; why would I consider telling someone I consider them a friend to be mockery?
- The unit position here might need adjustments.
- Not sure I should have hedge knights visit me as a Tribal Utgardt character.
- Characters that are scripted as absent should perhaps not be permitted to startup_populate societies.
- Very minor, but perhaps there should be a dedicated "On an Adventure" trait for this. Also, I
definitely like this addition; the old adventurer system was very event spammy for the player even when you didn't go yourself, so I rarely bothered to use it. Wouldn't mind seeing it fire more often, however.
- The new adventurer events should perhaps have stricter conditions on those picked; one of the people going off on the adventure above was both Content and Craven.
- Not sure the icon for the Holy War CB is correct here (I'm Arcane, if it matters).
- I held a Grand Tournament that should have been interrupted by a civil war, but the "Tournament ends early due to war" event didn't fire, the event chain didn't continue, and the decision isn't visible in my decisions list. Something would appear to be broken.
- Not sure if Lolthites make good Heralds or not.
- Presumably vanilla: There's a perfectly good rat icon to use for this one.
- The age condition for this event option might need to be looked at.
- Not sure this event picture makes sense when the characters are friendly.
- Perhaps Great Align host leaders should be flagged not to convert, at least when they are Celestials/Fiends? This guy hasn't, so far, but knowing the CK2 AI he might...
- Not sure if something buggy has happened here, seeing as I can't really see why this character would engage in necromancy.
- This feels rather heretical. Should the Mulhorandi really get to kill their own avatars and ascend?
- Missed taking a screenshot, but I got a presumably vanilla event about embarrassing myself in front of my children (plural) as a Drunkard. I only have one living (and zero undead) children, so the localisation feels off.
- Inherited these from a vassal. Perhaps they should have some restrictions on where they spawn, as Nimbral and nearby areas aren't really wintery.
- Vanilla: This event should presumably not shift you directly from Humble to Proud or directly from Gregarious to Shy.
- Presumably vanilla: This character has been in the oubliette for a long while, and is presumably not particularly well fed as a result.
- Perhaps the localisation should be different if someone leaves with a smaller party and thus comes back with the full party even if it is "just two/one companion(s)"?
- Related to the above, maybe smaller parties should have a small chance of meeting someone that joins the party during the adventure and bringing them back?
- Vanilla, but perhaps foreigners shouldn't care at all about your vassal war laws?
- I wouldn't say artefact balance is easy, but I kind of feel these two would differ by more than one tier as currently statted.
- Perhaps this event option (this is the child mystic from the RIP Eternal Life event chain) needs to be reworked, considering religious tolerance is the norm in the Realms.
- Vanilla: Apparently you can get zero ingredients (presumably, this fired because a simultaneous trip to the market gave me seven ingredients), which doesn't match what the event describes.
- Just noticed that my former character's reincarnation (from the Eternal Life event chain) doesn't have the relevant trait.
- There appears to be some conquests going on in the Hordelands that might be Nomadic Duchy Liberation conquests despite there not being castles or cities in the counties. I suspect the CB might be valid against duchies where *any* realm has a castle/city in the province, which seems weird.
- I kind of feel "Encourage Vocations" should allow for classes other than divine casters (excluding any that are considered unacceptable for the given religion, e.g. arcane casters for Utgardt). Not only are there deities that approve of other things (e.g. Mystra and magic for Arcane), but it feels like you risk ending up with rather too many divine casters compared to other classes if you can only get divine casters.
- Vanilla: Presumably adventurers (in the raiding/invading sense) shouldn't have labs that can be raided, seeing as they've left their homes and presumably labs behind.
- Perhaps the "Expelled Gurs" icon should be replaced?
- Two possible issues here: I am already a Genius, so expanding my mind wouldn't do anything (outside of presumably driving me mad if I fail), and all the options say you'll grow stronger/weaker/healthier, which doesn't really sound like beauty or intelligence.
- I just noticed that the holder of the Arcane Brotherhood title (who isn't particularly high in the society...) didn't care at all about me claiming the title. It feels like the sort of thing that should make them a bit upset.
- This event offers up "the Fairest in [province I am in; should probably be your capital...]" and "the Fair"... for my Plain son. Should probably be based on traits, given that it is not meant to be mocking or ironic.
- Something odd might be going on here; as far as I can determine, there's no reason for this character to have a claim or CB to take over the Zhentarim.
- Vanilla (and also CleanSlate, it seems): I can spread vile rumours about someone while I'm in seclusion, and then head to duel them while still being in seclusion... and turning it down has them show up at my court to duel me despite them being under siege. Should be blocked if either party is at war or is inaccessible/incapalbe/imprisoned.
- "Hunting accident" murder plots should perhaps get a new event option, seeing as "To hunt man is the greatest sport" is perhaps unfitting against certain targets.
- Unsure if this event option (from the Intrigue focus "Spy on" events) should be reworked; presumably crossdressing would be less of an issue in the Realms, though I suppose it perhaps could be presented in a fashion that'd be frowned upon even there. Similarly, the event about "upsetting sexual preferences" is also a bit iffy; there's certainly stuff that'd be objectionable in the Realms, but given that the option picked for the rumour is random and that the conditions are fairly broad (I see you've restricted it a bit further than vanilla; good!) it can look very out of place when it supposedly is a (mostly) legitimate rumour discovered by your trusted agents.
- I can see and use the decision to claim the Arcane Brotherhood despite already having claimed it.
- Something might have broken with the Intrigue focus' "Spy on" murder attempt; I got the "Success!" event, but the character I'm spying on wasn't killed, nor was anyone else killed.
- Considering the historical Shou Lung emperors don't use historical Chinese temple names, should their successors really use those?
- For some reason various adventurers' ships spawn off Farhaven. This delays their invasions if they're not close and they need those ships, so it feels detrimental.
- I feel the Arcane Brotherhood could use more things to spend their society currency on, or should gain a bit less society currency, considering you eventually will be able to stack quite a lot from burning other people's labs, and with the long cooldowns on everything but the "Stressed/Depressed cure" potions and
those being rare you're unlikely to use all of it.
- Further blobbing into nomadic land. In this case, it doesn't look like the "Castle/city in other realm" cause is there.
- A minor MR suggestion: Perhaps patricians should get the opportunity to offer to buy a city (vassal) from a ruler that's deep in debt? It'd give them another unique mechanic, and would perhaps be of interest for both parties.
- Launder Funds should perhaps scale more with both wealth and prestige; a five year cooldown to turn 100 prestige into 70 gold (at the time I was writing this) when you make several times that amount of gold in a year is generally underwhelming, so unless you are far in the red there's little reason to take the decision if powerful enough, making the Shadow class less appealing for powerful enough rulers.
- Probably vanilla, but it feels a bit odd to write this book when you don't have a daughter.
- The first two options in this event seem to have the same drawback, but the first one seems inherently better. Unsure what's up with that.
- Not sure how this raiding adventurer managed to pull that one off, considering her lack of a class level and lousy PCS.
- Presumably vanilla: Should a friend (or lover) really start an adventure against you? Yes, he
is Ambitious, but overall he doesn't strike me as the "Stab your friend in the back" kind of guy.
- The actual adventurer war also didn't fire for the above adventurer, which perhaps indicates that something still is broken with adventurers. He kept on running off and trying over the decades, and it always failed to fire.
- Weird capitalisation of "philosopher Queen". Presumably vanilla.
- Forgot to screenshot it, but the Portal to the Lower Planes (and the Portal to the Elemental Planes?) modifier needs maintenance "after decades of use" even if you perform a new Arcane Experiment and renew that modifier. Feels like you either shouldn't be able to renew the modifier or that the event only should fire if you've not renewed it in decades.
- Not sure why this claims I'll lose gold (I didn't actually); wrong scope on the tooltip?
- This nickname strikes me as a bit odd for this character.
- The Zealot pattern's war logic might need to be looked at; this isn't strictly speaking a religious enemy as much as a target with a different religion, and this character does not appear to be Zealous or opposed to the target on patron grounds.
- There might be some event result in improper marriages; the Queen of Wealdath's parents were married Seldarine half-siblings.
- Behifet seems a tad too revoke-happy...