So you guys do like this idea? I posted a long suggestion over in the other forum how it can be adjusted in the game. It does not need to be a mod if the team wants it they could have an option for it. 
for me its just a number, the thing that urks me is that the number of simulated citizens is way lower than it should be.
just multiplying the number shown on the bottom isn't going to change the fact that there are 50% less citizens walking around my city, or 50% less demands for jobs or industry workers.
im just wondering why this hasn't been changed. from what iv seen it would take a hell of a lot of work to get a city of 1mill citizens (the maximum amount) one of the devs said that the most they every get when making a their cities 2-300k and that's using most of the 9 tiles. so its not like changing the amount of residence that stay ina building is going to flood your city to the point where you have the max amount of citizens. it actually sounds like it would match right up to where filling 9 tiles gets you close to 1mill.
Actually, the solution of allowing only a small number of agents in large buildings is itself a fudge...so this would be some kind of counter-fudge.
Personally, I would have preferred normal numbers for each building, including high rises, but with a much lesser (and more realistic) chance of high rises occurring, which would make them a more worthwhile achievement while keeping overall population numbers under control ( < 1,000,000) as well.
what? This subject was one of the thousand of complaints about Simcity and you are wanting to bring it to C:S?
Placing 12 people in a highrise is unrealistic? How about stuffing three families into a trailer, as they did in SC2013 and SC BuildIt? There really is no common ground, is there?