Question: The reason mods will not be available on Day 1 is that Paradox Mods is not ready for the game yet?
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yes, It is at Beta Phrase. Top Modders are testing to make sure it is ready .Question: The reason mods will not be available on Day 1 is that Paradox Mods is not ready for the game yet?
The F.A.Q did mention Modder wil be able to get a forum setup soon if they chose. I dont think it will be any diff. Mods will be download to steam or Local app..Questions:
- How will mod source location be identified and verified?
- Is there any way to allow players to test unreleased features through PDX mods?
- If Mods are verified based on information in the paradox mod store, will I not be able to play with mods without an internet connection?
In practice, many (most) mods for other games just don't get uploaded to Paradox Mods. It's twice the work for modders (in their free time) as well as the devs.That’s been done perfectly fine with CK3 and all other Paradox mods, even Vic 3… so why can’t CS2?
Delusional.You can sue them
Every post I ever make here is an opinion, it is not a statement of fact. If you choose to take it as a statement of fact that's your own fault.Now you present your own figment of imagination
The F.A.Q did mention Modder wil be able to get a forum setup soon if they chose. I dont think it will be any diff. Mods will be download to steam or Local app..
how do you think Modders test Mods for Epic compatible if Epic doesnt have their own mod place?
you would just need to guide your mod subscribe through the process.
There will be more updates As the PDXMod progresses.
You should come join official CS discord if you havent, ask/Concerns, suggestion are welcome. Faster updates discord.gg/citiesskylines
I can't see any explicit statement that installing mods locally is impossible. Do you have a source for that?I think you misunderstood. For other games, regardless of what DRM player you use, mods source doesn't matter at all. There is no check beyond validating checksums of the actual game itself for things like ironman or anti-cheat protections.
By declaring that mods can only be sourced from a single store, PDX is implying that they are doing additional checks to ensure you aren't pulling mods from elsewhere (moddb, github/gitlab, etc.). And so my questions are around how that validation of mod source will happen and the implications of it.
I remember in their last announcement there'll be some mod released with the game?Question: The reason mods will not be available on Day 1 is that Paradox Mods is not ready for the game yet?
A lot of CS1 mods are incorporated as features in CS2. So there will be no need for those mods.I remember in their last announcement there'll be some mod released with the game?
Currently the asset editor is still in beta, a group of modders have access already and making mods as we speak. Paradox aims to have Paradox Mods launched on day 1 so those beta modders can upload their stuff right away. But the rest of us will have to wait a bit longer to make and upload mods ourselves, we don't know how much longer.I remember in their last announcement there'll be some mod released with the game?
Algeron - mod author curretly maintaining multiple of the main CS 1 mods (so you can say he is a pretty big deal) has shared his opinion about the Paradox Mods and shed's some light how Steam Workshop has many issues for the mod author also:
I get it. You love Steam Workshop. The problem is that they have a vision of making ALL mods available to ALL players. Not everyone uses Steam. Since release is so close and they have pretty much shut the idea down, it might be time to just relax and see what happens. I am sure if their idea goes south then Steam Workshop could become a reality.I play EU4, Imperator, Vic3 and ur absolutely right. But going by Paradox history of releasing new stuff on their website and launchers, I don’t have a lot of hope that it will be better than the Steam Workshop.
So you assume that nobody asked for Paradox's version of the workshop. You also assume it will not work well. Then you assume that insulting their work, before you even try it, will convince them to ditch all their hard work and go back to something that will create a situation where many players might not have access to the mods and assets on Steam.So you've basically shot yourselves in the feet and keep doing so.
This is going to end poorly.
Bring back Steam Workshop, nobody asked for Paradox's poorly concieved mess. Case and point their launcher is still a broken mess.
Quote from Maddie(LOTM) in discord :" There MIGHT be script mods at the release of PDXMods, but the game has been updating like crazy right now, so I would not fully expect all your faves to be there on day 1."I remember in their last announcement there'll be some mod released with the game?
I pinned it in our CSII Channels pin message /Algeron - mod author curretly maintaining multiple of the main CS 1 mods (so you can say he is a pretty big deal) has shared his opinion about the Paradox Mods and shed's some light how Steam Workshop has many issues for the mod author also: