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Skyllio

Second Lieutenant
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Aug 11, 2010
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didn't want add another thread so just edited this one.

Whenever i click the exporter button or manually entering rehash; source pdx_export_ui.mel; showPdxExport; i get a fatal error. anyone get this before and was able to fix it? It worked a few times when i first entered it but after closing maya it wouldn't work after that.

here's a pic

PqKWCil.png
 
Last edited:
I'd hate to necro, but I'm having the same issue. How'd you fix it?

You want to check your clausewitz.txt file found in My Documents\Paradox Interactive\PdxExporter\settings to have the correct paths to the game folder and .exe scripted.

It looks like this:
Code:
path s 1 "E:/hoi4/game"
target_exe s 1 "E:/hoi4/game/hoi4.exe"
 
My path has been set to
Code:
path s 1 "D:/Steam/steamapps/common/Hearts of Iron IV"
    target_exe s 1 "D:/Steam/steamapps/common/Hearts of Iron IV/hoi4.exe"
yet the error persists. I've looked up the error on Maya forums and attempted their fixes, but nothing seems to give. I can only imagine it has to do with the Clausewitz Exporter.
 
My path has been set to
Code:
path s 1 "D:/Steam/steamapps/common/Hearts of Iron IV"
    target_exe s 1 "D:/Steam/steamapps/common/Hearts of Iron IV/hoi4.exe"
yet the error persists. I've looked up the error on Maya forums and attempted their fixes, but nothing seems to give. I can only imagine it has to do with the Clausewitz Exporter.

What Maya version are you using?
 
Here is everything in it

Code:
@@t@pdxasset i 2 1 0
[standard_previewer]
    animation  s 5  "idle" "moving" "attack" "death" "idle2"
    material s 6 "PdxMeshRunemaster" "PdxMeshRunemasterColor" "PdxMeshTextureAtlas" "PdxMeshAlphaBlend" "PdxMeshAlphaAdditive" "PdxMeshWater"
    path s 1 "X:/project/tools/pdx_editor/game"
    target_exe s 1 "X:/project/tools/pdx_editor/game/pdx_editor_D.exe"
    
[hearts_of_iron]
    animation s 5  "idle" "moving" "attack" "death" "idle2"
    material s 2 "PdxMeshHoI4" "PdxMeshAdvancedSnow"
    path s 1 "D:/Steam/steamapps/common/Hearts of Iron IV"
    target_exe s 1 "D:/Steam/steamapps/common/Hearts of Iron IV/hoi4.exe"

[terra]
    animation s 1 "planet_rotation"
    material s 10 "PdxMeshShip" "PdxMeshTerra" "PdxMeshPlanet" "PdxMeshStar" "PdxMeshAtmosphere" "PdxMeshClouds" "PdxMeshFleetTypeIndicator" "PdxMeshAlphaAdditive" "PdxMeshTextureAtlas" "PdxMeshAlphaBlend"
    path s 1 "X:/project/project_terra/game"
    target_exe s 1 "X:/project/project_terra/game/stellaris_RD.exe"
 
That seems to be correct, but you should use the shader "PdxMeshAdvanced" for Hearts of Iron IV meshes, just mentioning it.

Anyway, can you please now check the version number (including MLL version) of the exporter? Just open it up in Maya and check what is said on the top of the window.
 

I took a look at your file and it crashed for me too. I would like to check if it can be because you are using a student version of Maya so I have created a basic scene here which I can export and I'd like you to try to export it and see if it still crashes for you. I assigned some empty textures to it so don't worry about that.

I attached the file to this post.
 

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