The only problem with that really, is knights will all be the same for the most part. Not much diversity.
Ah that's where the ability system goes. But if we're talking about the unique skills that some powerful Knights are famous for which is affected by certain statistics, then we could have interesting options:
Example: Sir Balin (Tyrant Champion) is my favorite hero in the first one because he's a Champion that has Dragon's Breath (a sage spell) early on. This makes him very lethal, cleaving an burning foes with ease. Since Dragon's Breath always works no matter how low his magic is, then what is my motivation in boosting anything else but Fight?
Reason:
1. He'll never lead an army, so Leadership and Adventuring is useless.
2. Magic only gives more mana, but his cleave improves with Fight damage output.
3. Let's not even talk about Reign.
If Magic actually modifies chance of success for Dragon's Breath, then I might be more attracted to boosting his Magic but with the King Arthur 1 classic system there's absolutely no reason to boost it.
So all Champions are set to maximum Fight and throw the rest to Magic.
All Sages go for Max Magic, then throw the rest to Fight.
Warlords can have medium Adventure to give more army mobility then the rest to Fight / Magic.
There's hardly much middle ground for diversity. The diversity comes from unique General Skills that the heroes come with. We all know why Sir Ywain is highly prized for his Soul Mirror. And Soulweaving Champions for unlimited Cleave.
If the system works like I proposed where Cleave is improved by Fight , Buffs last longer due to Magic / Leadership then perhaps I might be tempted to add spread to the points.
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