I would like to share a dream I have about this game, that some may have to. I'm pretty sure there have been posts about that in the past.
I wish the game would include a portrayal of federations. By that I mean their constraints, their internal workings and the possibility to play either as the federal government or the subentity one.
Functionally, it would mean adding a ton of TAGs to the game. Not only the 50 American States, but also the Canadian, German, Australian, Mexican ones. I am not sure this would be feasable. But since I'm trying to lay out what I would like to see, allow me the fantasy. Of course, many of those states could be reduced to the in-game "States".
What, then, would happen with the gameplay? It could differ a lot, depending on the level of centralization a State has, and it would involve building ownerships and institutions.
Currently, all institutions are centralized, and a country can possess buildings inside its borders and outside of them. To simulate a federation, all that would be required would be for a (playable) State to control some of those buildings, and for its relationship with the federal State to be determined via Constitutional laws.
Those laws would regulate who, out of the federal or the provincial layer, would control institutions, but also who could make some buildings, and, ultimately, whether the member States could have armies, at which point the State would ressemble more a confederation. To push the idea even further, maybe some member States could have different arrangements depending on some factors.
The game could then become slightly more difficult for players of federations, as they wouldn't have all the tools in their hands from the start. They might be pushed to centralize. Or maybe they are content to let some aspects of governance to the member States. Moreover, maybe that's necessary or else minorities wouldn't be happy. With the content coming up about Austria-Hungary, it feels like a nice moment to pitch such ideas.
You could of course reform Austria to become Austria Hungary, and choose which States get which autonomy.
Member States would be playable, but of course it wouldn't be guaranteed to be "fun". Playing Rhode Island might be quite limited, about as much as playing Luxemburg. What the member states could do would be ask for more autonomy, even becoming subjects or independant, but also play the good partners and focus on their economy and to push reforms they like inside the country.
Additionnally, with such a system, you could portray almost perfectly the story behind the American Civil War. You wouldn't have to force the CSA to exist, you would have clear pro and anti-slavery States from the start of the game, and the struggle between them could be the starting sickness of the USA.
I wish the game would include a portrayal of federations. By that I mean their constraints, their internal workings and the possibility to play either as the federal government or the subentity one.
Functionally, it would mean adding a ton of TAGs to the game. Not only the 50 American States, but also the Canadian, German, Australian, Mexican ones. I am not sure this would be feasable. But since I'm trying to lay out what I would like to see, allow me the fantasy. Of course, many of those states could be reduced to the in-game "States".
What, then, would happen with the gameplay? It could differ a lot, depending on the level of centralization a State has, and it would involve building ownerships and institutions.
Currently, all institutions are centralized, and a country can possess buildings inside its borders and outside of them. To simulate a federation, all that would be required would be for a (playable) State to control some of those buildings, and for its relationship with the federal State to be determined via Constitutional laws.
Those laws would regulate who, out of the federal or the provincial layer, would control institutions, but also who could make some buildings, and, ultimately, whether the member States could have armies, at which point the State would ressemble more a confederation. To push the idea even further, maybe some member States could have different arrangements depending on some factors.
The game could then become slightly more difficult for players of federations, as they wouldn't have all the tools in their hands from the start. They might be pushed to centralize. Or maybe they are content to let some aspects of governance to the member States. Moreover, maybe that's necessary or else minorities wouldn't be happy. With the content coming up about Austria-Hungary, it feels like a nice moment to pitch such ideas.
You could of course reform Austria to become Austria Hungary, and choose which States get which autonomy.
Member States would be playable, but of course it wouldn't be guaranteed to be "fun". Playing Rhode Island might be quite limited, about as much as playing Luxemburg. What the member states could do would be ask for more autonomy, even becoming subjects or independant, but also play the good partners and focus on their economy and to push reforms they like inside the country.
Additionnally, with such a system, you could portray almost perfectly the story behind the American Civil War. You wouldn't have to force the CSA to exist, you would have clear pro and anti-slavery States from the start of the game, and the struggle between them could be the starting sickness of the USA.