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aono

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Aug 26, 2008
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I have a question considering Federation in particular after reading Dev Log #2.

The idea, as far as I understand, is to present factions in game as more or less principles of this or that faction, and pops who are following this principles. It seems that the idea is following: there is four (?) major principles, and four blocks that each represent this particular principle. So far so good.

Still, considering that Federation government is quite rutinely presented as pretty bad guys for the sake of story in series over half a century, how exactly would Federation be represented? Is it a glided, idealizied modern Western world, which still is pretty ok with, like, force relocations of local populations, giving capitans broad authority to call exterminatus, enslaving of synthetic forms of life or oppressing the augments, or it would be something else? What happens if it's not my population that goes against the guiding principle of the nation, but me as a player? Would a player have a chance to embrace darker image of Federation, and how does it interact with Principles system?
 
As I understand it, yes. As Federation players we would be able to chose darker, more paranoid and militaristic”Section 31-like” developments, branches and sequels. : )
 
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