Hi,
Firstly I want to say I really like the game!
There is one major drawback the UI in the mid and late game is really lacking. I am getting tired of micromanagement more than I am getting fun out of it. This has to be addressed really quick - I would say that the game replayability is suffering the most.
UI Managment:
Major:
- Drones - a UI screen that would allow move on mass\or individually drones between drone hubs, RC and rockets. Let`s say I landed a new rocket in a new sector and I want to move 50 drones from existing drone hubs to the rocket for the initial building and then move them back.
- Colonist - Let`s say I quickly want to find all botonist and move them a to a new dome, or sort all colonist by sanity. It is really annoying that I know that there are 4 medics in my domes but I have to find them and move them by hand.
- Jobs - From a building UI, I want to hire only people with specialization.
Minor:
- Research done popup - what was the research that was completed about.
- Resupply screen - should remember what I was doing. Let`s say I nearly completed loading the rocket and I want to check if I need more electronics or machine parts, when I close the resupply screen I lose my rocket configuration.
- Grid resources - needs to work show several grids if there are several independent grids (2 grids minimum).
- Production - show source of production, for electricity: solar, winds, sterling. Not only the global sum.
Firstly I want to say I really like the game!
There is one major drawback the UI in the mid and late game is really lacking. I am getting tired of micromanagement more than I am getting fun out of it. This has to be addressed really quick - I would say that the game replayability is suffering the most.
UI Managment:
Major:
- Drones - a UI screen that would allow move on mass\or individually drones between drone hubs, RC and rockets. Let`s say I landed a new rocket in a new sector and I want to move 50 drones from existing drone hubs to the rocket for the initial building and then move them back.
- Colonist - Let`s say I quickly want to find all botonist and move them a to a new dome, or sort all colonist by sanity. It is really annoying that I know that there are 4 medics in my domes but I have to find them and move them by hand.
- Jobs - From a building UI, I want to hire only people with specialization.
Minor:
- Research done popup - what was the research that was completed about.
- Resupply screen - should remember what I was doing. Let`s say I nearly completed loading the rocket and I want to check if I need more electronics or machine parts, when I close the resupply screen I lose my rocket configuration.
- Grid resources - needs to work show several grids if there are several independent grids (2 grids minimum).
- Production - show source of production, for electricity: solar, winds, sterling. Not only the global sum.
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