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Mac4u

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82 Badges
Sep 8, 2003
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Hi,

Firstly I want to say I really like the game!

There is one major drawback the UI in the mid and late game is really lacking. I am getting tired of micromanagement more than I am getting fun out of it. This has to be addressed really quick - I would say that the game replayability is suffering the most.

UI Managment:
Major:
- Drones - a UI screen that would allow move on mass\or individually drones between drone hubs, RC and rockets. Let`s say I landed a new rocket in a new sector and I want to move 50 drones from existing drone hubs to the rocket for the initial building and then move them back.
- Colonist - Let`s say I quickly want to find all botonist and move them a to a new dome, or sort all colonist by sanity. It is really annoying that I know that there are 4 medics in my domes but I have to find them and move them by hand.
- Jobs - From a building UI, I want to hire only people with specialization.
Minor:
- Research done popup - what was the research that was completed about.
- Resupply screen - should remember what I was doing. Let`s say I nearly completed loading the rocket and I want to check if I need more electronics or machine parts, when I close the resupply screen I lose my rocket configuration.
- Grid resources - needs to work show several grids if there are several independent grids (2 grids minimum).
- Production - show source of production, for electricity: solar, winds, sterling. Not only the global sum.
 
Upvote 0
There is a way to move the drones about easily, but it's not really pointed out anywhere. If you go to the drone hub you want to take them from click on it and click dismantle drone. This turns a drone into a prefab. Go to the hub you want to tranfer them to, then open the hub window and have it assemble drone prefabs.