Well, the question the OP asks was directly adressed by Jimquisition, so i`ll just post a link, the video is very well explaining why PC get`s away with digital distribution.
http://www.escapistmagazine.com/videos/view/jimquisition/7586-Why-PC-Gaming-Gets-Away-With-It
The better market requires sacrifices not only from consumers, but also from "property holders". Just look at 20century:
companies had the ability to put people in whatever safety counitions, but now, we have safety regulations.
companies had the ability to pay whatever wage they wanted, but now there is minimal wage.
companies had the ability to form monopolies, trusts, and other structures to force consumers into higher prices. Now just about any country has a decent anti-trust regulations.
companies had the ability to polute enviroment with anything. Now, there are enviromental regulations.
....
The list can go on. However, i think the conclusion is pretty clear. With the new age of technology, it is absolutely right and proper to require sacrifices of some of the property rigts and profit margins of "intelectual property" holders, if it will convenience customers, and will give them better deals.
Hell we do it in any other industry, and it works fine. It is long past the time we hold IT industry to standards that other industries have for half a century, at least in western world.
Not to mention that Paradox Interactive with their DRM-free, mostly single-payed games should`ve been dead for a decade at least. Right?
Well, you know the answer. If 2d hand market kills off 60dolars worth single player games with less than 20 hours of gameplay and nearly zero replayability value, i can only say good ridance.
http://www.escapistmagazine.com/videos/view/jimquisition/7586-Why-PC-Gaming-Gets-Away-With-It
Well, you`re largely incorect. We set the law. ELUA`s are not even well legaly tested for conflicts with consumer protection laws, since it benefits companies more to have a scary contract, then to actually try enforcing it, and find themselves in position where court strikes down parts of ELUA as illegal and having a cry-out about it.That was a feature on the X-box one if the game company allows it then it is not piracy any way you look at it. That how ever has been changed so that is no longer a feature. From the gaming industries view point the second hand market might as well be piracy in that they never see a dime out of it. Another counter point for those that make the used car analogy. Cars are not intellectual property Games are. The laws are different.
someone somewhere wrote the music for the game made the art and programed the AI. None of those people will ever see a dime from you selling your game. Same with the music industry yet no one says anything when they sue someone for violating their intellectual property. The EULA in most every game makes it pretty clear the game does not belong to you. Yet people continue to pirate and steal games. Thus to a point game companies at some point are forced to put controls in place to combat the practice. Is why so many problems in the gaming industry are self inflicted. I will miss the days of not always having to be online to play but I know those days are coming. Because so many people can't wait for a sale to buy a game ,or figure that everyone is doing it so why not.
The better market requires sacrifices not only from consumers, but also from "property holders". Just look at 20century:
companies had the ability to put people in whatever safety counitions, but now, we have safety regulations.
companies had the ability to pay whatever wage they wanted, but now there is minimal wage.
companies had the ability to form monopolies, trusts, and other structures to force consumers into higher prices. Now just about any country has a decent anti-trust regulations.
companies had the ability to polute enviroment with anything. Now, there are enviromental regulations.
....
The list can go on. However, i think the conclusion is pretty clear. With the new age of technology, it is absolutely right and proper to require sacrifices of some of the property rigts and profit margins of "intelectual property" holders, if it will convenience customers, and will give them better deals.
Hell we do it in any other industry, and it works fine. It is long past the time we hold IT industry to standards that other industries have for half a century, at least in western world.
Yes, indeed, piracy&second hand market killed every Bioware and Betesda single player game.The 2nd hand market is detrimental to the gaming industry making great single player experience games in the same way as piracy is tbh.
Not to mention that Paradox Interactive with their DRM-free, mostly single-payed games should`ve been dead for a decade at least. Right?
Well, you know the answer. If 2d hand market kills off 60dolars worth single player games with less than 20 hours of gameplay and nearly zero replayability value, i can only say good ridance.
Last edited: