Just a collection of various minimods I've made thus far. Shop around, maybe you will find one that deals with a specific annoyance you had with the game.
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Feedback and suggestions are welcome
Steam Workshop::Ferrous's Tweaks & Whatnot [1.8.7]
Steam Workshop: Victoria 3. Various tweaks to Victoria 3 to make it less insufferable and more dynamic Updated to 1.8.7. Remember to validate your files before playing so that the mods update!
Steam Workshop::Better Natural Harbor
Steam Workshop::Double Incorporation Speed
Steam Workshop::Infamy Halved
Steam Workshop::Maximum Exports Applied
Steam Workshop::One Year Truces
Steam Workshop::Party Party Party (Party Affiliation Tweak)
Steam Workshop::Pop Demand Tweak
This tweak does two things: 1)Pops now demand every applicable goods, so, as an example, Fine Art will always have some buyers if suitable pops exists. 2) “Services” is now a limited substitute good for every pop need. This is partially to simulate the Artisan pop type from Victoria 2; but also, to simulate people like homebrewers, or people that grows opium in their backyard.
Item 1) fixes the substitute goods bug that is currently keeping oil, coal, and fine art wrongly at the minimum price (unless you already have an industry up and running that uses the goods, which btw, not possible for fine art, as that is a purely pop consumption good)
item 2) is mostly there for realism, and to ease the burden item 1) may have caused.
Steam Workshop::Symmetric Wages Effect
Steam Workshop::Treaty Port Remover
Steam Workshop::You Can't Fire Me! I Quit!
Makes it so that pops losing their job no longer increases their radicalism, losing SoL still does that though.
Mostly fixes the issue that seasonal(read:weekly) hiring drives your population into revolution.
Feedback and suggestions are welcome
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