the icsharp error is not the cause of the crash. This simply could mean that there is a zip file that shouldn't be there in C:/Users/asate/AppData/LocalLow/Colossal Order/Cities Skylines II/
Maybe you are right ad the icsharp error doest cause the crash. Then KarkinosTM reported two bugs, the icsharp error AND the crash. To give more informatio nfor the first bug: This bug occurs in my game constantly even after a fresh reinstall and without mods. A savegame is also not responsible because I just loaded my game without loading a savegame:
Result is a minidump (before was an exception because of a discord error, also after a fresh reinstall without mods and without a savegame

Setting breakpad minidump AppID = 949230
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198263756338 [API loaded no]
[FileSystem] [ERROR] Cannot find central directory ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00045] in <f3bcf3993f3a4398a2bfc3d4fa2a89c4>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream, System.Boolean leaveOpen) [0x00079] in <f3bcf3993f3a4398a2bfc3d4fa2a89c4>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream) [0x00000] in <f3bcf3993f3a4398a2bfc3d4fa2a89c4>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.PopulateFromPackage (System.Boolean warnCollision, Colossal.Hash128 packageGuid, System.Collections.Generic.List`1[T] newData) [0x00031] in <9eb68b01d26d40548065f8e9cb4f235c>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.AddEntry (Colossal.IO.AssetDatabase.DataSourceModification modification, System.Boolean warnCollision, System.String path, System.Type type, System.Int64 size, System.Int64 offset, Colossal.Hash128 guid, Colossal.Hash128 package, System.String packageEntryName, System.Boolean fromCache, System.Collections.Generic.List`1[T] newData) [0x0023d] in <9eb68b01d26d40548065f8e9cb4f235c>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.PopulateFromDirectory (System.String root, System.Boolean priorityData, System.Threading.CancellationToken ct, System.Collections.Generic.List`1[T] newData) [0x00156] in <9eb68b01d26d40548065f8e9cb4f235c>:0
It looks like the icsharp bug cannot load asset data. Are you sure that the missing data doesnt have anything to do with the crash? Which data can not be read by the system? Is it important, then why do we ignore this bug? Is it not important, then why do we need the icsharp call?