I agree and my initial XCOM2 experience was quite similar. :bow:No, that was the point behind them. To force the player to not turtle, and overwatch their way to victory. My first playthrough did not last long, and I had to restart once I realized I need to do to manage the Advent project too.
But I think we might be overestimating the impact of Timers in BATTLETECH. Kiva has been quite consistently adamant that she does not want to force restarts. So while Timers may make an appearance in BATTLETECH, given all we know of Kiva's intent, I think they'll be somewhat generous in nature. So while we may BATTLETECH-game with one-eye on a countdown, I don't think it'll be harsh or brutal in the least.
(Of course I could be mistaken. : ) )