So, after 8~ hours of Dungeonland, these are the problems I've encountered so far;
1. Could really, really, reaaaally use some filters. Like, 'No games that are empty/full/above X ping (and show latency)', etc.
2. I feel like the Warrior is completely redundant. Maybe some sort of strategy or use for him will pop up in a week or two once people have really gotten into him, but...if you need DPS/crowd control, then you have both the Mage and the Rogue. If you need a tank, then you can just Ray of Awesome someone (the Warrior can't tank that well anyway, because everything does so much damage). Since healing abilities are pretty inefficient and the enemies do massive damage...a class built around taking damage doesn't seem very useful. Especially since guarding means he can't do anything else. The best party seems like Assassin/Ice/Electric at the moment.
3. Rogue is a bit...versatile. I'm currently running an Assassin with Bloodthirst and Shadow Run. The result is that I can use a single potion to kill 3-5 enemies and fully heal the party. But since Archer has guaranteed crits and Assassin crits often anyway, the Healer perk can be used to turn the Rogue into a medic just as easily, especially since it leaves the Potion slot to be used for Healing Potions or Holy Hand Grenades. Gunner seems a bit weak though, since he focuses on DPSing down single targets, but his damage doesn't seem to be significantly higher than the Assassin's, who has a powerful AOE ability. Same with Archer; he seems a bit on the weak side as well unless you're using him as a Medic with Healer.
4. Fire Mage seems pretty weak. As with the Warrior, maybe someone will come up with some imba way to utilize him, but it seems like he only has good synergy with other Mages...but they synergize just fine between each other. It seems like the Fire Mage is meant to be DPS while Ice is CC and Lightning is a combination of both, but Fire just seems to severely lack in the damage department. The healing version of Ray of Awesome seems really weak, too, especially considering what you're giving up for it and the fact that the Rogue can serve as a better Medic than the guy with explicit healing abilities.
Thaaaat's all I got for now. Comments/feedback?
Edit: Just got a weird bug. Every time I dodged my character would do the 'tired' pose, but his attacks suddenly became three times more powerful.
Edit 2: Another thing, Healing Possession ability is ridiculously OP on Elite monsters. They're borderline immortal, if not so.
Edit 2b: I changed my mind. Although they're effectively immortal (And Healing + Splits on Hit = SUPER GAME BREAKING POWER), it meant the DM was tied up in that body and while my two teammates distracted him, I just ran through the stage and got to the exit with very little resistance.
1. Could really, really, reaaaally use some filters. Like, 'No games that are empty/full/above X ping (and show latency)', etc.
2. I feel like the Warrior is completely redundant. Maybe some sort of strategy or use for him will pop up in a week or two once people have really gotten into him, but...if you need DPS/crowd control, then you have both the Mage and the Rogue. If you need a tank, then you can just Ray of Awesome someone (the Warrior can't tank that well anyway, because everything does so much damage). Since healing abilities are pretty inefficient and the enemies do massive damage...a class built around taking damage doesn't seem very useful. Especially since guarding means he can't do anything else. The best party seems like Assassin/Ice/Electric at the moment.
3. Rogue is a bit...versatile. I'm currently running an Assassin with Bloodthirst and Shadow Run. The result is that I can use a single potion to kill 3-5 enemies and fully heal the party. But since Archer has guaranteed crits and Assassin crits often anyway, the Healer perk can be used to turn the Rogue into a medic just as easily, especially since it leaves the Potion slot to be used for Healing Potions or Holy Hand Grenades. Gunner seems a bit weak though, since he focuses on DPSing down single targets, but his damage doesn't seem to be significantly higher than the Assassin's, who has a powerful AOE ability. Same with Archer; he seems a bit on the weak side as well unless you're using him as a Medic with Healer.
4. Fire Mage seems pretty weak. As with the Warrior, maybe someone will come up with some imba way to utilize him, but it seems like he only has good synergy with other Mages...but they synergize just fine between each other. It seems like the Fire Mage is meant to be DPS while Ice is CC and Lightning is a combination of both, but Fire just seems to severely lack in the damage department. The healing version of Ray of Awesome seems really weak, too, especially considering what you're giving up for it and the fact that the Rogue can serve as a better Medic than the guy with explicit healing abilities.
Thaaaat's all I got for now. Comments/feedback?
Edit: Just got a weird bug. Every time I dodged my character would do the 'tired' pose, but his attacks suddenly became three times more powerful.
Edit 2: Another thing, Healing Possession ability is ridiculously OP on Elite monsters. They're borderline immortal, if not so.
Edit 2b: I changed my mind. Although they're effectively immortal (And Healing + Splits on Hit = SUPER GAME BREAKING POWER), it meant the DM was tied up in that body and while my two teammates distracted him, I just ran through the stage and got to the exit with very little resistance.
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