I'm mainly thinking about new units to use heavy flails, perhaps in time heroes could obtain them as well. Below some visual concepts for inspiration only:
New unit concept for a Tier IV Mythical, with some stats and a new gold wonder to unlock it in for the RoL:




New unit concept for a Tier IV Mythical, with some stats and a new gold wonder to unlock it in for the RoL:

- ️ Shield Unit
- Mythical Beast
- Mind Control Immune
- Area Melee Attacker
- Stagger Resistant
Stat | Value |
---|---|
Tier | 4 (Mythical) |
Health | 110 |
Movement | 32 |
Defense | 9 ️ |
Resistance | 6 |
Strength (Melee) | 16 |
Ranged Resistance | 5 ️ |
Morale | High |
Vision | 2 ️ |
Upkeep | 30 Gold, 6 Mana ![]() |
Abilities & Traits:
Twin-Brained Warfare
Passive — Immune to Flanking. Immune to Confusion and Mind Control. Gains +2 Resistance.Shield Wall Formation
Active (Cooldown: 2 turns) — Adjacent friendly units gain +2 Defense and cannot be flanked for 1 turn.Crushing Flail
Melee Attack (Sweep) — 3-hex arc attack, deals 16 Physical damage, has a 50% chance to inflict Daze.Minotaur Rampage
Passive — Upon losing 50% HP, gains +2 Strength and enters Berserk stance (deals 20% more melee damage, loses 1 Defense).Stonebound Hooves
Passive — Counts as a Large unit with Improved Stagger Resistance, cannot be Knocked Back.️ Mythical Resolve
Passive — Immune to morale penalties. Heals 12 HP per turn in combat when not actively attacking.️ New Gold Wonder



- +1 Resistance to all defending units in the domain
- +20 Gold and +10 Knowledge per turn
Grants Twin Discipline — all units produced in this city get +10% Physical Resistance.
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