I have played the demo through several times, and I am going to buy the full game as soon as I have some money to spare again..... but I found a few inaccurate points that are quite irritating for an naval war enthousiast like me. being an shipbuilding student who wants to work in naval shipdesign in the future, I have studied quite a few of the NATO weapon systems available in the game.
first of all, the oto melara 76mm is in the game as an ASuW only weapon. this is quite inaccurate, seeing that italy used basically the same gun since the audace class and similar ships as AA and CIWS weapon. it seems very unlikely that the stealth turret variant has lost this ability, especially considering the SR variant was developed especially for this AA role. on the skjold class I might be able to understand the surface mode only, as the direction is quite limited on those vessels, but on the nansen class it should be able to fire AA targets for certain.
second: there is a lot said about ship defences against sea skimming missiles. the fact that guns are often overpowered here, seems part of the fact that the missiles sometimes launch in very close groups, making that when one is hit, half of them is gone in one shot. setting an setting that missiles can not be fired at the same time from the same canister, but have some time (at those speeds, a quarter of a second helps a lot) between the launches. this would add to both realism and would help a bit against this problem
another thing that made me wonder (but I am unsure about this) is ESSM. ESSM was developed partially to be better in taking out sea skimming missiles, so why is it's ability to take them out so bad? against an full salvo of anti - ship missiles my absalon didn't stand an chance without help of the 57mm bofors of the hamina or the visby. another point is the range matter, but I saw this mentioned elsewhere so I won't go in detail here ( I mean the fact that the missile range is not the same as the range at which it is fired... have not checked this though)
another note on ESSM is that ESSM has an surface mode. while it does not much damage compared with an anti-ship missile, against small craft and FAC's it is an potent weapon. as you have implemented the surface mode on the phalanx block 1B, I don't see why you can't put the ESSM one on
the last thing that might be interesting to add is the fact that some ASM's (I am only certain of harpoons, but others might as well) can take ANY surface target, including surfaced submarines. this is something that, if I saw it correctly, is not possible in the game. while this is not something necessary, it might be interesting to add (also for surface guns, if possible, but this might be the case as I have not yet tested that)
it might be that you fixed these points already in the full game, so I put demo in the title.... in that case, I have the only comment that I can't wait till I can play the full game, especially since there are hints at dutch ships seen in the demo
I hope you can do something about this, or explain to me the reason why. I of course understand full realism cannot be expected from an game, so it might be you had your reasons
first of all, the oto melara 76mm is in the game as an ASuW only weapon. this is quite inaccurate, seeing that italy used basically the same gun since the audace class and similar ships as AA and CIWS weapon. it seems very unlikely that the stealth turret variant has lost this ability, especially considering the SR variant was developed especially for this AA role. on the skjold class I might be able to understand the surface mode only, as the direction is quite limited on those vessels, but on the nansen class it should be able to fire AA targets for certain.
second: there is a lot said about ship defences against sea skimming missiles. the fact that guns are often overpowered here, seems part of the fact that the missiles sometimes launch in very close groups, making that when one is hit, half of them is gone in one shot. setting an setting that missiles can not be fired at the same time from the same canister, but have some time (at those speeds, a quarter of a second helps a lot) between the launches. this would add to both realism and would help a bit against this problem
another thing that made me wonder (but I am unsure about this) is ESSM. ESSM was developed partially to be better in taking out sea skimming missiles, so why is it's ability to take them out so bad? against an full salvo of anti - ship missiles my absalon didn't stand an chance without help of the 57mm bofors of the hamina or the visby. another point is the range matter, but I saw this mentioned elsewhere so I won't go in detail here ( I mean the fact that the missile range is not the same as the range at which it is fired... have not checked this though)
another note on ESSM is that ESSM has an surface mode. while it does not much damage compared with an anti-ship missile, against small craft and FAC's it is an potent weapon. as you have implemented the surface mode on the phalanx block 1B, I don't see why you can't put the ESSM one on
the last thing that might be interesting to add is the fact that some ASM's (I am only certain of harpoons, but others might as well) can take ANY surface target, including surfaced submarines. this is something that, if I saw it correctly, is not possible in the game. while this is not something necessary, it might be interesting to add (also for surface guns, if possible, but this might be the case as I have not yet tested that)
it might be that you fixed these points already in the full game, so I put demo in the title.... in that case, I have the only comment that I can't wait till I can play the full game, especially since there are hints at dutch ships seen in the demo
I hope you can do something about this, or explain to me the reason why. I of course understand full realism cannot be expected from an game, so it might be you had your reasons