I disagree. Without focus trees, there is just a mess of decisions that do same, in convoluted way.
Current focuses should be made to do less, but they represent your progression, while a lot of focuses are just filler.
I wouldn't mind if filler was reduced, and more focuses worked like Anshluss/Sudetenland, 5 years plan, ex. Where you fullfil conditions first.
I also find the idea of diplomacy in WW2 game hilarious. You play USA, Germany invades SU, gets some peace. Japanese invade China, get some peace. Wonderful, what are you even doing here? Same for SU, same for allies.
You get 100% warscore raiding British convoys, Britain signs peace with you in 1941. Lovely, and completely non-exploitable.
Current focuses should be made to do less, but they represent your progression, while a lot of focuses are just filler.
I wouldn't mind if filler was reduced, and more focuses worked like Anshluss/Sudetenland, 5 years plan, ex. Where you fullfil conditions first.
I also find the idea of diplomacy in WW2 game hilarious. You play USA, Germany invades SU, gets some peace. Japanese invade China, get some peace. Wonderful, what are you even doing here? Same for SU, same for allies.
You get 100% warscore raiding British convoys, Britain signs peace with you in 1941. Lovely, and completely non-exploitable.
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