I doubt that this is gonna be seriously considered, but here goes:
In this game you play a single person, that rules other ppl. Often times the success of a rulers rule depended on the quality of the information he or she had about the world.
I would like to see this implemented in the game to a certain degree.
Specifically I would like there to be a system of ambitions and secret ambitions, much like the one in EU:ROME
------Ambitions would be pretty straight forward: Things that a courtier would like to see done. Commonly oriented ambitions would bring courtiers together, maybe even make common factions.
In Rome the ambitions often gave a static loyalty hit with the ruler. I think in CK2 the size of the hit should be in relation to the courtier's power and influence. (ie: If you are the lowest of low courtiers, with negative prestige, then you are not likely to start up trouble with the Emperor of Europe). Some characters will have no ambition at all, simulating them to be content. Characters with the content trait have a low chance of gaining an ambition, whereas the ambitious trait does the opposite.
------Secret ambitions is where the fog of information kicks in. Some characters will develop secret ambitions. Usually these characters will be the stronger players: Such as your high courtiers and rulers. These ambitions will not be apparent to the player character. Your intrigue value will check against other characters, and, if you are a perceptive character you can see what the secret ambition is. If you have a loyal spymaster, he might rattle out on your courtiers (but will not reveal his own ambition, unless he is your friend).
Secret ambitions should have no effect on character loyalties, instead they should allow for significant and powerful events to fire if you don't spot them out before hand.
----
Needless to say, the ambitions should be very complex and divers
Loyalist ambitions: Protect Ruler, Support Heir, etc.
Expansionist: War on bla bla, Assassinate Foreign Marshal, Reclaim Lost Tittle
Rebellious: Become Ruler, Assassinate Half-Brother, Declare Independence.
What say yee Paradoxians?
In this game you play a single person, that rules other ppl. Often times the success of a rulers rule depended on the quality of the information he or she had about the world.
I would like to see this implemented in the game to a certain degree.
Specifically I would like there to be a system of ambitions and secret ambitions, much like the one in EU:ROME
------Ambitions would be pretty straight forward: Things that a courtier would like to see done. Commonly oriented ambitions would bring courtiers together, maybe even make common factions.
In Rome the ambitions often gave a static loyalty hit with the ruler. I think in CK2 the size of the hit should be in relation to the courtier's power and influence. (ie: If you are the lowest of low courtiers, with negative prestige, then you are not likely to start up trouble with the Emperor of Europe). Some characters will have no ambition at all, simulating them to be content. Characters with the content trait have a low chance of gaining an ambition, whereas the ambitious trait does the opposite.
------Secret ambitions is where the fog of information kicks in. Some characters will develop secret ambitions. Usually these characters will be the stronger players: Such as your high courtiers and rulers. These ambitions will not be apparent to the player character. Your intrigue value will check against other characters, and, if you are a perceptive character you can see what the secret ambition is. If you have a loyal spymaster, he might rattle out on your courtiers (but will not reveal his own ambition, unless he is your friend).
Secret ambitions should have no effect on character loyalties, instead they should allow for significant and powerful events to fire if you don't spot them out before hand.
----
Needless to say, the ambitions should be very complex and divers
Loyalist ambitions: Protect Ruler, Support Heir, etc.
Expansionist: War on bla bla, Assassinate Foreign Marshal, Reclaim Lost Tittle
Rebellious: Become Ruler, Assassinate Half-Brother, Declare Independence.
What say yee Paradoxians?