I don't really like that some aspects of colony management are hidden from you, like the actual usage of food per colonist per day. I ran a test game with only 10 colonists and it seems the usage is around 0.2 food per day, but some days it is a lot lower. Has anyone found out some other numbers?
I can only assume not to give the player those numbers is to create a fake difficulty to let him run into problems he cannot foresee, like your one farm is just not enough for all those people...
There are a lot more numbers i would like to hear...
1) Which length is too long for a cable so it breaks more than normally?
2) Whats the distance extractors increase dusting of other buildings?
3) What exactly is the formula for collaboration loss?
I can only assume not to give the player those numbers is to create a fake difficulty to let him run into problems he cannot foresee, like your one farm is just not enough for all those people...
There are a lot more numbers i would like to hear...
1) Which length is too long for a cable so it breaks more than normally?
2) Whats the distance extractors increase dusting of other buildings?
3) What exactly is the formula for collaboration loss?