Days of Infamy:
An Alternate History Nation Game
Welcome one and all, to my third forum game. Inspired by the long running World in Revolution series, started by the late Frymonmon, and the similar alternate history games The New Order by Scrapknight and The World Aflame by alexander23, I have high hopes for Days of Infamy. Unlike the two aforementioned alternate history games that have Germany "win" world war 2, Days of Infamy will begin in the immediate post-war era, July 1, 1945. Also, the Nazis were not removed by a military coup, and they still run Germany, again unlike the prior two. The implications of this will be discussed below.
Simply enough, this game will have players take up the role of nations, or groups that aspire to become nations/take over a nation. Players will direct their nation or group to prominence and power (or irrelevance and decay) through intelligent (or poorly thought out) use of their order(s) and IC. Players will be expected to adhere to historical plausibility. If I feel your orders are absurdly implausible, incomprehensibly stupid, or deliberate metagaming, or any combination of the three, I will kick you.
OrdersAn Alternate History Nation Game

Welcome one and all, to my third forum game. Inspired by the long running World in Revolution series, started by the late Frymonmon, and the similar alternate history games The New Order by Scrapknight and The World Aflame by alexander23, I have high hopes for Days of Infamy. Unlike the two aforementioned alternate history games that have Germany "win" world war 2, Days of Infamy will begin in the immediate post-war era, July 1, 1945. Also, the Nazis were not removed by a military coup, and they still run Germany, again unlike the prior two. The implications of this will be discussed below.
Simply enough, this game will have players take up the role of nations, or groups that aspire to become nations/take over a nation. Players will direct their nation or group to prominence and power (or irrelevance and decay) through intelligent (or poorly thought out) use of their order(s) and IC. Players will be expected to adhere to historical plausibility. If I feel your orders are absurdly implausible, incomprehensibly stupid, or deliberate metagaming, or any combination of the three, I will kick you.
Superpowers- USA, Germany (3 Domestic orders, 2 International orders, 3 War Plans)
Great Powers- UK, Italy, USSR (2 Domestic orders, 1 International order, 2 War Plans)
Frontline Powers- National China, PRC (2 Domestic orders, 2 War Plans)
Minor Power- Most nations (1 domestic order, 1 weak International order, 1 War Plan)
Puppet State- See German/Italian puppets (1 domestic order, possesses military controlled by parent nation)
Semi-autonomous territory- See relevant section (1 domestic order, no military)
Rebel Groups- Communist rebel groups (1 campaign order)
Domestic orders: Can be used for anything within your nation. Can also be used to sign treaties.
International orders: Can be used to influence other nations, spy on other nations, destabilize other nations, or sign treaties.
War Plan: Only can be used while officially at war or if currently involved in a major military conflcit. Cannot be used for recruitment or intelligence gathering.
Campaign order: Like a war plan, but can also be used for recruitment and intelligence gathering. No organized state can have campaign orders. Can be used for many things, but resources are limited for groups possessing this order, so trying to do too many things at once is likely to backfire.
Nazi Germany and Forum Rules
Forum rules ban Nazi symbols and propaganda, and ban discussion of certain things the Nazis did, as well as plausibly realistic genocide. These rules obviously will apply to this game, and I expect all players to be aware of this. I do not want this game shut down and so I ask that players keep these rules in mind when ICing and sending orders. Due to this, only a player I trust to be responsible will receive Germany, the most likely nation to cause a violation of the rules.
Statistics
For this game, national statistics will be secret, known only to the player of the nation in question. Semi-autonomous regions have their stats shared with their master nation. Stats for puppet nations will not be automatically given to their master nation, but can be given if asked. I would greatly prefer if players sent their orders in the same conversation I sent them their stats in, this will greatly help my sanity when compiling orders.
IRC
1. Link to IRC
2. Choose a name, preferably one similar to your forum name
3. type /join #DoI_Main
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