• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

baboushreturns

First Lieutenant
55 Badges
Jan 3, 2013
247
26
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Cossacks
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Imperator: Rome
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Europa Universalis IV: Golden Century
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mare Nostrum
dnvE5AIHuw5nmrO3_Yz6DXa3KaXxnxYwYjdpr5ZfHDma5ZN0ZaxrPPPHHpwKsRcwW11EDQA8QVEkTWgSwZ6rbXYEUIZFtK_HwbxMgLIHkMdFA7mmUFWstjnKeNf0BDhXWnFwQh_l


Hello, my friends and welcome to Fallout Realism: The Great Bear. Set in New California in 2261 this game will take place twenty years before the events of Fallout New Vegas. I choose this time period because it is a time of great change for the New California Republic. A bit more than a decade after the death of President Tandi many of the restrained, wise and long-sighted policies she enacted are beginning to make way for a new more imperial style of politics. In other words, the Republic is in anarchy. Corporations and entrenched crime families have begun buying politicians and they've gained great success in rigging the system for themselves. Yet, the NCR is not only internally divided and corrupt but externally it faces more threats than ever before. Fresh off its war with the Brotherhood of Steel the Republic has fought tribes spread across the west from Baja to the Mojave and the Sierra Nevadas to a near standstill. Old threats, like the super mutants who once fought for the Master, are still at large in California and traditional enemies like the Enclave have not yet had their final say. As I said, it's sort of a war-torn hell-hole. But that's why I picked it.

The game will be played in the style of my former games. You will be asked to sign up as a character, they can be anyone ranging from the leader of a faction or political party to a nobody. I will then create some basic stats for your characters such as income and relative wealth and you will send me one to two orders when I ask for them (probably once a week). Then, I will pump out an update and we will repeat the process. Updates will generally cover six months but I reserve the right to alter that due to any in-game or real-life conditions that might force me to change it.

How to Send Orders

Every player besides those in the military and those with a cabinet-level position or higher will have one order. This order can cover anything and everything you want to do over the six-month turn. I expect you to send your order to me using the following format.

To: Baboushreturns
Subject: Tandi, President NCR, Shady Sands (the three things I have written at the top of your stats...write them in here)
1. Negotiate with the Bishop Family so we can annex New Reno.

Character Creation

Do not sign up in this thread, utilize the sign-up thread linked here and follow the instructions posted there.

How to Engage in politics

Every player with clout has an important role to play in the Republic's politics. Every turn the NCR Congress will vote on and pass bills that dictate how the Republic is run. The NCR Congress has to power to raise taxes, recruit troops, construct roads and bridges etc. (along the lines of the United States Congress).

Players with three clout or more as well as Congressmen have the power to propose legislation within the NCR Congress. Once legislation is proposed it can be debated (by those with 3 clout+ or Congressmen) and then ultimately all players will be allowed to vote on it using an in-thread ballot. Although all players can vote not all votes count equally of course so don't be surprised if the interests of a few overpower those of the many.

Explanation of the Statistics

Stats come down to a national, state and character level.

At the national level, the measures you see are supposed to show the overall well being of the country. Stats showing economic growth, for example, reflect how the overall country is doing. This does not apply to every stat though. The corruption and civil administration stats specifically are reflections of the federal bureaucracy. States have their own sets of bureaucrats who are doing their own thing.

State stats should be mostly self-explanatory.

Finally, character stats reflect several things about the individual. They show the individual's relative wealth. Their relative influence and the assets he or she might own. These stats are all important and all three might affect the others. The more money you have the more influential you may be and so on. This is important as the Republic becomes more oligarchical. Clout is essential when it comes to plotting and scheming as well as political influence. If you want a real say in the affairs of the nation then earn yourself some influence.

For military stats, there should be a measure reflecting experience and equipment this will come as a percentage.

When a President is elected he or she will have a popularity rating, reflecting his or her popularity. If you are President or attached to a certain President's administration you might want to keep this number in mind.


Other Important Information

Join me on mibbit, the channel is #Fallout_Realism activity on that channel is important especially if you want to play an important essential roll in the game.
 
Last edited:
u941CPZ.png

The New California Republic 2261

National Statistics

Overall population: 647,342 people

Growth Rate: Economy Balance: Expansion/Growth/Stagnation/Recession/Depression

Treasury Balance: Surplus/Minor Surplus/Balanced/Deficit/Bankrupt

Inflation: Low, Medium, High, Hyperinflation

Public Debt Balance: 0-25% of GDP, 25-50% of GDP, 50-75% of GDP, 75-100% of GDP


Corporate Tax Rate: None, Low, Medium, High

Income Tax Rate (On the top 25%): None, Low, Medium, High

Infrastructure: Pre-War, Developed, Under-Developed, Non-Existant

Low-Level Corruption: 13%

High-Level Corruption: Unknown

Civil Administration: Untrained, Trained, Professional

Standard of Living: Low, Medium, High, Pre-War

Economic Breakdown
18% Industry
64% Agriculture
13% Services
5% Government

Demographic Breakdown
52% Californian (civilized, settled, human)
21% ex-Tribal (directly descended from a tribe or born into one but settled)
14% Tribal (currently living in a tribe)
8% Ghoul
5% Super Mutant
State Statistics

Arroyo
Population: 55,720
Economic Growth: Booming/Growth/Stagnation/Recession/Depression
Infrastructure Level: Non-Existent, Underdeveloped, Developed, Pre-War
Low-Level Corruption: 4%
Standard of Living: Low, Medium, High, Pre-War


Klamath
Population: 24,903
Economic Growth: Booming/Growth/Stagnation/Recession/Depression
Infrastructure Level: Non-Existent, Underdeveloped, Developed, Pre-War
Low-Level Corruption: 1%
Standard of Living: Low, Medium, High, Pre-War


Redding
Population: 53,201
Economic Growth: Booming/Growth/Stagnation/Recession/Depression
Infrastructure Level: Non-Existent, Underdeveloped, Developed, Pre-War
Low-Level Corruption: 9%
Standard of Living: Low, Medium, High, Pre-War


Vault City
Population: 46,354
Economic Growth: Booming/Growth/Stagnation/Recession/Depression
Infrastructure Level: Non-Existent, Underdeveloped, Developed, Pre-War
Low-Level Corruption: 2%
Standard of Living: Low, Medium, High, Pre-War


New Reno
Population: 69,034
Economic Growth: Booming/Growth/Stagnation/Recession/Depression
Infrastructure Level: Non-Existent, Underdeveloped, Developed, Pre-War
Low-Level Corruption: 16%
Standard of Living: Low, Medium, High, Pre-War


Shi
Population: 43,178
Economic Growth: Booming/Growth/Stagnation/Recession/Depression
Infrastructure Level: Non-Existent, Underdeveloped, Developed, Pre-War
Low-Level Corruption: 4%
Standard of Living: Low, Medium, High, Pre-War


Shady Sands
Population: 80,992
Economic Growth: Booming/Growth/Stagnation/Recession/Depression
Infrastructure Level: Non-Existent, Underdeveloped, Developed, Pre-War
Low-Level Corruption: 1%
Standard of Living: Low, Medium, High, Pre-War


The Hub
Population: 106,938
Economic Growth: Booming/Growth/Stagnation/Recession/Depression
Infrastructure Level: Non-Existent, Underdeveloped, Developed, Pre-War
Low-Level Corruption: 6%
Standard of Living: Low, Medium, High, Pre-War


Maxson
Population: 22,670
Economic Growth: Booming/Growth/Stagnation/Recession/Depression
Infrastructure Level: Non-Existent, Underdeveloped, Developed, Pre-War
Low-Level Corruption: 34%
Standard of Living: Low, Medium, High, Pre-War


Angel’s Boneyard
Population: 68,294
Economic Growth: Booming/Growth/Stagnation/Recession/Depression
Infrastructure Level: Non-Existent, Underdeveloped, Developed, Pre-War
Low-Level Corruption: 36%
Standard of Living: Low, Medium, High, Pre-War


Dayglow
Population: 32,627 people
Economic Growth: Booming/Growth/Stagnation/Recession/Depression
Infrastructure Level: Non-Existent, Underdeveloped, Developed, Pre-War [Railroad Project until 2271]
Low-Level Corruption: 5%
Standard of Living: Low, Medium, High, Pre-War

*Around 55,000 NCR citizens are believed to be living in the NCR Territories, beyond the borders of the NCR or as internally displaced refugees of current conflicts.
The Government

President: Wendell Peterson: (Baboushreturns)

Vice President: (Vacant)

Secretary of State: Wesley Thorne (iisbroke)

Chief Prosecutor: (Vacant)

Secretary of the Treasury: John Michael Henderton

The Joint Chiefs of Staff: (5/5 NPC)

Congress: 22 Seats

Governors: 11 Governors

Supreme Court: (NPC)

Administration Approval Rating: 36%

The New California Republic Army

(4 Battalions Reinforce by 20 men Per Turn, Rangers Always Reinforce by 10)
Quality: 70%

The First Army Battalion
Commander: Aaron Kimball
Strength: 370 Soldiers
Location: Shady Sands, Shady Sands


The Second Army Battalion
Commander: None
Strength: 383 Soldiers
Location: Sac-Town, Great Valley Territory

The Third Army Battalion
Commander: Chief Elise
Strength: 350 Soldiers
Location: Klamath and Redding

The Fourth Army Battalion
Commander: Aaron Kimball
Strength: 351 Soldiers
Location: St. Louis Reservoir and Maxson, Maxson


The Fifth Army Battalion
Commander: Aaron Kimball
Strength: 315 Soldiers
Location: Route 395, Shady Sands and New Reno

The Sixth Army Battalion
Commander: Aaron Kimball
Strength: 301 Soldiers
Location: Fort Aradesh, Mojave Military Zone


The Seventh Army Battalion
Commander: Aaron Kimball
Strength: 307 Soldiers
Location: Silver Lake Outpost, Mojave Military Zone


The Eighth Army Battalion
Commander: Aaron Kimball
Strength: 305 Soldiers
Location: Lake Isabella, Bakersfield Territory

The Ninth Army Battalion
Commander: Aaron Kimball
Strength: 303 Soldiers
Location: Highway Outposts, Mojave Military Zone


The Tenth Army Battalion
Commander: Aaron Kimball
Strength: 315 Soldiers
Location: Route 395, New Reno and Shady Sands


The Eleventh Army Battalion
Commander: None
Strength: 365 Soldiers
Location: New Reno and Vault City

The Twelfth Army Battalion
Commander: Chief Elise
Strength: 280 Soldiers
Location: Redding


The Thirteenth Army Battalion
Commander: Chief Elise
Strength: 288 Soldiers
Location: Klamath and Arroyo

The Fourteenth Army Battalion
Commander: Aaron Kimball
Strength: 311 Soldiers
Location: Shady Sands

The Fifteenth Army Battalion
Commander: Aaron Kimball
Strength: 235 Soldiers
Location: Maxson

NCRA Heavy Troopers
Commander: Aaron Kimball
Strength 75 Heavy Troopers
Location: Maxson


Republic Operations Mountain Personnel
Commander: Aaron Kimball
Strength: 140 Soldiers
Location: Sierra Nevada Mountains, Shady Sands


The New California Republic Rangers

Commander: Chief Elise
Strength: 440 Rangers
Location: Spread out across the NCR

NCRA Logistics Corp
Commander: None
Strength: 500 Troopers, 50 trucks, 700 Brahmin


The New California Republic Air Force
Commander:
Strength: 200 men, 19 Vertibirds, 32 fixed wing aircraft,
Location: Airfields in Shi, the Hub, Shady Sands and New Arroyo

Other Armed Groups
The Shi Guard
Commander: Sun Tzu-Yan
Strength: 219 Guardsmen
Quality: 80%
Location: Shi-Town, Frisco

Golden Bay Company Merchant Marine
Commander: House Norton
Strength: 50 Guardsmen
Quality: 75%
Location: Shi-Town, Frisco

The Crimson Caravan Guard
Commander: Alexander Lee
Strength: 325 Guardsmen
Quality: 60%
Location: All over the NCR

Far Go Traders Caravan Guards
Commander: (Vacant)
Strength: 275 Guardsmen
Quality: 60%
Location: All over the NCR

Happy Trails Caravan Caravan Guards
Commander: (Vacant)
Strength: 75 Guardsmen
Quality: 60%
Location: All over the NCR

The Gun Runner Guards
Commander: Irvin Morrison
Strength: 100 Guardsmen
Quality: 75%
Location: Gun Runner Storefronts and Production Centers

The Bishop Family Enforcers
Commander: Mr. Bishop
Strength: 89 Enforcers
Quality: 70%
Location: New Reno, New Reno

The Wright Family Enforcers
Commander: Richard Joseph Wright
Strength: 46 Enforcers
Quality: 90%
Location: New Reno, New Reno

The Van Graff Family Enforcers
Commander: Gloria van Graff
Strength: 113 Enforcers
Quality: 75%
Location: Redding and New Reno

The Hubologists
Commander: AHS-12
Strength: 25 Guardsmen
Quality: 60%
Location: San Francisco, Frisco

Maxson State Militias
Commander: None
Strength 50 Militiamen
Quality: 55%

Location: Spread Across Maxson

Shady Sands Militia
Commander: Governor Janson
Strength: 300 Militiamen
Quality: 55%
Location: Shady Sands


Lee Family Guards
Commander: Alexander Lee
Strength: 35
Quality: 60%

Location: Various Lee Family Properties

Character Stats
*Below poverty (0+ dollars), poverty (250+ dollars), poor (500+ dollars), middle class (1500+ dollars), well off (5000+ dollars), rich (25,000+ dollars), enormous (100,000+ dollars)
All of the above is per turn


Wesley Thorne, Secretary of State, Shady Sands
Income: Well Off (5,000+ Dollars)
Clout: 4
Assets: None
Played By: @iisbroke

Chief Elise, Chief Ranger, Shady Sands
Income: Well Off (5,000+ Dollars)
Clout: 5
Assets: Command of the NCR Rangers
Played By: @King50000

Priam Mattis, General, Great Valley Territory
Income: Well Off (5,000+ Dollars)
Clout: 3
Assets: Command of the Second and Third Army Battalions
Played By: @Rovsea

Aaron Kimball, General, Mojave Military Zone
Income: Well Off (5,000+ Dollars)
Clout: 3
Assets: Commander of Southern Command
Played By: @Terraferma

Kennedy Carpenter
Income: Well Off (5,000+ Dollars)
Clout: 3
Assets: None
Played By: @jeeshadow

John Howard Broderick, Congressman, Klamath
Income: Rich (25,000+ Dollars)
Clout: 6
Assets: Broderick Inc.
Played By: @Cleeque

Tiaret van Graff, Matriarch of the Van Graff Family, Redding
Income: Rick (25,000+ Dollars)
Clout: 7
Assets: The Van Graff Family, Gold Monopoly in Redding, Prostitution Monopoly in Redding, Energy Weapons Production
Played By: @Maxwell500


Abraham Houston, Congressman, Redding
Income: Well Off (5,000+ Dollars)
Clout: 6
Assets: None
Played By: @NLSwievier

Harold, Governor, Vault City
Income: Well Off (5,000+ Dollars)
Clout: 4
Assets: None
Played By: @Lonelylurker

Frederick Hayson, Congressman, Vault City [IMPRISONED]
Income: Rick (25,000+ Dollars)
Clout: 3
Assets: None
Played By: @chopak

John Bishop, Patriarch of the Bishop Family, New Reno
Income: Rich (25,000+ Dollars)
Clout: 8
Assets: The Bishop Family
Played By: @XVG

Rand Wright, Patriarch of the Wright Family, New Reno
Income: Rich (25,000+ dollars)
Clout: 5
Assets: The Wright Family, Monopoly on alcohol production in the NCR
Played By: @MadMartigan

Sun Tzu-Yan, General of the Shi Guard, Frisco
Income: Well Off (5,000+ Dollars)
Clout: 4
Assets: Command of the Shi Guard
Played By: @Mikkel Glahder

Joshua Norton, Patriarch of the Norton Family, Frisco
Income: Rich (25,000+ dollars)
Clout: 5
Assets: Golden Bay Company
Played By: @etranger01

Lars Frederick Jansen, Governor of Shady Sands, Shady Sands
Income: Well Off (5,000+ dollars)
Clout: 3
Assets: Brahmin Ranch, Radio Sunshine
Played By: @Door to Darknes


Jeremias "Teddy" Smith, Brahmin Baron, Shady Sands
Income: Rich (25,000+ Dollars)
Clout: 3
Assets: Smith Ranch
Played By: @alexander23


Parker Thomas, Captain NCRAF, Shady Sands
Income: Middle Class (1,500+ Dollars)
Clout: 0
Assets: None
Played By: @F72Voyager

John Mortimer Stanley, President of the Stockmen's Association, The Hub
Income: Rich (25,000+ Dollars)
Clout: 1
Assets: Stanley Ranch
Played By: @Luftwafer

Alexander Lee, CEO of Crimson Caravans, The Hub
Income: Rich (25,000 dollars+)
Clout: 9
Assets: Crimson Caravans, Crimson Checking Exchange
Played By: @Sneakyflaps

Harold Smythe, President of the Republican Farmer's Committee, The Hub
Income: Rich (25,000+ Dollars)
Clout: 5
Assets: Smythe Family Farms, Bakersfield Farms
Played By: @Korona

Sabine Ra, Mercenary, Maxson
Income: Middle Class (1,500+ Dollars)
Clout: 1
Assets: Suey Copper Mine
Played By: @Fire and Ash

Irvin Morrison, CEO of the Gun Runners, The Boneyard
Income: Rich (25,000+ Dollars)
Clout: 7
Assets: The Gun Runners, Branches in the Boneyard, Maxson, and Dayglow, Shady Sands Lobbyists, Shady Sands Factory and HQ in 3 turns
Played By: @Corman50

Alex Reville, Follower of the Apocalypse, The Boneyard
Income: Poverty (250+ Dollars)
Clout: 2
Assets: None
Played By: @mcclay

Jamison Turner, Governor of Dayglow, Dayglow
Income: Well Off (5,000+ Dollars)
Clout: 6
Assets: Scrap Business, Society of Saint Didacus
Played By: @Arrowfiend

Alan Grant, X, X
Clout: 2
Assets: X
Played By: @DutchGuy

John Fukuzawa, President CEO and Founder of Fukuzawa's Oriental Grub, The Boneyard
Assets: Fukuzawa's Oriental Grub
Killed by Boneyard Gangsters
Played By: @Shebedaone

 
Last edited:
fallout_new_vegas_thumb800.jpg

Lore
Lore of the New California Republic

The States

Capital: New Arroyo

Lore: Arroyo was brought into the Republic in February 2252. Named for the old village of Arroyo that was once home to the Vault Dweller and the Chosen One. The state of Arroyo has gained renown as the breadbasket of the Republic and is home to one of its greatest cities at New Arroyo. With a GECK at its foundation, New Arroyo is one of the newest cities in the Republic and rivals Vault City in terms of standard of living and life expectancy. The state is home to a myriad of interests but is mostly populated by former tribes who settled down and began living according to more ‘civilized’ southern customs. Politically the state is dominated by the interests of small farmers and local traders who conduct a brisk business with the tribes north of the border.


Capital: Klamath

Lore: Incorporated into the New California Republic in 2254, Klamath is the northernmost state in the Republic and one of its least well settled. Klamath’s population is almost evenly split between ‘civilized’ tribal communities and traditional settlements which dot the old Route 97 and arch along the Klamath River. Economically the state relies heavily on the trapping and agricultural industries which produces enough food (when taken together with the other northern states) to keep much of the Republic fed. Klamath is also renowned for its natural beauty and many members of the elite in southern California retain vacation homes there. Yet for all its beauty the winters there are rough and long.


Capital: Redding

Lore: Centered on the small town of Redding and its pre-war gold mine, the town and the area around it have long played an integral part in the politics of northern California. Before the Brotherhood-NCR War Redding was the place most of California’s gold reserves came from. However, in the aftermath of the Brotherhood raid on the Boneyard Reserve the state’s economy has suffered with the federal government unsure about dropping the gold standard. Yet, gold is not the State’s only industry. Redding also boasts important farmlands which help keep much of southern California fed along with a booming energy weapon industry captained by the Van Graff family. It also occupies a strategic location on the roads going north and is an essential stopping point for caravans traveling the Long I-5. Politically Redding is a deeply polarized state. On one side there are the small farmers who maintain a powerful voice in their local government, similar to Redding’s northern neighbors. However, the Van Graffs also call Redding home and have been using hard and soft power to dominate the state. Through threats, bribery and sometimes murder the family has earned itself a reputation for its ferocity. They are rumored to maintain important trade links to the slavers of the Den and, have exerted a strong influence on the drug trade extending their power as far as, New Reno.


Capital: Vault City

Lore: The Vault City Council voted to join the Republic on March 3rd, 2247 three years after New Reno chose the same route. Vault City is by far the richest settlement in California. The state is relatively industrialized and is home to a large pharmaceutical industry which produces nearly all of the medicine used in California. The state is also home to the town of Gecko which is known for its working nuclear power plant. Politically the state is divided, many members of the old Vault elite still remember the days of independence fondly and, resent the toll NCR taxes have taken on them. Meanwhile, the youth is generally more accepting of the republic and many have been heavily influenced by the values Tandi extolled during her presidency. Despite this, tensions between Vault City and Gecko remain high as years of racial tensions and bigotry has led to simmering resentment on both sides. This mistrust has harmed the state and contributed to its inability to incorporate the economically significant town of Modoc.


Capital: New Reno

Lore: New Reno petitioned to join the Republic in 2244, inaugurating the beginning of a new era for the chaotic city. The second largest metropolis in California, New Reno was built on its reputation as the capital of vice. The city’s casinos and brothels have long powered its economy and disputes between rival families over these businesses has been the focal point for politics in the city. Currently, two families vie for control of New Reno. The most prominent of these families are the Bishops who have dominated the state for almost two decades. The Bishops are renowned for their negotiations to peacefully integrate New Reno into the NCR and for getting a few laws through Congress which legalized gambling and prostitution. They are also well known for their monopolies on gambling and prostitution within New Reno. Yet, their influence has begun to wane in recent years as their main rival for dominance, the Wright Family has grown stronger. The Wrights are renowned in Reno for their strict moral code and around California, they are recognized for their near monopoly on alcohol production in the north. Yet, there is a new power on the rise within the city as well. The Van Graff family, are not natives to New Reno but have been making a name for themselves due to the disciplined ferocity and violence that characterizes their business transactions.


Capital: San Francisco

Lore: In 2257 Frisco was incorporated as a state into the New California Republic following a deal known as the Golden Gate Accords. Unique from all other NCR territories and states Frisco enjoys near-total autonomy within the Republic. In the half-decade, since they joined the NCR the state has boomed. The Shi and the city’s native population have found new markets for their goods across California. Technology has always been in high demand and San Francisco has become a hub for the tech-industry since it was incorporated. However, this has also brought the city new rivals as the Shi and the Van Graffs battle for control of the energy weapons trade. There are also many threats to this new found prosperity. The roads from Shi Town to Sac-Town and beyond are under constant threat from super mutants, raider tribes and the wildlife which always threaten to cut off the small state. This as well has led San Francisco to become the nucleus for a small merchant marine which helps the city maintain its trade contacts when the roads are too dangerous to traverse.


Capital: Shady Sands (also capital of the Republic)

Lore: Shady Sands is among the richest and most well-populated areas of the Republic. One of the found five states, Shady Sands also possesses the nation’s capital which boasts a population of some 29,000 making it the third largest city in the NCR. External peace and relative political stability has allowed the state to prosper over the last century, a has led trade to a trade boom across southern California. Shady Sands is as renowned for its large brahmin herds as it as the capital and, much of the nation’s meat and clothing is produced in the state. Yet, the state still faces its share of problems, many of the indigenous tribes in the mountains north of the capital have refused to be peacefully pacified and skirmishes are common. Furthermore, the economic gains of the past century have not been equitably distributed and there has been a growing push from powerful farmers and herders to end laws that protect smaller landowners. Sometimes this movement has been less than legal and several land disputes have ended in a shoot-out.


Capital: The Hub

Lore: The economic capital of the Republic, the Hub boasts the NCR’s largest city which it is named after. Founded in 2093 around a filthy oasis the Hub has since grown a few hundredfold. One of the founding states of the republic the Hub now boasts a population of some 38,000 citizens, the city serves as the heart of Californian industry and trade. Outfits like Crimson Caravans and Far Go Traders have long had their headquarters there. The city is also well known for its water merchants who maintain a monopoly on the city’s water supply and have long used it to gain political power. Furthermore, many of the Republic’s consumer goods are produced within the city and on its outskirts. The Hub has long rivaled Shady Sands as a potential center of political power and, many of Tandi’s reforms were aimed directly at curbing the power of the city and the merchant oligarchs.


Capital: Maxson

Lore: Ironically named after the founder of the Brotherhood of Steel, Maxson was one of the five founding states of the Republic. With its capital in the small town of Maxson, most of its population relies on brahmin herding and prospecting to scrape out a living in the wastes. In recent years this system has been upended as the Brotherhood-NCR war has torn the state apart. Now many of its residents have fled and the State has found itself pockmarked from end to end with fresh battlefields. Of the original five states, Maxson had the smallest population and was among the poorest. Yet, it also was the safest enjoying the protection of the Brotherhood of Steel. With the Western Brotherhood all but dead this may change as hungry tribals and super mutant warbands move in from Great Valley in search of loot.


Capital: New Adytum

Lore: Formerly known as Los Angeles the Boneyard is a name used for the communities that sprung up in the city’s ruins around 2100. Home to the Followers of the Apocalypse, the Gun Runners, the Republic Reserve and the NCR’s first medical University the Boneyard serves as an essential hub for heavy industry, education, and business. As one of the five founding states of the Republic, the Boneyard has greatly benefitted from the economic boom associated with incorporation. In the past fifty years, many parts of the city have been restored or rebuilt. However, the state still faces problems. Organized crime continues to plague much of the Boneyard and the problem has only worsened in recent years as the New Reno crime lords become involved. This has turned parts of the NCR’s third largest city into a war zone and the Boneyard is as renowned for its violence as it is for its schools.


Capital: Dayglow

Lore: One of the oldest towns in the wastes, Dayglow was once a normal settlement, inhabited by scavengers and natives of the once great city called San Diego. It was a prosperous town yet when a plague swept through the city in 2144, Dayglow was left abandoned. In the years since thousands of ghouls and a few dozen super mutants have moved into the city and the surrounding area. They have made a profitable business out of contracting for larger scavenging companies in New Adytum and the Hub. The southernmost state in the Republic Dayglow was also among the five founding states. The economy largely depends on scavenging, brahmin and trade. Because of its geography Dayglow has also served as the final staging point for settlers and caravans headed south into Baja. With more and more settlers moving south in the search for better land to farm and ranch on, Dayglow will continue to be an important transport hub and the largest enclave for ghouls in the West.


The Territories

The Tribal Territory south of Arroyo and east of Redding is considered a wild place by many southerners. In one of the last acts of her Presidency, Tandi formed a tribal reservation Redding and Arroyo in order to solve several regional land disputes and to prevent conflicts with the friendly tribes in the area. In exchange for this concession, the tribes that were native to the area and who were uninterested in integration into ‘civilized society’ swore loyalty to Tandi and the NCR. As a result, peace has reigned in the region ever since. The territories leading tribes, known as the Dust Eaters and the Black Stones pay thousands of dollars in tribute each year to the NCR treasury. They also send several dozen recruits to the NCRA every year and many become leading scouts and trappers during their time in the service. Several have even risen high enough to earn the title ranger.


The Great Valley or Central Valley Territory as some refer to it, is home to the bones of old California. The ruins of dozens of ancient cities from Yuba to Fresno lie silent where they once stood. During the great war, the Central Valley saw a kind of destruction one can’t possibly comprehend and prays never to experience. In the years since then, the wrecks of those ancient cities were first re-populated by tribes of mutated cannibals. Then came the Master and after his fall the Valley became a Hub for super mutants with no place else to go. With the rise of the NCR, the Central Valley has once against become an important hub for trade because of its geography. Administered from Sac-Town the Republic maintains two combat battalions in the territory to protect the vital trade routes along I-5 and I-80 as well as the small reservoir at San Luis. Yet, even these forces aren’t enough and when a local tribe or a super mutant warband get especially bold control over the highways can be hard to maintain.


The Mariposa Exclusion Zone is the civilized name given to the fiefdom of the super mutant warlord Melchior. In the years after the Enclave’s excavations at Mariposa, the site was largely abandoned. It was only ten years later that the NCR learned a super mutant had taken over at Mariposa. Upon their discovery, the politicians in Shady Sands flew into a panic. With Mariposa so close to the 395 Melchior could have severed the lifeline of the Republic if he had wanted. Yet, weeks and then months passed and nothing happened. It became apparent then that, Melchior was willing to coexist with the Republic if they both were willing to ignore the other. While this unofficial policy has been criticized by many bigoted congressmen and state governors over the years it has kept the peace. Today the Exclusion Zone continues to be thoroughly monitored by the Rangers yet, it is considered a garrison posting almost since nothing ever happens there.


Originally the home of Necropolis an all ghoul city founded on the ruins of Bakersfield, the territory has since been thoroughly depopulated. In 2162 the mass migration began and since then the settlement never recovered. Too irradiated for humans to settle and with too few ghouls around to make proper use of the city Necropolis sits silent and derelict. That does not mean the territory is void of life, however. Various ranchers, farmers, and traders have set up shop in the less irradiated parts of the territory. Drawing water from Lake Isabella these adventurous spirits have managed to carve out a decent life for themselves. Despite their successes, however, there are still many problems. Raiders and slavers originating from the tribes holed up north in the Sierra Nevadas continue sporadic attacks against the settlements and skirmishing is common. Furthermore, the devastation wrought in Maxon has left many refugees with no other choice but to establish themselves in refugee camps along the I-5 in Necropolis. Many of these refugee camps are severely under-funded and conditions in them are very poor. The government estimates that as many as 10,000 Maxon refugees now are living in Bakersfield.


That's classified.
External Factions

With the Brotherhood in Central California facing extinction, the remains of the once proud organization have been forced to relocate. In bunkers from Oregon to Nevada, the decimated order is trying to rebuild. However, it still faces the traditional limitations that the Brotherhood’s ideology has imposed on it. For now many of the remaining Chapters have gone into hiding, only sending out Paladins and Knights when absolutely necessary. In the last six months encounters between the Brotherhood and the NCR have been rare yet, whenever there is contact between the two groups it often ends violently.


Remaining [REDACTED] personnel in California either fled west and went into hiding, or fully integrate into the NCR by shedding their identity; those found out from time to time were arrested and tried for war crimes. Some were able to reach Nevada, where the NCR's more tenuous presence gave them the opportunity to quietly blend into large towns. However, there are rumors that several [REDACTED] bunkers remain active in the San Bernadino mountains and there have been sporadic sightings of [REDACTED] [REDACTED] and soldiers in the years since [REDACTED].


Following the death of the Master in 2162 the once unchallengeable, super-mutant army he had led fell apart. Some of his followers attempted to adapt to this change and left Mariposa, settling down human communities or in small towns of their own. However, this life was not for every super-mutant and hundreds rallied behind charismatic warlords who continued to fight on in the name of the Master. From the Great Valley Territory to the Mojave scattered warbands of super-mutants still roam, reaping havoc on unsuspecting caravans and travelers alike. This has greatly contributed to the anti-mutant bias which has been so prevalent in the NCR. These warbands are most prevalent in the Great Valley Territory which is only nominally under Republican control. Super-Mutants can also be found as far east as the Mojave and several independent groups dot the Sierra Nevadas.


Meanwhile, human followers of the Master, known as the Children of the Apocalypse have mostly gone away with time. However, in the Den a small community of them still persists, rallying around one of their few remaining churches in the wasteland. This church has become a center for anti-NCR resistance in the community.


The largest remaining threat to the Republic is the various tribes and gangs that dot California from the Den to Dayglow. For years these groups existed in a vacuum, largely isolated from the outside world and the dangers in it. However, with the fall of Unity and then the Enclave the NCR has been able to spread its reach north and east into lands that had rarely seen a “civilized” presence since the bombs dropped.

While many tribes have successfully integrated into the NCR, these groups still constitute the largest native-born resistance to Republican expansion as a whole. Particularly strong in the San Bernardino Mountains and in the Sierra Nevada’s these tribes have proved a consistent problem for the Republic, raiding lucrative supply routes and destroying the homes of encroaching settlers. They have grown increasingly bold with certain raiders going so far as to attack Route 395 which serves as the Backbone of the Republic.

Many of these groups are also rather entrenched in Death Valley and the Mojave and it was at their hands that 38 NCR civilians were slaughtered in 2253. Attempts to expand NCR control east along I-40 and I-15 have been met with ambushes and harassment, which has discouraged the three battalions stationed there from moving far from their forts around the Hub. Lately, there has been evidence that these tribes are organizing into one grand army. Should this prove to be true it could make efforts to tame the Mojave much harder.


Originating from Vault 15 alongside the settlers of Shady Sands, the Great Khans, Vipers, and Jackals have long held a reputation as the most ferocious raider tribes in southern California. They were among the Republic’s first and most effective enemies and have never wavered in their opposition to the Bear. In later years however their luck has turned sour, with the defeat of Unity then the Enclave and finally, the Brotherhood of Steel the Republic has been able to turn far more of her attention to eradicating these tribes then she had before.

For example, the once unchallengeable Great Khans have been sent reeling from the death of their leader, Darion in 2241. Since then they have lacked a central leadership and isolated warbands have been left to roam across the wastes. While the sight of a Khan still strikes fear into the heart of any rational man they are no longer the fighting force they once were. There have been stirrings of an exodus, however, and perhaps soon California might be free of the Khans once and for all.

Similarly, the Vipers are all but extinct in New California proper. Yet, in search of a new homeland and new prey, these raiders have migrated east. Some heading into northern Nevada while other groups have made for the Mojave. While the Vipers lack any unified leadership they still pose a significant threat to travelers and merchants heading down the I-15 and are one of the significant Tribes leading the opposition to NCR expansion in the region.

Finally, the Jackals remain, pushed out of California proper in the 2100’s by a savage onslaught for the Great Khans their hatred of that tribe has yet to cease. With many of their members swallowed up by larger and stronger groups in the years that followed the Jackals seem to be on their deathbeds. However, they should not be underestimated, from bases in the Mojave and, as far East as Bullhead City isolated groups of Jackals still haunt the Wasteland in search of prey. Having never turned away from their cannibalistic ways the Jackals still haunt the popular imagination with tales of their savagery.

Internal Factions

 
Last edited:


The Currency Crisis and the War

What started as a small skirmish at a checkpoint outside Lost Hills in 2256 culminated in an all-out war consuming all of southern California. The Brotherhood of Steel, once an unchallengeable monolith of technology, experience, and discipline was nearly demolished in less than a decade by a Republic half her age. In the first four years of the war, the Brotherhood lost six bunkers to New Californian numbers. This pressure broke the back of the once mighty organization and its remaining disciples went into hiding. Yet, the Brotherhood did not go down without a fight.

In July 2260, the Order made a desperate move, they sent a small strike team of eight paladins with orders to attack and cripple the NCR Federal Reserve in the Boneyard. The team met unexpected success and demolished the building in a glorious moment. Four mini nukes went off simultaneously and the damage was done. The value of the dollar dropped like a stone and overnight greenbacks were worth less than the paper they were printed on.

As the summer went on the situation only worsened. Prices skyrocketed across the Republic but especially in the south where the trading houses were sent reeling in shock. Things got so bad in places that people resorted to bartering, a practice that had been unseen since the New California Republic was established. As summer turned to fall Congress only bickered and the situation worsened.

Many people could not understand why the Congress and President Peterson were failing to come up with a solution yet, the reasoning was simple. Many Congressmen were unsure if they even wanted the dollar back. To many small farmers across the nation, the gold-backed dollar represented oppression. The dollar ensured that food prices remained low which in turn drove many farmers to the brink of poverty. Increased competition in recent years from Agri-Barons and the irregularities of post-apocalyptic weather contributed to this feeling of discontent. As a result, many northern Congressmen and their allies from across the Republic abstained from voting on any measures to save the currency. They demanded guarantees to devalue it instead, which led to gridlock in Shady Sands.


Meanwhile, in the Hub, the Water Merchants seized on the collapse of the dollar with unanticipated excitement. They immediately began negotiations with Far-Go Caravans to reintroduce the long-extinct bottlecap into California. Backed by water the bottle cap would be a currency they could control.

As January 2261 dawns, the Republic stands at a crossroads. She must decide, can the dollar be saved? Should it?


Welcome to Fallout Realism: The Great Bear let's get this thing kicked off. Here is your first crisis. Players need to decide how to deal with the currency issue. Everyone is hurting, but the rich are far worse than others. People are scared....good luck!

Some notes for debate etc. writing letters to your congressmen is important in order to swing their votes. If you have over 3 clout then you have a proxy in Congress who can propose legislation for you. Some of you might be sharing a proxy though in the case of the Shi etc. So talk to me if you are confused and I'll try to sort things out. Congressmen are the only ones who can give speeches in congress though but the rest of you can publish editorials and public letters letting everyone know what you think about this topic. IC is good so far so keep it up. Have fun.
 
Last edited:
The sound of milk pouring into the glass could be heard in between the knives and forks, busy at work as Ben poured for the family until his father signaled a decline, making Ben put down the pitcher as he sat back down in his chair. Breakfast was one of the few meals the family always shared together, or at least what was left of the family at the family estate. Victor had lived with his mother for years, the two brothers often only seeing him at the Sunday dinners whereas Alexander tried to see him at least once a day for lunch or dinner. Alice had likewise recently moved away to that of her mothers. She no longer felt the same fondness of her childhood home with her father, especially as both her father and brothers where often busy or simply away. Much to her father’s sadness, she simply preferred spending time with her little brother and mother, her mother who often spent days at home and as such where at least slightly more entertaining than her father’s staff.

Ben was the first to speak “Bad stomach?” as his father simply chuckled and nodded, instead Alexander would pour himself water as he briefly looked over at Ben. At least his son no longer had the worried look which he always wore back when Alexander’s stomach had started going bad.

“I’ll be fine.” Alexander just said with a reassuring smile, it was an annoyance, but little more. It just meant that he could longer stomach milk the same way which he had been used to when he was younger. The true annoyance in this was more that he could no longer enjoy his omelet breakfast. The very same omelet which James currently sat enjoying, making his father curse his stomach aches.

Ben was busy dipping his cornbread in honey; his breakfast had always been more Spartan than the other two, even if it was considered lavish by others. “Any news from Congress?” Ben asked as he looked towards Alexander who shook his head in response, “We can’t keep going like this.”

“They are politicians, what do you expect.” James added in, taking a large slurp from his glass as he returned to his omelet, “We should be considered fortunate that they even dedicate time to it.”

“Lucky? With the currency in free fall, the economy grinding to a halt and more over the last half a year with more becoming unemployed, yes we are so fortunate they are taking their time.” Ben rolled his eyes, eating a bit of cold cuts as he sighed.

“Relax, it was a joke.” James commented only to have their father comment before either could continue.

“A poor one.” Alexander sipped away at his water, looking at his breakfast for a moment trying to decide if he should just wait for lunch, before taking up a small cornbread and ripping off a piece “Ben is right, the crisis is only becoming worse.” Alexander leaned back in his chair, letting the bread fall back on his plate as he rubbed his chin, lost in thoughts as both boys continued their breakfast. “Which is why I am sending you to Shady Sands.”

“Huh?” James uttered in between his bites as he looked at his father who was staring directly into his eyes. “Me?” to which his father could only give a nod, ”wouldn’t Ben make a better fit? Besides, I have several meetings coming up.”

“Ben can meet with our suppliers on your behalf, I want you near Congress, I want you to ensure that their full attention remains on the fragile nature of the currency. As for your new bird, she can wait.” James could only sigh quietly and nod as his father spoke, finishing his omelet as the old patriarch let him take his time, before sending him off to packing. “I want you to arrange a meeting with Finch a few weeks from now.” Alexander ordered, slowly turning to his second son who in turn leaned back in his chair with an intrigued glare towards his elder.

“The Water Merchant?” Ben asked, as his fathered nodded with a smile on his lips. “Interesting.”

“They are suffering as much as we are, perhaps even more so as they would argue their resources are more finite than ours.” Alexander chuckled with a small shrug of the shoulder, nodding his head a few times as he went over his thoughts “They will be eager to finally put an end to this currency instability which we are all facing, it’s in everyone’s interests. But anyway, what of your project, how is it coming along?”

“Slowly.” Ben had a warm smile the moment his father mentioned his project, both from his father taking an interest but also for having something of his own that he could leave his mark on. “But it is progressing; we have begun looking into different kinds of papers we can use, and mathematic codes to avoid fraud. But both are taking a great deal of time, but it is shaping up to be quite impressive, I can’t tell you how much I look forward to it being in a presentable state for you and the board.”

“Perhaps I can get a preview?” Alexander asked with great curiosity as only a father could in his sons project.

“Perhaps.” Benjamin said with a slight chuckle, “But even then, it needs more work.”

“Then you better hurry, my curiosity is starting to get the better of me.”
 
"B-but sir, I h-had to f-feed my family!"

The farmer looked pathetic, crumpled at the bottom of the tiled floor of the prison cell where he was being held. His worn leather clothes were in tatters, his petty face beaten into a pulp. Harold wouldn't normally mind the fact that a farmer was bleeding over his floor, he'd just have it cleaned up after he was disposed of, but the fact that this particular farmer had bled over his leather loafers, artifacts that were almost pre-war in their quality, made him mad. He had the farmer's fingers broken, and his family captured and beaten for that transgression. Now? Now the impudent wretch insisted that he had no other choice but to farm on land owned by the Farming Association of Reliable Men (FARM), Harold's Hub-based farming conglomerate. His reason was that he had to feed his family. Pah, any man could feed his family, only animals couldn't. Motioning with one hand for the farmer to be picked up, his broken body was lifted up by two beefy guards, and his head was held on the same field as Harold's.


"That doesn't change the fact that you farmed my land, now does it?" Harold drawled out in his rancher accent ((think Texas)).

"M-my kids w-were s-starving!" The farmer shrieked.

"Well, maybe we could've worked out a deal. I would've helped supply you if you let me purchase your land. Instead, we had to go through this whole process, now look where we are." Harold tisked, and walked around to the door of the dimly lit room where the farmer was being held. Opening the door, and letting light flood in, he had the farmer hauled out and thrown onto the dirt outside. Shakily, the farmer was lifted up and given a knife, one no larger than a human's forearm. As the farmer looked up, he saw a vast plain, empty. It was the Mojave Desert, in all it's beautiful glory.

"Your family is on the other side of this desert." Harold patted him on the back. "Now run, you have a 1 hour head start."

"A h-head start o-on w-what?"

"Them." Harold motions with his hand to a wrought iron cage, with two angry Super Mutants in it. They were rattling the cage, their eyes full of bloodlust and anger. "Good luck."

TWO DAYS LATER

Donald, the family enforcer, pulled the hammer back on his revolved and shot the Super Mutant dead in the eye. The body stopped twitching. Looking over, he saw the partially consumed body of the farmer, his face still showing pure terror. "I liked these two mutants, they actually followed the target this time. That never happens."

Harold gave a wry smile. "We should count our blessings Donald. But, we should probably invest in other opportunities to hunt these scum down. A vertibird, perhaps?" He gave a hearty chuckle at the thought of him owning such a vehicle. "Sell his family to the slavers, and burn the bodies. I never feel safe out here, too far from civilization."
 
General Priam Matts gently set down his carton of Barhmin Milk, looking over his typical morning spread. It wasn't as fancy as a politician's breakfast, certainly, but definitely a cut above the typical soldier's. He had milk, of course, as well as a bit of cooked Brahmin, decent bread, and even a small amount of cheese. Quite a bit compared to a hard biscuit, water, and small brahmin allotment that the newer recruits got in large, prepackaged quantities. Priam was lucky, he supposed, in that he was sitting on a major trade route, and the army could purchase its supplies more or less directly from the source. Unlike, the battalions in the Mojave, his men shouldn't face any shortages.

They shouldn't, that is, if the government could give its currency enough value that spending would mean anything. Hard to buy food, ammunition, clothing, and other necessary supplies when the people you want to buy from would rather spit on your money than take it. Luckily, such matters weren't really Priam's problem, and somebody else had to deal with them.

Content in the knowledge that he had other matters to deal with, Priam turned his gaze and his mind to the map set up on his main desk. A bit of a cliche, he admitted, the General's quarters with the big, spread out map, but the General had always been a man who preferred visual aids. Priam was finding that having the largest patrol area to cover of any General was, in fact, more of a hindrance than a help. The Great Valley Territory was, aside from the relatively flat central route, the perfect ambush location. Aside from Sac-Town, there was no major refuge for caravans. Sure, there was the occasional military outpost were patrols were quartered, but those weren't outfitted with the intent of housing civilians, and so they weren't really properly supplied for civilian use. As such, his patrols should be actively searching out bandits, raiders, tribals, supermutants, and other baddies intent on preying on the hapless caravans. However, Priam's orders were not to be proactive. No, the NCRA didn't need to become embroiled in the GVT, or so his superiors argued. General Matts's orders were to maintain a holding pattern, patrolling the major routes, but not doing much else. Never mind that his men were visible from miles away, and the raiders largely avoided them to prey on isolated, weaker caravans.

Sighing, Priam called for his second in command, and oldest friend, "Luke, get in here!"

Luke Piers was a Colonel in the NCRA, in command of an entire Battalion, and the second ranking officer in the Great Valley Territory. As the man entered and saluted, Priam gestured dismissively, spitting out an "At ease."

Priam hastened to add, "And speak frankly, by all means," as he saw the beginnings of a sir on his old friend's tongue. He knew that some of the NCRA's officers relied heavily on professionalism and the formality of their office, and Colonel Piers was one of them.

Piers allowed his stiff posture to relax minutely, "Very well, Priam. What was it you wanted to talk about this morning? The geopolitical state of the Republic and its comparative position to pre-republican semi-political entities?"

Priam rolled his eyes at the joke. They both knew that, between the two of them Piers was very much an intellectual, and his family had been wealthy enough to give him private tutoring. In comparison, Matts found that he had very little time or brain power to devote to rambling scholars. He much preferred dealing with his living, breathing men to diving nose deep into a book. Besides, he had Luke for those kinds of things.

The General decided to share his primary concern, "I'm really concerned that we haven't been given ready leave to pursue more active measures against the tribals and raiders in our Territory. I know that our orders are to keep patrolling, but I'm really considering something a bit more... proactive."

Colonel Piers tilted his head, considering, "To be fair, our orders don't exactly prohibit us from stepping up patrols and ranging them out farther, if you really want."

"That's true, but we both know that there's the implication that to do so would go against the grain, so to speak."

Piers nodded, this was true, "Yes, Priam, but I think that if we hit a big enough success, manage to take down some tribals or supermutants, we'll be excused for going off script a bit. The politicians and big shots up at Shady Sands have enough to worry about, they're not going to complain if we relieve the burden over here, prior orders or not."

Matts sighed, but in relief rather than exasperation, "That sounds right. You know I have no head for this kind of thing. It's still a bit of a gamble, but I think that if we plan accordingly, we can make things work. I'm tired of sitting here and listening to reports of caravans being lost and farmers being burned out. This Territory is hard enough by itself without those scum making things worse. Thank you for your insight, Luke, dismissed."

The Colonel gave a sharp salute, crisp at attention, then left the General's quarters to see to his own duties. He had a feeling that new orders would be coming down soon. For his part, Priam turned new eyes on his map. Slowly, his gaze crawled down the length of I-5, catching briefly on the San Luis Reservoir. He considered each of his outpost's positions carefully. Carefully, notations were made and plans were laid. Hopefully, this time next month, the raiders would start to feel a little of their own medicine.
 
Getting off the verti-bird that served as the President's personal vehicle, Parker made a beeline for the small office off the hangar and the slightly dingy but functional coffeemaker within. After a week-long publicity tour across the Republic culminating in an eight hour trip through the night back to Shady Sands, even the worst cup of coffee was very welcome. And this was far from the worst that Parker had tasted. As he was enjoying his well-deserved cup o' joe, his co-pilot, 1st Lieutenant David Ashton, entered the office behind him and mimicked Parker in his search for coffee.

David leaned against a wall as he sipped his coffee and glanced at Parker. "Some trip, huh?"

Parker grunted in agreement. "Some trip. Couldn't wait to get back to ground."

David barked a laugh, "You? Can't believe it. You might as well be a bird, the time you spend in the air."

"True enough, I suppose." Parker shrugged, "Still, that last bit was a pain. You think the ol' fella's getting nervous, Dave?"

"I would assume so. 'Official' money ain't worth shit. Approval's at a fair bit lower than usual. Seems to me as if the Republic's looking for some new blood." David paused and looked pointedly at Parker.

Parker noticed and sighed, "No. I'm not going to run for President, LT."

"Not President, Cap. Governor, or Congress. Low-level, foot-in-the-door stuff. Basic shit. You're a war hero, that gets you halfway there already. Plus, this'd be a great way to get one up on the brass that stuck you here," noticing that Parker was still reluctant, David backed off and muttered, "Well, I'd vote for you," he raised his voice again, "And I know plenty of others who'd vote for you, too."

Parker set his mug of coffee down and headed towards the door. He opened it, but before leaving he looked back at David, "I'll think about it, all right?"
 
"I heard about a man one day who wasted not his time away,
He prayed to god every morning noon and night"

As the congregation sang the hymn, the parishioners in the front were bathed in a heavenly aura by the neon glow of the pulsing, arrow-pierced heart that watched over the Drunk Cupid Chapel. There was old Uncle Val standing closest to the aisle, leaning against Aunt Janie's wheelchair in lieu of his cane. Then there were the boys - Elliot and Eli watching little Troy and Joey. In the center, singing praises with the most booming voice was Ricky Joe himself, with his wife Ginny beside him. On the other side of her were the girls, Mary and Liz, who were starting to attract suitors themselves. On the end of the pew was Aunt Mary, quiet as usual. Uncle Sonny was attending to family business elsewhere leaving her to go to church alone, which was just as well. Cousin Cotton kept his distance, standing in front of his seat on on the second bench behind Val and Janie. Aunt Mary had never forgiven Uncle Sonny for the moment of weakness that had led to Cotton's birth from the belly of another woman.

"He cared not for the king's decree but trusted god who set him free,
Old Daniel prayed every morning, noon and night"

Filling out the second row was Bobby Lee and his family, the rest of Ricky Joe's boys were working, a necessity that made Ricky Joe grimace during what would otherwise be a joyous experience.

What a wicked world we live in, that Godly men must work on the Sabbath. But the sinners never sleep, so we must keep watchful.

Of course his oldest girl, Nancy, and her young'uns were in Shady Sands with husband the Congressman. Ricky Joe hadn't been sure about that boy when he welcomed he into the family, but it had paid off.

Cousin Vicky and her husband, Mr. Mahoney, took up the third row with their rowdy brood, Mahoney turning a blind eye to their mischief while Vicky looked after old Aunt Martha. Not only was Martha the only living sister Ricky Joe had left, she was his eldest surviving sibling of their bunch - the children of Orville Wright, the former patriarch of their clan.

"They cast him in the lion's den because he would not honor men,
Their jaws were locked, it made him shout, and God soon brought him safely out"

Taking up the back row was Ricky Joe's baby brother, Uncle Lias, and his wife Bess. Their boy Hud was out doing business but his wife and kids were there sitting with their respective in-laws/grandparents.

Of course Ricky Joe and his siblings had cousins, and those cousins had kids, and those kids had kids. But only close family were trusted with management of the business and only some of them bothered coming to church, sitting across the aisle. A few suckups from the hired hands had joined the congregation but more were loitering outside in the streets waiting for the sermon to end.

Can't believe I let Ginny talk me into bringing an armed escort on Sundays. Anybody wants trouble we Wrights are more than capable of obliging them.

As the song wound down he looked to his wife and then to their grandchildren. Maybe being on the look out for trouble wasn't too bad, for the little ones.

"He cared not for the things of Ba'al but trusted God who never fail,
Old Daniel prayed, he prayed every morning noon and night"

As the closing hymn ended, the preacher blessed them and they went on their way. Ricky Joe was barely out the door when the hired guns were talking to him about the operations of the distillery, payments from their shares in brews and stills elsewhere in the Republic, and the movements of the Bishops and Van Graffs.

In this new Sodom even righteous men have to work on Sunday.
 
Vyshyvanyi_01.jpg


Name: Senator John H. Broderick
Age: 29
Current State of Residence: Congress ( Vault 15/Shady Sands)
Faction: NCRA Congress- Klamath
Clout: 4
Economic Status: Rich (25,000+)


POSITIONS
2253 (Captain)
2254 (Lieutenant)
2254 (Colonel)
2258 (Head of Broderick Inc.)
2259 (Senator of Klamath)


IC's - character interactions
Wright family
Shady Sands Gala - Governor Jansen, Alexander Lee
Meeting with Alexander Lee


io: Born to William Broderick, a white, San Francisco, former Vaultist merchant, who upon striking great fortune during the peaceful northward expansion under President Tandi met and married a beautiful, ex-tribe, peasant woman from the cold Northern area around Klamath falls.

The couple, shortly after meeting, would move back South, this time to Shady Sandy. A year into the relationship, a strong, young son would be born, being, unfortunately, the last the couple was to have. He was to be named John Howard, and he was not to have an ordinary childhood. Much time was spent travelling across the Republic, frequently venturing North of the Border into the ancestral home of his mother - to the bulgeoning farming village of New Arroyo, and of course, the gold-mining hotspot of Redding. It is perhaphs therefore that John Howard did shape to have an entirely normal personality - not distinctly Californian, but not exactly Northern either. Furthermore, the travelling lifestyle and business history of his family helped him secure connections and ensure a solid education.

During their son's teens, the three settled in Klamath, a town on the Goose Lake that served as the administrative capital of a sector that was slowly but surely integrating into New California, with William Broderick being one of the first pioneers of integration. John Howard was allowed to flourish in those years. Northern, tribal, cold-weather life was harshly subjected to his boundless curiosity, this curiosity later becoming idealism and a sense of patriotism for both his greater nation and his lesser state. He was developing, perhaphs because of his eventful childhood, to be mentally quick, intellegent; to be tall, strong, charismatic - and, crucially, he possessed enormous strength of will as well as temper.

Upon turning 18 he was sent to a reputable Hub academic institution, where he learned about economics, business, infrastructure; but also history, political science, and public relations. However his character soon got the better of him, and he would, when he finished college, conflict with his father over his idealism and eccentricity. He was gripped on volunteering for the NCR Armed Forces and fighting in the newly sparked "Mojave" capmaign, and his strength of character was eventually overwhelm his pacifistic father. He was driven by several factors - firstly, he was young and idealistic - he wanted to do his duty - to show his patriotism. He wanted to attain true manliness, and sharpen his discipline. But, he also wanted to learn - he wanted to be recognized by his superiors; to dive deeper into the NCR politics, and see the status of his country first hand.

And do so he would. His physical vitality - his mental cunning - his iron will would not prove unfazed by the grueling conditions of the Mojave. John's resolve was often tested, John often shied away from the eerie stare of death, and yet, he would succeed. He received promotion after promotion - eventually becoming an officer after 2 years of service and being slowly introduced to the status of the high command. He was disgruntled by the factionalism, the stupidity, and, most importantly, the logistical and strategical failure of the campaign. After 3 years of service, partially due to the chronological deaths of both his mother and father, and partially due to boredom and a suppressed political free will he experienced in the last, formative three years, he stopped and moved out to Klamath, where he sought to enter either politics or business. Shortly after, he was contacted by the government - they were willing to meet him. In fact, many in the government sought to speed up the assimilation of the Northern provinces (as well as advance their business faction's influence in this largely untouched region of the Republic) by supporting the right, pro-southern politicians. They were impressed by his background, personal history, and personality, giving him significant influence and social standing. He spent the next three years solidifying his position. He had the unique approval of almost all the factions in his area - the tribals respected his idealism, strength of character, and love for tribal heritage - the Californians liked his service in the army and his ability to control the Northern Provinces, the business interests also wanted a man with Southern leanings in power, as this would open the market more to the families and organizations of the greater NCR.

The lattermost would prove wrong. Having served in the Mojave, being a tribal, and being a fervent populist and idealist. He grew to dislike the business factions, even though he was of them by himself. He spent the next 7 years by - first, solidifying his political position. He gained the doubtless, unbending support of the Klamath people by campaiging extensively and by, apparently, being the only one supporting the interests of the Northern people in the South. However, the north isnt his only target group - he has a great and growing set of followers - Mojave veterans, disgruntled by the state of the area - conservatives, distraught by the position the country is in, and fans, who simply are attracted to his charisma and character.

Secondly, his business sense and connections let him duly develop the inherited business shares of his deceased father, who, over the years, amassed a small fortune of land in Klamath by buying plots when modernization was only just beginning. This land was used quite diversely - John did not seek to compare himself to the business magnates, but he did want to have access to a small stream of wealth that allowed him to pursue his career with availible funds. On some, schools were built, elsewhere, livestock was raised, and, where the situaton allowed it real estate was built.

And third, he became Congressman. He wished to become governor at first - he thought it was from there that he could serve his people most, but he decided against it, after all. Why should he confine himself to a state of 20,000 people - why not represent those before all people of the West? Elected mostly by northerners but also other, he ran on a platform of populism, with a slight socialist, anti-business twist to it. Klamath, out of all the regions, was perhaphs the only one totally uncontrolled by the magnates, crime families, and businesses - Broderick sought to keep it that way. Thirdly, he was one of the first to criticize the Mojave war - the campaign strategy must either be reformed or ended before it is too late. Period.
 
Last edited:
Sabine Ra - Maxson

The sun was well into the sky the morning Sabine Ra and his crew arrived at the town of Suey Canyon. Suey Canyon was a Rust Town. It existed on scrap from a dump site nearby and most of the people in it made their living off the trade. Before the war with the Brotherhood of Steel, traders from all over would come to the town to trade goods and services, under the ever present watch of Brotherhood enforcers. That was over now, thought Sabine as his group passed a destroyed statue of a Brotherhood Knight. The statue like most of the town and most of the state had been shot up and torn apart. All over you could see the bullet holes and debrief from the fighting. In the distance he could make out smoke. The only building that appeared to be relatively untouched was the bar. The few towns-folk still present hustled indoors when they saw them. Sabine motioned to the others to spread out along the main street, while he and his second dusted themselves off, and then entered the bar. The chatter that had been in the bar ended. A handyman bot working the bar was the only sound beyond muttering and quite drinking. Sabine took a seat in the corner with his second. He removed his tan leather gloves and gas mask. He took a canteen from his jacket and swilled his mouth before spitting the contents of the floor. A small man with beady blue eyes and bald approached him with his palms viewable.

“Gentlemen we got a no gun policy in this place…” he points out at a neon sign above the bar displaying No Guns, No service. “…I need you to lose your weapons.”

Sabine pulled a revolver out of his jacket and put it on the table. He then reached into his pocket and produced a letter while sis second ordered two whiskies. Sabine then loudly read the letters contents.

To the people of Suey Canyon,

your people have suffered for long enough. The Hammond & Britz Collective has been authorised by the NCR Congress to being projects revitalising the area and to promote a more profitable future for all people in the Maxson state. As per the civil code of land forfeiture Hammond & Britz have been authorised to take ownership of the territory that your town currently presides in. You will all be paid a total of fifty dollars per acre of land and an extra twenty five dollars per property on that land with a height no shorter than five meters in length. Refusal of this offer will violate the civic code and lead to forced eviction and possible eviction. You have three hours upon receiving of this offer before to accept, any later than that and you will forfeit the dollar incentive and be liable to aforementioned evictions and criminal conviction at a later date.

Kind Regards,

Mathew Hammond, Vice President of the Hammond & Britz, “

He waited a polite amount of time and picked up his revolver walked outside. “You can bring my drink out to me.” Sabine left the bar and took a seat at the collapsible table and chair his men had brought. He placed a locked storage box containing the money and a stack of contracts. Angry and sombre looking men and women walked from the bar to their homes. A few of them looked ready to take a shot at him before the men he was with encouraged them not to.


It took an hour for the first of them to turn up. Sabine wasn’t surprised that it took people a while to sign over their entire lives up until this point and understood it took some thought, but after the fourth town, it developed a routine. The first few would try to haggle and see how much they could get. Sabine had been authorised to go up to seventy dollars per acre, but Sabine had no intention of doing it. Each person who tried to haggle he would take a dollar off. It sent the message clear enough and spread the word. Soon he had a long line of about sixty to seventy people waiting to sign. It would take about four hours to get through the line. By the time he was done the sun had started to lower and the temperature dropped. At the end of the queue was a young woman. No older than seventeen he imagined. She had brown hair tied in a bun and green eyes. She wore a patched up leather trench coat with clear signs of bullet holes. She stood in front of him eyeing him defiantly.

“You’re a Khan aren’t you?” Sabine stopped himself from pulling his gun on the girl. “My daddy fought in the last war with your people. He said they would come in an unholy hell storm of guns, bombs and screams. He also said they had a code of honour. They don’t go kicking people off their land.”

Sabine watched her taking her in. She was armed, had that cockiness of someone too young and knows too little, someone with a gun of her age would act like. “I heard talk you were spouting something about civil code. What article of the civil code gives you the right to kick people off of their land?” She isn’t stupid though. She’s smart and she’s probably figured out what’s going on.

Sabine had no delusions that what he was doing was legal. He was tricking people into giving up their homes. With no one in the region the Agri-Barron Matthew Hammond could claim the whole territory and everything in it. Sabine didn’t need to care what happened afterwards.

“I’m not one for a one sided conversation, so why don’t you tell me why I don’t tell everyone that Hammond is buying their land illegally to take advantage of the fallen price of the dollar?” Sabine second, a mute man named Haskal started to reach for his gun before Sabine eyed him not to. Sabine stood up and started packing his items away.

“Hey? Hey! I am talking to you. Give me one reason I don’t tell everyone?”

“You aren’t going to tell anyone.” Sabine said quietly.

“I am, am I? Why’s that?”

“Because if you wanted to you would have done it before all these people signed. You should sign before I leave.”

“Why? Do you think I want to sign away my life for a measly sixty dollars an acre?”

“Lady I haven’t got the time for your pitch. You didn’t tell your town because you want something from me. It’s not more cash because you already know I’ll lower the amount you get each time you ask, so what do you really want? If it’s permission to pay rent to Hammond so you can stay on your farm, I can’t help you. Send him a letter.” Sabine watched his men load up their travel Brahmin to take them to the next town.

“What makes you think it’s a farm?” Sabine grunted and carried on loading. “Khan…Khan. What makes you think it’s a farm?” Sabine didn’t care anymore and started walking with his men out of town. The girl continued yelling.

“If you get curious head north another mile. You can’t miss it!” Sabine walked to the head of the column. With any luck they could be at the next town before nightfall.
 
Last edited:
agind02.jpg


The Last Greenback

The sun shone - the children played - the farmers marched out unto the fields; few wondered why the mood was so high in Northern California. As inflation rose, so did food prices. As food prices climbed, so did the profits of the smallholders. The deeper south was in reccesion - the Northern states - Arroyo, Klamath, Redding - were expanding with unprecedented rates. The heart of the Republic - Shady Sands, the Hub, New Reno, on the other hand, were angry and declining. The oligarchs were losing their hard-earned power, the banks were falling out of favor, the agri barons were bleeding dry, and yet - the stakes were high for John H. Broderick.

For the past year, Senator Broderick, in tandem with the other 6 or 7 Northern Congressmen, quarrelled with those 'Congressmen' who are, in truth, mere puppets of the oligarchs, as for what to do with the inflation crisis. John, as populist representative of the intrests of the smallholders, helped stall the negotiations, with great success. It is solely due to him and his fellow congressmen that the Northern states the economies of the northern states boomed - that the farmers were able to pay their debt - that the influence of the burgeoisie was so declining.

And yet - the stakes were high. Broderick understood the critical nature of the situation - the fate of his mandate, the people who voted for him, the integrity of the republic, and most cruially, the economy of the entire Western seaboard was at risk of falling into jeopardy - or under the total control of the magnatedom. The Caravans, Water Merchants, Far Go Traders all plotted to introduce a new currency - or rather, a tool to blackmail and control the treasury. This could be done through several ways. First, the bottlecap could be brought in, second, the gold standard could be reintroduced, with particular benefit to the Van Der Graffs family, or, as a means to bypass the righteous scorn of the populace, any other form of currency not monopolized by the government and/or pegged to a resource monopolized by the government.

And yet, John knew very well that the magnates were correct. Something needed to be done. The integrity of the senate was being undermined, the whole republic could collapse. The farmer's may be pleased, but they are not the only people of the union, nor the most influential. The currency would have to be reformed, whether they liked it or not. If John could help it, it would be done in a way that considered the interests of the smallholders. Otherwise, his mandate would not be preserved, he knew.

He spends the next few weeks in Shady Sands, working tirelessly to negotiate, cooperate, and work for a solution. He also ventures north, giving fiery speech highlighting his role as the Northman's sole protector, and pledging to preserve their livelihoods in the face of the crisis, of course, out of a sense of duty in keeping his people safe.



220px-NZ_House_of_Representatives%2C_ca_1900-1902.jpg

The 22 members of the NCR Congress.
Images of it circulated Callifornian media,
not exactly portrayed in the most positive
of light.
 
Last edited:
The First of Several Steps

Alexander stood up, raising from the dinner table as he went over to the door and extended his hand for Mr. Finch. “Mr. Finch, I am overjoyed that you could join me for this dinner, I believe more than ever a meeting between us is in need with the impotent response shown by Congress to the current crisis.”

Mr. Finch looked up at the older man, he offered Alexander a respectful nod and extended his hand. “It’s always a pleasure to see you Mr. Lee. I am glad you see this currency issue the same way we do. However, we already have come to a deal with Harris in this regard. But you knew that, so why did you come here tonight?”

“We all make mistakes at some point.” Alexander motioned to the chair with a warming smile “Please.” before going over himself as he sat down and unbuttoned his vest, “Harris is not a bad man, by any regard, but we both know that you need me to pull this off, and to have any control over the currency. I am afterall one of the few who possess the ability, should I wish to invest in it, to make caps of my own.”

Lewis took the seat and unbuttoned his own vest, reaching into his breast pocket he grabbed for a cigar and slowly began fumbling with it in his hands. “Mr. Lee, you may be able to produce bottle caps but all it takes to do that is a bottling facility and some muscle. Bottle cap production is about as low tech as it gets. What else have you got for me?”

“I largely meant by their brand. Surely you have considered that already, that not every bottle cap will be tradeable.” Lee continued, his smile staying in place, “Besides, we will need a reason to accept them, similar to yourself, and for our merchants to accept them. I imagine that you already have planned to value them against your water supplies, it's not a bad idea, as long as you have wide support. But with Far-Go alone, it’s simply not enough.”

As Alexander spoke Lewis began chewing on his cigar, making steady progress. When the tycoon finished speaking, Lewis struggled to contain a smile. He had been doing business in the Hub his whole life but he’d never seen Alexander on the back foot. “The secrets of cap production should stay secret, but yes we have taken that into account. As far as wide support goes I disagree….the Congress is at an impasse and it will stay that way. So long as it stays that way our partners will have little choice but to trade in a currency that actually has some value. If Crimson Caravans chooses not to begin trading in caps she’ll see her market share fall accordingly and you know it.”

“For a time, no doubt, but we were founded on high risk business.” Alex countered, taking a sip of his wine, let him believe it, it was a lie. “But you also know that the strength of a currency is decided by those by whom its accepted by, so the fewer accepts it, the less value is added. Now of course, the NCR Dollar is at a weak point, but it will not remain so, some solution will be found, especially after the caps are introduced, the dollar is after all still the primary currency of this republic. I would no doubt lose a bit of money early on, it's true, but after the dollar has once again stabilized, it will affect us little, and over time the dollar will be far more widely used as we would not accept the caps as currency, and thus caps will begin to hurt once more and then you will likewise lose income, either that or massive inflation.
But regardless, let us end this speculation. At the end of the day, you negotiated with the Far-Go traders because they were weaker. Let me give you far better deal. At the end of the day you will control the water supplies, and you can set the price of the water as you wish. We will control the caps production, with you and your office having full insight into production. Presenting a united front from all the caravans and ensuring that fraction will not split us apart.”

“Alex...we already had that power with Far Go. You know it and so do I. Just admit it we have you by the balls here.” Finch spit some of the chewed cigar onto the floor and took a sip of brandy from his flask. “The masters downtown are open to a deal but a fair one that represents all parties equally. The Water Traders will control supply and direct distribution of the caps, we will set their value and we will control water production. Crimson Caravans may hunt down counterfeiters and assist in the cap distribution. In return we will exchange your dollars for caps at face value and, promise to maintain our neutrality in the disputes of the other merchant houses.”

“Seems you have everything under control.” Alexander smiled with a slight chuckle, “Well done, Lewis.” Alexander took another sip of the wine as he leaned back in his chair, “So why exactly indulge me here, with this meeting?”

“Courtesy Alex, the Water Merchants have long valued their relationship with Crimson Caravans and there’s no reason that should change now.”

Lee nodded in return, “I agree, and I wish you the best of luck with your new adventure, I can only hope it prospers as you hope with Far-Go, you clearly do not need our support for this.” Alexander stood up and extended his hand.

Finch took another sip from his flask and remained seated. “So I take it you do not accept our offer?”

“Come on, it's not much of an offer, we both know that. Though should you at some point wish to meet and deal as equals, I shall happily clear my calendar for you.” Alexander standing there, waiting to see if he would take his hand or not.

Finch buttoned his coat and rose to leave.”Good to see you.” He then took Alexander’s hand and left.

“He seemed happy.” Ben commented, entering the restaurant a moment later.

“For now.” Alexander chuckled as he called over a waiter, “Two Brahmin wellingtons.”
 
Last edited:
uRaaz8n.png

Name: Randall "Ol' Rand" Wright
Age: 61
Assets: The Wright Family, Monopoly on alcohol production in the NCR
Current Residence: New Reno city, New Reno state
Faction: The Family Wright
Clout: 5
Economic Status: Rich (25,000+)

The New Wright Organization


THE DEPOSED PATRIARCH
08QLdZz.png

Name: Richard Joseph "Ricky Joe" Wright
Age: 57
Assets: Wright Family, monopoly on alcohol in the NCR
Current Residence: New Reno city, New Reno state
Faction: Wright Family
Clout: 5
Economic Status: Rich (25,000+)


QdERNtB.png


GDVbJF3.png


P9c6ip2.jpg

Your typical Wright Family Guard

BIO
Ricky-Joe is a son of Orville Wright, born 3 years after the family began its ascendancy from the weakest of the Reno "families" to one of the strongest. As one of the youngest of the clan patriarch's direct progeny, he has out-survived many of the original lieutenants - his older brothers. Thanks to the Family's tradition of keeping true blood Wrights in the inner circle, with family-by-marriage and other close ties forming the rest of the gang, being the last able-bodied son of the original boss effectively guaranteed him the leadership. He is named after an older brother, Richard Wright, who died of a Jet overdose; and throughout his life has upheld his family's moral crusade against drug-dealers, slavers, and child-killers. Having come of age in the heyday of the New California Republic, Ricky-Joe is used to being half-respectable for a New Reno gangster and booze-merchant.
INDEX
 
Last edited:
Sabine Ra - Maxson

Sabine and his crew trekked north east from Suey Canyon. They moved in a line along a convoy of Brahmin. The Brahmin were the wonder creature of the wasteland. They could travel anywhere and carry more than their weight in supplies. The only thing you needed to do was keep them watered and fed, they’d hold any burden. They also had a good sense for danger that any Brahmin keeper knew to trust. A few years before taking the contract with Hammond & Britz Sabine spent seven months moving Brahmin to market and back again. They get this look on their face, their eyes change and their breathing becomes shallow quick breaths. Sabine knew this look. He’d been checking for the look since they left Suey. A shout from ahead came up and the whole convoy came to a halt. Two members of the crew acting as scouts came out the forest in front of them.

“Mutes!” Every man in the group reached for his weapons and took a knee. Each man might have been a murder or a criminal in some way, but Sabine was reaffirmed that he’d made the right choice. Each man was a hardened vet of the frontier. They didn’t scare easy and knew how to keep their heads down in a fight. Super Mutants aren’t one for aiming. If you get attacked, you take a knee, make yourself small and you take your time making sure you hit. Mutants don’t fall in one shot, most humans do. That said, Sabine trusted his scouts enough not to be yelling if he thought there were mutants near by.

“How many and where?” Sabine asked as they came to a stop in front of him.

“Thirty. Thirty five maybe. About two miles up the trail from us. Looks like they’ve settled in for the night, started a fire.”

“Which way they come from?”

“Can’t be certain, I’d say they’d come in south. Can’t be more sure than that.” Sabine cursed. Not only were the Super Mutants between him and the town of Huz, they’d probably just destroyed the place. The run down he’d heard of the town when he was in Suey was that it was a hamlet. No more than fifteen people before the war. It also meant he and the others weren’t going to find a place to rest indoors tonight. Haskal cleared his throat.

“We could try going back to Suey boss. They might not like you, but news of a horde coming this way might get us some leeway.” It was a good idea Sabine thought, except it would mean spending another two days to get around Huz and risk getting raided by Mutants. That and Sabine was sure as hell that someone would take a shot at him if they went back. As he thought he looked at the dying light from the sun. The last rays were dying and he couldn’t afford to make camp out in the open. That girl from Suey face entered his thoughts. After a long few minutes going over his options.

“We’re going east.” he decided and the chain started moving that way.

“You think the girl might actually have something?” Haskal asked.

“I don’t know. All I know is we can’t stay here tonight. Send one of the boys back to Suey and warn them of the horde. Hopefully the mutants will just walk straight past us both.”



It was an hour and pitch dark before they saw it. A Pre-War building surrounded by trees. It was bigger than any building he’d seen outside of a city. Two stories high, looked like it was made completely from stone. The property had a twisted metal fence around the front of it, that indicated some sort of court yard. It was clear someone was living here on account of the clothes line, the boarded up windows and the flicker of light underneath them. The whole place seemed to have been designed with the luxury of old . Sabine and crew opened up the gate the same time she opened up the door. This time she was armed, carrying a hunting rifle and aiming it at him.

“Didn’t think you’d actually show up.” she said.

“Super Mutants. About two or three miles up the trail. A lot of them.” Sabine responded.

“Does Suey know?”

“Sent a boy about an hour ago to warn them. Can you lower the gun? If you shoot that they’ll hear it.” She hesitated, then slowly lowered the weapon.

“I’ve got a barn outback. You can put your Brahmin in there. Take your shoes off before you come in. The rest of your men will have to sleep in the barn.” She went back inside.

Sabine led his Brahmin around back and down a ramp into a square box in the ground. There were wooden walls and a roof, it would do for the men and the Brahmin. Sabine came back around and opened the front door. Inside the place was warm and there was a smell of stew throughout. Sabine and Haskal walked into what was probably the dining area and found three young boys looking at them wearingly. After they took a seat the boys went back to playing while the oldest continued to eye them and their guns. The girl came in carrying a pot of stew and a stack of bowls. She martialed the children together and poured a good amount of the stew into each bowl and ordered the boys to bring it to the men in the barn. When the last of the bowls were poured she passed one to Sabine, Haskal, herself and took a seat.

“I’m not one for praying, so you boys help yourself.” With that they all started eating. When the food was done she took the plates to the kitchen. Haskal agreed to help with the dishes. While they watched Sabine picked up the toys the kids had been playing with. One of them was a dull copper knife. He wondered why you would make a toy out of copper instead of wood. Before he could ponder more about it the girl came back with Haskal. She took out a bottle of whisky and poured each of them a glass.

“To better things.” She toasted and they both joined her. “I think we need to change something. I think introductions could have been better. My name is Wendy. Wendy Aels.”

“I’m Sabine and this is Haskal. Haskal doesn’t talk much.” Haskal nodded.

“With that out of the way, can I assume that considering I’m giving you a place to sleep tonight and some grub, you’d at the very least be willing to hear me out?” Sabine nodded. He found it odd that she seemed more nervous now than before. “What do you know about Maxson before the war?”

“Maxson was a Brotherhood state. It might not have been declared, but it was all but in nam-”

“That’s not the war I’m talking about.” She cut him off. “I’m talking about the Great War.” Sabine indicated his ignorance . “Before the Great War, Maxson like most of California went through a gold rush. Thousands of people across the world came to California looking for gold in the mountains or just about anywhere they could find it. Found it they did, but just as quickly as they did, it was claimed. Soon there wasn’t any that was claimed, but that didn’t stop people trying.” She paused to take a sip of whiskey.

“They tried here. Well about ten minutes walk from here. They went twenty feet deep and didn’t find any gold. They did find something else, but it was practically worthless at the time so they left it. That's about all that happened here up until the Great War. About ten years ago my parents heard about this place from a group of ghouls that had been driven out of the area. My parents believed those ghouls tales so much, they sold everything we owned and bought the deeds to this land from them. When we got here I was just a little girl. This place had good farm land, good timber from the forest, but there was nothing in that mine. My parents didn’t know squat about farming, but they knew about metal. They taught me everything they knew. They knew how to smith and refine ore into something better. Something like this.” She picked up a fork and the toy. “It took me three weeks to make these.” She put them down. “ Turns out my parents were right. There is copper in that mine. Too bad it killed them. They were trying to clear some of the mine when the roof came in. It took three hours by myself to haul the rubble off my ma and pa. Ma didn’t make it. My pa stuck around for three months, before he died.” She paused to take another sip. Sabine watched her for the tell tale sign of someone about to break down into tears. She didn’t. She looked hard now. “That mine is right above an untapped vein of copper. Lots of it, but I can’t get to it. I’ve got three brothers to look after and what living I scrounge off the land by myself. I need more hands, but I ain't got the money. I can’t clear the mine by myself. Every able man in Suey either think me some atom-witch, crazy or need to be at their own farms. I need help.” She finished her glass and slammed it hard on the table.

“Wendy, I need you to be clear. What do you want?” Sabine asked.

“I need you not to hand over those papers to Hammond. I need you to burn them and stay here. I need you and your men to help run my land and dig my mine. I’m not going to ask you to make a decision on it tonight. Go get some sleep and come with me to see it in the morning.” Sabine nodded in agreement and finished his glass.

Wendy led Haskal to a cot he could sleep on, Sabine then was then led to Wendy’s bedroom.

“I won’t do this. I’ll sleep on the sofa. You've already done enough.” She placed a hand on his shoulder.

“Just talk with me for a while.” She led him to the bed. She sat at the foot of the bed facing him. He stood there for a moment unsure what to do. “You know my whole life story. Tell me about yours?”

“I’m sorry. I can’t.” She looked at him. Sabine could see a sadness in her eyes. She then reached over and grabbed a sheet from the bed and passed it to him.

“Sleep well Sabine.”





 
Last edited:
Name: AHS-12
Age: ???
Current State of Residence: San Francisco
Faction: The Hubologists
Biography:

When the former head of the Hubologists - AHS-9 - died in 2258 of a heart attack brought upon by the anger elicited by the Shi-NCR Golden Gate Accords, its membership was paralyzed. In the immediate aftermath, ambitious leaders, most notably AHS-7 as de-facto second-in-command, angled themselves towards succession, equal parts a desire to ascend to a higher plane and to boost their own earthly desires.

Known then as AHS-5, the future AHS-12 would cunningly garner support among the celebrity figureheads, who in turn served to propagate his influence over the plentiful lower spokes of the cult. With such backing, AHS-5 made the controversial claim that he had received a vision from the Hub himself, the mythic founder of Hubology Dick Hubbel, and was instructed to overtake control of the sect along another path. To this end, AHS-5 declared himself AHS-12, carving out a completely new tier within the Hubologist hierarchy.

This move was two-fold: for one, AHS-12 would assert dominance over his rivals who quarreled over the now-lowly rank of AHS-9; and two, with the expansion of ranks, AHS-12 could elevate key supporters into the more flexible system. The short schism of the Hubologists ended with the former AHS-7 hanged from the Golden Gate Bridge - it was claimed that he had consorted with "suppressives" and thus had a neurodyne overload - and his rivals sated with the ranks of AHS-9 through AHS-10. AHS-11 was left void, representing a distinct divide between himself and the other members.

Under AHS-12, Hubology adopted a more insidious stance against the Shi. Whereas in the past, outright raids took place, reports of strife would be swept under the rug by a PR-minded smile. Likewise, Hubologists were instructed now more than ever to integrate into the NCR system, but never to forget their true allegiances. Designed solely to further their own aims and strangle Shi goals, this new era of Hubology-NCR cooperation has held and been expanded thus far, rooted in toxic ambitions.

For his own part, AHS-12 maintains general secrecy and mystique, meaning he has of yet met with the NCR government, acting through informal interest groups, Hubologist sympathizers, and his personal lackeys.
 
(( @Corman50 ))

New Adytum, Angel's Boneyard

A fresh shipment was being loaded up and shipped out, all under the watchful gaze of the man they called "Cappy". Giant barrels of Von Braun beer, a cartload of casks of Willamette wine from up North, and cases upon cases of bottles of their very own Davy Crockett, their family blend that had stopped being pre-war Olde Royale whiskey a long time ago. Even with the Bishops controlling the bars and casinos in New Reno since the Mordinos and Salvatores bit it in the turf wars, those sharks still needed hootch to ply their trade of flesh and the casting of lots to weak-willed heathens. And in New Reno, as in most places in the NCR, the spirits of the Lord flowed from the staff of Orville. Through the Wright patriarch's descendants, the Lord God had gifted fine "genuwyne likker" onto the sinful wastes. The Family was merely fulfilling its God given special purpose.

Cappy Wright may not have been the oldest of Ricky Joe's sons, but he was the favorite. Everyone knew he was going to take over the business one day. For some odd reason that meant he was out here in the pisspoor South instead of back in New Reno. Running a branch in Adytum, making sure the Family wasn't taken for fools by any slickbacks or savages. Their grip on the boozing trade wasn't nearly as strong down here and it made his old man nervous.

"And that's why", he thought, "I'm getting a letter from the old man. Probably checking to make sure no flies land in the hooch."

Opening the thing and reading, a skill he had been taught from the good book of the Lord, he found for once it wasn't his father checking up on him. It was orders.

He was going to The Boneyard.

The Boneyard


It wasn't that he was scurred, not exactly. But if a few Wright enforcers had already been siphoned off from their New Reno base to work for him down here in Angels, it made good since to bring a pair of em with him to the Boneyard, though they did stick out as countryboys from the local street muscle. Compared to New Adytum the place was a warzone. Cappy carried a special message straight from his father the clan patriarch himself, headed for none other than one Irvin Morrison - CEO of the Gun Runners. He had read the message before leaving Adytum and the long and short of it was an offer for an alliance. A partnership between their two merchant families to save the NCR Dollar. Cappy had never known his father to be a diehard NCR patriot but once the old man got it in his head that something was God's will, it was done, no matter what.

"It's like sum kinda al-chemistry or somethin' " he muttered to the two enforcers with him as they moved tensely through the darkened streets. "Turnin gold into lead."

A bullet backed currency. Where the hell had the old man gotten that idea?
 
Last edited:
655140010_0b73c99962.jpg

The Mansion of the Sun Family c. 2258

"玉不切,不成器"
"A gem will not be polished without carving and polishing, nor a man perfected without his trials"
- Chinese proverb
Sun Tzu-Yan and his first born son, Sun Kong-Sang sat in the library of the exquisite Sun mansion in the inner city of Shi Town, relatively near the Steel Palace. Both in the uniform of high-ranking officers, even if Kong-Sang's was with less pomp. They were chatting casually and when they got their tea, Tzu-Yan noticed that there was one cup too many and said: "Kong-Sang, why are there three cups instead of two? Are you awaiting someone, and didn't have the audacity to tell me?"

"Forgive me sifu, but it would have been daring to inform of his arrival, as it would spoil the surprise." He took a sip of his tea, "he should arrive at any moment now."

Voices could be heard from the outside, "But Jae darling, why can't I come in with you? Surely you father's wrath cannot be that great?"

"Trust me my dear, he would throw you out before you even got over the doorstep. Now go, I'll find you later today."

In came a young man, wearing a white shirt with gold buttons, bright red trumpet trousers, a leather belt with a fashionable but simple buckle, a pair of sunglasses, and his black hair laid back with plenty of grease. As he entered the library he took of his sunglasses, opened his arms, and his older brother quickly rose and embraced Jae-Ling, while his father sat speechless that his son and heir had invited that man into his house. As the brothers sat down on the couch beside each other, Jae-Ling gestured towards his father and said: "Hey dad, long time no see eh'?"

Tzu-Yan frowned and gave him a cold stare, before he finally said: "So you're back from that immoral place to the East that is owned and run by the white man. Where did you waste your money this time?"

"It is not a waste my dear father, they were spent on lavish parties, full of alcohol and women. All that a young playboy could ask for." He paused to see Tzu-Yan's reaction, but his father kept a stoneface, "Of course I also got filming done for my newest movie: The Casino of Death, where a young playboy, me, is attempting to.." His father cut him off:

"I have no need to hear such filth, movies, pff, a waste of time that could be used on enriching yourself or honing your skills." He took a sip of tea, "Maybe even time for finally joining the ranks of the Guard and finallly proving yourself in the trials of life, instead of eating and drinking your life away."

"Take it easy sifu," began Kong-Sang, "there is no need to begin discussing the lifestyle of different people as all men are created different and have different needs. It just happens that my brother wants more freedom over his life, feeling no attachment to our family traditions."

"Every man in this family," Tzu-Yan muttered, "has been in the guard for at least a couple of years standing vigil and proecting the Shi people."

"Why would I want to stand over a leader that barely exist?" Jae-Ling said jokingly.

"Don't you dare say such a thing you xiǎo bái liǎn" And with that, Sun Tzu-Yan left the room, seemingly in anger.

"Is he always like that?" Jae-Ling asked.

"Not unless provoked, which you do a very good job off my dear brother. Our old family patriarch doen't get challenged often so it is needed."
 
Last edited by a moderator:
640


The Destruction of Maxson

In the 2251 census, Maxson boasted a population of some 32,000 people. Many of them, ranchers and farmers who made a living for themselves by working the land. The town of Maxson itself was built from the ground up without the help of pre-war ruins and had a reputation as a quiet, clean and peaceful settlement before the war. The town itself was a hub for the brahmin trade, yet most of the state's population actually lived along the coast or in small homesteads up in the Los Padres Mountains. In these areas, many of the farmers choose to grow olive trees and the state was responsible for three-quarters of the NCR's total olive oil production in 2254.

The citizens of Maxson also enjoyed a unique sense of security that simply did not exist in other parts of the NCR. This safety was guaranteed by the Brotherhood of Steel, which had its home in the Lost Hills Bunker, located just north of New Cuyama. For years the two communities coexisted. The Californians and the Brothers engaged in peaceful trade and some communities even gave annual gifts to the organization. In exchange for these gifts, the Brotherhood kept the area free of mutants and raiders and essentially policed much of the state for the NCR.

However, after the fall of the Enclave, this balance became impossible to maintain. The NCR's expansionist policies and the Republic's drive to use technology towards the betterment of the nation put them into conflict with the Brotherhood. Eventually, relations soured so much that arguments turned into skirmishes which soon became battles. For five years a war raged between the Brotherhood and the Republic until the Republic came out on top. At its end Maxson was left devastated, its very bedrock destroyed altogether.

From a pre-war population of some 32,000, only one third remained. The rest had either died in the crossfire or fled to refugee camps in the Boneyard and Bakersfield. Maxson itself had been sacked and swapped hands three times during the fighting. Two separate governors were killed there and many of the olive trees and brahmin herds which so many had relied upon were simply gone. In addition, much of the state's basic infrastructure had been blown up.

In recent months things have only gotten worse, the army battalions once attached to the state have moved on, headed for the more pressing struggle in the Mojave. In the wake of the currency crisis and with the army stretched thin beyond the breaking point there have been few efforts to clean the state up. Many refugees have no home to return to or money to build a home with so they languish in their camps. Meanwhile, Boneyard gangs and hired thugs have moved into the state, each one enforcing their own unique set of laws. Some of the bands are nothing more than common road thieves while others are part of a larger agenda.

In a phenomenon, one Shady Sands paper nicknamed the 'Second Goldrush' wealthy farmers and brahmin barons from across the country have been rushing into Maxson. Each struggling in their own attempt to claim as much land as possible before any order can be restored. In order to accomplish this task, the barons have been hiring small mercenary armies to enforce their claims. Anyone still living on the land they want either signs the land over or is forced off of it.

While all of this is still very illegal in the NCR, President Peterson has turned a blind eye to the affair. There have even been rumors circulating that, the President received several lavish donations from the Stockmen's Association during his last reelection bid. All of this has inflamed the situation even further and protests from Maxson locals have been mounting. Recently, there have even been a few skirmishes between groups of farmers and the mercenaries coming to drive them off their land. Although the capital has been extremely preoccupied lately with debate about the currency dilemma, pressure to deal with the Maxson situation is mounting. The recent skirmishes have created national headlines and while Peterson has refused to take action Congress might provide some response.


So here's a second issue for you guys to debate. Maxson is suffering or improving (depending on who you are) at the hands of the evil capitalists. You guys can either do something or leave the situation be. It's up to you. Also, orders aren't going to be due until the 18th most likely. So just sit back and enjoy the game. Get working on the currency crisis I'll try to have some more minis out this week.