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Politics in the Terran Empire

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His Imperial Majesty George II Mitoff, Emperor of Terran

The Imperial Government of the Terran Empire that exists today is much different from that of His Imperial Majesty George I when he founded the Imperu in the fires of rebellion against the tyrannical People's Republic of Terran. While HIM George I had attempted to create a strong parliament along the lines of the republican polities of the Harthus Galaxy, the monopoly held by the Constitution Party in the parliament ensured this would not last long. Using the strong powers created by George I to prevent abuse by the monarch, the leaders of the Constitution Party slowly eroded the foundation of the Emperor's republican institutions, namely the reduction of suffrage from universal to propertied and the removal of certain civil liberties such as the freedoms of speech, press, and others. The final death knell for George I's republican dream came in GSC 3779, when the aging Emperor was finally convinced by his advisers and cabinet to abdicate the throne, allowing his, much more conservative, son to come to power as HIM George II Mitoff. With George II's ascension, the Constitution Party could at long last outright strengthen the powers of the Emperor, and by extension those of the resurrected nobility as well, at the expense of the parliament.

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The Senate in Session

The parliament created by George I is a bicameral one, with the Chamber of Deputies serving as its Lower House and the Senate its Upper House. While a majority of the parliament's power originally rested with the Chamber of Deputies, today power seems to be evenly split between it and the Senate. Both houses may submit and vote on bills to be made into law, though bills passed by the Chamber of Deputies may be vetoed by simple majority in the Senate. The Senate's veto may only be overruled by a super majority of three-fourths of the Chamber of Deputies, or by decree by the Emperor himself. The Empire's budget may only be submitted by the Chamber of Deputies, while treaties with foreign powers may be ratified by the Senate only. The Emperor reserves the right to veto any and all bills, treaties, and budgets passed through parliament, which cannot be overruled. During his reign George I refused to ever use his veto, while George II has only used it twice.

In the Chamber of Deputies, all members must be elected to their position every five years, or when a general election is called by the Prime Minister. In the Senate, half of the members must be elected to their position every ten years while the other half are nobles appointed for life by the Emperor himself for distinguished service to the Imperu. Elections in the Terran Empire utilize an electoral system based on single non-transferable vote, with propertied suffrage allowing for any land-owning citizen in good standing with the Ministry of Safety and Stability over the age of 21 eligible to vote.

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Stefano de Marco, Duke of Marco-Gratzo, Prime Minister of the Terran Empire
Like with most parliamentary systems, the Prime Minister of the Terran Empire is appointed by the Emperor from the largest party in the Chamber of Deputies. Unlike most parliamentary systems, the Prime Minister then forms his cabinet from members of the Senate, due to a combination of their experience, connections throughout Terran society, and influence with the Emperor. As Head of Government, it is the Prime Minister and his cabinet's responsibility to set policy for the Imperu and run its administration. Though there is no set limit on how long an individual may serve as Prime Minister, it has become common practice for Prime Ministers to step down after a maximum term of ten years, assuming a position in the Senate afterwards.

Alongside the devolution of its parliamentary system, the Terran Empire has seen the development of its own unique system of nobility. While an aristocracy did exist in the First Terran Empire, the pogroms and targeted oppression of the nobility by the People's Republic of Terran had all but decimated the old bloodlines. Thus instead of reestablishing the old nobility, new noble houses were created by selling titles to the highest bidder. While at first these titles seemed to only be of use to fuel the egos of the wealthy businessmen of the new Empire, they soon served to fuel their political ambitions as well, granting them access to appointment in the Senate and thus positions of power. The money raised by George I in selling these titles was used to begin reconstruction efforts following the end of fighting in the Empire's territory, and though it was not nearly enough to bring prosperity to the Terran people, it did bring a semblance of stability and acceptance for the Empire and its new nobles from the general population.

The rise of these new noble households has allowed for the formation of patronage circles as well, with high ranking nobles offering the chance of economic (and thus social) mobility, political influence, and access to state resources to the general populace as well as other nobles in exchange for any assistance they may require. This has resulted in the factionalization of the conservative Constitution Party due to competing cliques of powerful nobles, but has not stopped them from remaining united against the Freedom Party, as annexation by the so-called Terran Free State and end of the Mitoff monarchy would mean an end to their political power as well.
 
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I would like to address one of the points brought up by the Adrallian Representative. I will agree that the mandate explicitly does not require us to obtain the consent of residents in the mandate when appointing a High Commissioner. That does not mean we can not consider the opinions of the people residing in the mandate when making our decision, however. In past years, the Ahbrazzians have not had a strong reaction to any who is nominated for the position of High Commissioner.

This time, there are protests in Ahbrazz against the nomination of Ramierez for the position of High Commissioner. I fear these tensions will only ratchet higher if Ramierez wins the nomination, possibly turning into violence worse than we have already seen of Ahbrazz. I also share many of the same concerns the Baekudan and Azeratii representatives have brought up. This is a minor point, but I would also note that we would have to keep an increased security detail on Ramierez due to the threat her life would be in.

For the reasons I have stated, the Uksugan Federation will cast it's vote for Saiorse Brett.

- Wayne Thezal, Uksugu Federation Representative for the PGC

--
Thezal punched in Uksugu's vote for the High Commissioner on the desk's display. The displays in the PGC had a new vote:

Uksugan Federation
Ahbrazzian High Commissioner: Saiorse Brett

The Homs turned to the Machina sitting next to him. "Who's left to vote, Mechan?"

"Tasavalta, Ismar, and the Terran Free State," the android listed.

Mechan looked up from his tablet to observe the PGC chambers, allowing himself a small smile on his face.

"We were really lucky to have Zelsar vote. Thought they wouldn't make it."

Thezal turned to Mechan, trying to see where he was going. "Luck is only based on your perception of events."

"Probably," Mechan admitted. Without turning, Mechan made another point to his friend.

"You have to admit it was looking very unlikely Zelsar would show up at all."

"Indeed." A little chuckle escaped from Thezal.
 
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The People of the Celtic Republic will vote for their nominated candidate Saiorse Brett. The delegate from the Adrallian Oligarchy is absolutely correct - a PGC commissioner does not require the consent of the mandate's populace to legally be put in place. Nor do we disagree that the current Solesian government feel remorse and regret for the actions of the previous regime. This is not the issue. The issue is that the Ahbrazzians clearly so violently rebuke the alternative nomination that the reconstruction mandate would quickly turn from reconstructive mandate to a military occupation. As a result, the candidate Ramierez cannot, regardless of good intent, be considered an appropriate leader for the Ahbrazzian mandate process.
 
((Hey guys, really sorry about my absence.
I've been moving house, and my internet didn't make the move with me; it'll be fixed Monday, hopefully. In hindsight I should have seen the disruption coming. It made sense to replace me; the game needed an active Baekdu from the start.
Once my internet is back, I would be interested in playing as one of the IC nations you mentioned Scrap; if any are left?))
 
The Hellenic Kingdom of Lamia: Victor Venizelos

His Majesty Victor Venizelos in some ways is a changed man. If one would look back to his past, particularly during the early days of the Kingdom, he is one such individual that has undergone subtle, but significant changes.

Curiosity, intrigue and in some cases even dread surrounded the heirs of King Niketas Venizelos. Generally shielded from the public realm bits and pieces of information were revealed over the years painting an image of what was in store post King Niketas.

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Victor Venizelos is the eldest of two, his younger brother being Maximilian. Classified as an extrovert he somewhat resembles his father in terms of leadership. With the belief of ruling with an iron fist he, however, is not stubborn like his father and has shown time and again refreshing, even reassuring amounts of pragmatism when no other choice was present. Charismatic and described by many as a better leader than his father ever was. If the late King Niketas founded the nation, His Majesty King Victor is credited with keeping it together and strengthening nearly all facets of it. A veteran, he toured a brief stint in the military, serving for two years at the age of 23. While he did not see any real combat, it served as insight towards the machinations of the armed forces particularly the Army which would indeed serve him well in the future. While an average student in school he used his father’s influence to advance and some say receive high marks, a detail tightly guarded though largely overlooked due to his accomplishments. Luckily he improved academically by the time he stepped into higher education, attending the top university in the neighboring planet of Ajax. Some believe this arrangement was one of the first signs of a complicated relationship with his father.

Victor had a profound interest in the other species of the galaxy being one of the few in a position of power not to have a negative opinion about any of the races, Skaven included. His lack of xenophobia has been well documented. After attending Ajax’s leading university he received a master’s degree in both Philosophy and Inter-Galactic Politics. Unable to indulge in any stable relationship Victor had no significant other until the start of his reign where it became rather necessary. In the years prior to his reign there were various rumors ranging from an addiction to drugs, alcohol to being a masochist. In reality he kicked his drug habits just prior to the death of his father, but only after two violent withdrawals. His drinking was always a problem. In his youth he traveled extensively abroad with a few embarrassing scandals over the years from drunken brawls to nudist forays in public, Niketas took great pains to cover up the various social slip ups. Despite all of these character flaws, many say Victor transformed for the better in the aftermath of his father’s death.

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Victor had decent relations with his brother due to their correspondence over the years and the occasional public appearances during the affairs of the state. After the loss of their father, the two grew closer with Maximilian abdicating immediately after commencement of his brother’s reign as both an act of solidarity and to remove any sort of political intrigue. Though privately Maximilian confessed he would’ve done it regardless as unlike his older brother and father, he absolutely hated the idea of ruling. He was assigned to the Royal Institute of Scientific Advancement located in the capital, where he resides to this day making several strides in the fields of nanotechnology, software programming and Elerium.

Highly affected by the divorce of his parents which occurred when he was at the age of 12, Victor had a large degree of malcontent towards his father. The volatile relationship is why he studied, resided and served in the lush world of Ajax overseeing a regional ministry specializing in infrastructure and administration when his military stint came to an end.

His rule began profoundly. As merely the second king of Lamia, many wondered if he would continue the same policies as his predecessor with some whispering if the nation was on the verge of tearing itself apart. The Nationalist Party had just lost its majority, forced to work with the Democratic Reform Party to maintain stability in the face of general distress. The political landscape had changed, the military was still pointing fingers at one another in the aftermath of both Zelsar adventurism and Gideon’s rebellion. As his first decree, Victor set the tone: the Justice and Peace Party, the Neo Megali Idea Party and the Prosperity Party were hereby dissolved with the restoration of (state-controlled) unions, the (state-controlled) press and an end to citizen surveillance. These draconian measures while protecting the regime, served only to maintain and grow animosity to those in power in the eyes of the new King.

The reaction was stunned silence, various circles surmised given the rumors that Niketas’ sons were near clones of him but the “experts” and pundits were caught completely off-guard. He didn’t stop there.

While Lamia was embracing its colonial ambitions, the King expanded the fleet’s budget three-fold surpassing that of the Army, an effective nod towards the space forces to help fuel colonization. Then in 3770 the King openly voiced support for further reform: To give the fledgling colonies a voice and to open Lamia to the galactic community at large. It was a tremendous counter-stroke generally satisfying liberals as well as Victor’s own aims. The Prosperity Party was essentially a special interest lobby group given the blessing of being a full-blown political party. In exchange, Victor gave the businesses a tantalizing deal: Move to the colonies and administer them as you see fit. It served to remove a potential dissident group from the domestic equation while luring the various companies into shouldering most of the administrative costs likely to have been shoulder by the government itself. Lamia would maintain its hold via the fleet and its spaceports orbiting above both Hecate and Tartarus, a not so subtle reminder that despite their semi-autonomy it was due to Lamia’s good graces. It was through this scheme that costs remained low while income and resources skyrocketed that ultimately allowed for the fleet’s expansion.

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On the immigration side of things, the realm’s borders were militarized and tightly monitored with only the allowance of dignitaries and VIPs entry. With the nation shedding significant amounts of its police-state image, freedom of movement was advocated with several restrictions. While all humans were allowed passage with proper documentation, they first had to undergo stringent screening which was a swift though comprehensive process. Through this, L.I.S conducts intelligence gathering of foreigners though the government categorically denies this. For non-humans, entry is allowed but the process takes substantially longer, as many as three years.

It was a clean break from the past, no longer would the Lamians be guided through dogmatic principles. Instead King Victor brought healthy amounts of pragmatism taking the high road and the unbeaten path whenever it was in the country’s, and himself, interest. Shortly afterwards, he would face his first test: the Hierarchy Crisis.

During his rather short rule, Niketas labored to create a new social and political structure: The nobility. The elites fundamentally remained the same: The military, the banks, industries and of course House Venizelos. Initially only those of his family held titles but once the polity was firmly established and more importantly, entrenched, his son pushed to cement the new order in society. Title and rank was giving to men of power: CEOs, Generals, religious figures and even politicians. Those were loyal, were rewarded. In the early phase of his reign, individuals rarely invoked their status beyond their occupational position. But soon men of influence and prestige were reciting their noble standing in nearly every formal and informal gathering. All but one side adapted to this, the military did not.

As fiercely independent as they are loyal, the top brass and officer corps found the change of affairs to be an encroachment on their functionality citing that if titles clashed or even surpassed rank Lamia’s sword and shield ceases to be a fighting force based on skill and merit and more so a glorified area of political prestige. Waves of formal letters of protest flooded the King’s correspondence with the nobles advocating the military be brought in line. After careful consideration King Victor decreed that within the armed forces, military rank supersedes titles of nobility and as such those serving with distinction are given noble standing immediately after retirement. Those entering the forces with an existing title are treated the same as any other with martial rank befitting their abilities, expertise and acumen.

Victor’s popularity soared within the military as civilian circles acknowledged the King’s balanced approached. Any others that voiced discontent were quick to lower their tones to mere whispers. The reforms continued as the King heeded calls for further inclusion of the military both as a symbolic and a practical gesture. Up until this moment it was an all-male force but the times and strategic goals changed. Penning the legislation himself, the coalition government presented the Martial Equality Act (M.E.A) allowing women entry into the armed forces. While successful, 10 years later women continue to struggle earning their way into positions of command and strategic decision making.

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While these accomplishments were done in the space of several weeks to a few years, the creation of the Lamian Intelligence Service that consumed his rule. Considered one of his first actions, Victor ordered an internal investigation into the failures that culminated the disasters in Zelsar and Azabria. Seven months later bureaucracy and rivalries were main contributors. It was then that the status quo was challenged which arguably would be one of the greatest battles of ideas Victor ever found himself in. For years the various intelligence branches dug in on behalf of their jurisdictional handlers, each seeking to outdo the other even if it meant non-existent cooperation or worse, no information exchange. Victor prodded the various leaders nudging them gently with respect to their background but a classified memo reveals little advancement in management practices the King threw down the gauntlet and relieved those in command, gradually dissipating the various units until they were either consolidated or disbanded. Enter: the Lamian Intelligence Service.

With the old guard swept away, Victor knew it was time to start fresh using the barebones necessities to keep what little remained of the intelligence wing, up until this moment its sole purpose was domestic operations and counter-espionage. Virtually all cells outside of the Kingdom were ordered to stand down and return home or lay dormant until further notice. The new organization would be led by individuals hand-picked by His Majesty himself. Under various alias, cover-ups and pseudo state sanctioned events (Charities, military exercises, state dinners, “cabinet meetings”) Victor searched far and wide for those that carried the skill and vision to make his goals a reality. Fast-forwarding to now, the L.I.S is a rising force within the armed forces looking to forward the cause of King and Country. However, Victor’s advance age and mortal limitations (No man can be in all rooms at all times) has led to the organization becoming increasingly independent injecting its own brand of military doctrine and ideology.

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At age 63 Victor strives to advance the nation forward in all aspects. Many say that if Niketas is credited with forging the polity building the foundation for future rulers, Victor is credited with improving and expanding the monarchy’s reach earning the title of longest serving King in Lamia’s short history. Publically he is revered as a good ruler, better than his father. But there are those within the halls of power that regard his rule is disturbingly liberal. With 3 heirs many commentators wonder if the liberalization and pragmatism known as “Victorian Rule” will continue or revert back to darker, oppressive times.

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Glimpses of a Closed System

As galactic polities establish their embassies and trade legations in the Velian orbital fortress Luxos, it becomes readily apparent that the Velians encourage a strictly one-way flow of information -- news comes into the Exarchate, but it rarely leaves. It is perhaps telling that the Velian phrase for "public information" is interchangeable with the phrase for "military intelligence," and galactic visitors will often find themselves thoroughly and professionally interviewed for what seem to be news broadcasts to galactic eyes, but no public viewscreens are in evidence anywhere on Luxos and there is no outsider-accessible news service.

However, even the most fanatically private groups reveal some things to the outside world, if only through the nature of their privacy, and it is no different with the Exarchate.

  • It is readily apparent that every single Velian on Luxos, from the station commander down to the maintenance staff, are uniformed military. Every Velian has a rank badge in a specific grade, some kind of branch designation, and a system of what appear to be service decorations. Velians unfailingly accord deference to other Velians of higher rank or, in cases of equal rank, more prestigious decorations.
  • Luxos security comes in two stages: uniformed military police trained in dealing with galactic cultures and armed with stun weapons, and the Exarchal Marines. The Marines are clad in full-body powered armor whose designation has been translated as "warform;" these warforms are unique in that they neither resemble a Liantar nor a Hyvelen, but an upscaled generic humanoid combining the breadth of a Liantar with the height of a Hyvelen. Consequently, it is impossible to tell which species is in which warform. Exarchal Marines do not respond to external stimuli and do not consider most galactic visitors (who have been screened for personal weapons before entering Luxos) to be any kind of threat.
  • Galactic trade factors find that they have no civilian counterparts on Luxos, but must instead negotiate all their trade deals with the External Commerce Division. ECD officers are friendly, polite, and clearly trained in the art of strategic negotiation. Some trade factors have attempted to overplay their hands only to find out that Velian trade negotiators are more than happy to walk away from the table entirely, preferring no deal at all to an unfavorable deal.
  • Any and all requests by diplomats and trade factors to visit planetside facilities are rejected without preamble. To date, there is no record of any galactic outsider setting foot on a Velian planet.
 
((Hey guys, really sorry about my absence.
I've been moving house, and my internet didn't make the move with me; it'll be fixed Monday, hopefully. In hindsight I should have seen the disruption coming. It made sense to replace me; the game needed an active Baekdu from the start.
Once my internet is back, I would be interested in playing as one of the IC nations you mentioned Scrap; if any are left?))

((Hey man, no worries. I totally understand. Anyway, the following IC nations are still available:

Solesian Meritocracy
Sorian Union
Diclonus Dominion
Any of the Skaven Khanates

Let me know if you'd like any lore information about any of those. If none of that appeals, there are also characters. Some kind of international organization could also work, like maybe the Republican League, but I'd have to think about that.

Scrap

Rest of you, as you were.))
 
Albish Address to the Pan - Galactic Community

Secretary - General and members of the Pan - Galactic Community. Today at the behest of Lord - Protector Stephen Beaufort I bring to the attention of the Pan - Galactic Community the question of the so - called Pure State. It seems troubling to us that forty years after the beginning of this great galactic age, and roughly thirty or so since the grand six nation alliance fought in a costly war against the genocide of another race that a state founded on the xenophobic notion of wiping out Humanity still exists.


We in Albion have felt the pain of this terrorist organisation and this rogue state. First when they attacked the offices of hard-working Albish citizens in a Xanthi Commerce District and throughout our own period of internal strife when these opportunists took the moment to strike at Albion herself, and while loss of life was limited by our defence forces, they have still reaped a catastrophic toll on our beautiful nation and it is few in Albion who do not remember with fear but also a determination to resist the vile attacks of these galactic terrorists.


While for many of you the Pure State may be an uncomfortable reality but one that can easily be overlooked, for Albion it is not so. This rogue state neighbours our own bustling and populated system of Aryavarta, and we shudder to think the damage that the Pure State could cause upon the populace if given the chance. Thus for us the question of the Pure State is not one that can be ignored or put aside, but one of both principle and security for the people of Albion.


We are not here to call for another six-nation alliance, or another great crusade against these terrorists. We are here because, despite the de-jure authority of the Sorian Union over the system it is clear that the Pure State exists as both a de facto independent state, and one that has shown in the past to be a rogue and terrorist group. That is why we in Albion can not stand by. That is why we the Albish Delegation seek to inform the Pan Galactic Community that in the coming months the Albion Free State intends to look at all of it’s immediate options to ending the threat of the Pure State. We do not ask for the members of the Pan - Galactic Council who not so long ago stood in unison against the genocide perpetrated by the Solesians to band together in another crusade, we merely ask for the PGC to support and approve the actions of Albion in its efforts to bring liberty and peace to a galaxy such that it can be free of the threat of continued strife such that the Pure State has come to embody.


We do not do this out of imperialistic fervor, merely in response to the facts. Namely that the Pure State constitutes a threat to Albion’s security and by extension of its xenophobic policies the rest of the Galaxy. Secondly that the Sorian Union, though de jure the controllers of the territory now identified as the Pure State have no ability to reign in or suppress the extremists in authority, and thirdly that the Pure State not only represents a threat to the populace of the wider Galaxy but also to its own citizens which it violently represses. The Albish Delegation cedes the rest of its time.


~ Norman Tyne; Earl of Watrin, Albish Ambassador to the PGC
 
Terran Free State Release PGC Vote

Though the Terran Free State recognizes the call to heal old wounds, we can not stand behind the manner in which the community wishes to heal them. As a member of the Republican League and a member of the galactic community, we can not abide by the election of Ramirez. Therefore we believe the primary candidate for this election is none other than Saiorse Brett, and cast our vote in their favor.
 
We of the Free Territories of the Ismar Traverse, though we understand the espoused merits of both candidates, do not feel that we can responsibly vote on what will be best for the people of of the Abhrazz Mandate.

- Cathal Brugha, Free Territories Representative to the PGC

High Commissioner Vote: Abstain
 
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THE PAN-GALACTIC COMMUNITY

The Pan-Galactic Community recognizes the Albish Resolution GA 3970-2 or the Resolution to Offer Non-Belligerent Support to the Free State of Albion's Intervention into the Pure State. This resolution will be up for debate for the next three days.

~ Dafyyd ua Brían, Speaker-General of the PGC

((Just a heads up, have all potential resolutions up before September 27th, by then we'll be voting on them.))
 
Palace of Joy (An. 45/ GSC 3794)

A shiny beetle of mass proportions skirts through the neon clouds of Soil-Dark-As-Night. Buzzes softly to a landing zone outside a queer monolithic place. Old stones form a canvas on which advanced technology creates a strange cubic artistic network of scientific progress. The belly of the chrome creature opens with an eerie hiss that has the crowds of pilgrims anxiously curled into balls as they taste the air for danger.

Stepping out are legged creatures encased in a shells of ballistic resistant polyethylene plates with a nanofiber membrane underneath. Each carries a sharpened arm long blade on one hip and a pistol on the other, with a light titanium shield on one arm. An emblem of an impossibly beautiful person; scales perfect from head to tail, but with leathery wings; adorns many of them in red and black hues. There are four of these strange bipeds in such adornment. A fifth steps out in skins it seems to be trying to shed: a darker outermost layer, a band around the midsection, some sort of flap around the neck, a layer around their unsettling legs, and a soft and pale innermost layer of shedding exoskeleton. This one’s form is more petite than the others yet they obey its orders.

Greeting them are long reptilian creatures slithering out of spherical vehicles. The more petite legged creature glances to her four guardians with some hesitation. The reptilians are two: one whose scales are in concentric bands of vivid yellow and haunting green; the other of muted brown with a speckle pattern from some scales being a snowy white. Their tongues extend out, as long as one of the legged creature’s legs, then retract in.

The petite legged creature keeps its legs straight while motioning its head and torso downward. A series of noises escape its mouth, “Salutations fair hosts. I am Amanda Kowiski of Atlantis.”

The yellow and green serpent responds in a bad simulation of the Knights’ language, expelled in one long sigh from its elongated mouth. “Peace be unto you, Knight Kowiski of Atlantis. This one’s name is unimportant as she speaks for the Court of the Oracle.”

Amanda Kowiski straightens her posture once more. A breeze makes strands of her dirt colored head-fur wisp about, exciting the crowd of onlookers into uncurling and standing at their full body-lengths. “Then will you be our gracious escorts to said Court of the Oracle?”

The yellow and green diplomat pivots on her tail to hiss for a disconcertingly long time into the ear of the larger, more predatory looking brown speckled serpent with the white belly. The white-belly hisses some sort of response, never taking its eyes off of Kowiski, until finally the diplomat turns back to the Knight delegation and responds in a halting version of their tongue once again. “Yes of course, please SǂeᎡachkᏠna this way.” In the middle of the sentence the metallic ring around the yellowscale’s tail emitted an electronic buzz.
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A mist of petals wafted throughout the room over towering vine covered pillars. The vaulted ceiling was dominated by a massive relief of a mandala made of copper engraving. The artistry depicted no representations of creatures or history, only geometric patterns. Amanda Kowiski entered with two of her guardians, they maintained their shields and blades yet the pistols were left behind for amnesty. An aroma similar to hibiscus and honey made a kind oppressive wave over the emissaries. Natural light shot throughout the area creating a sense of awe, for it was indeed equal parts wondrous and terrifying. Wonder of the accomplishment, and terror of the unknown.

No steps were present anywhere, only ramps and branched pillars to facilitate serpentine movements. The main stone ramp into the throneroom led down into what appeared to be an immense garden of sand and stones, stretching out in front of a raised throne. At first the court seemed empty but upon closer inspection hundreds of pairs of eyes and tongues peered and tasted from beneath the sand, warmed by sunlight from strategically placed windows. The sand was in fact the “seating” place of the royal court. Atop the formation of stone pillars the throne was a beautiful thing of gold and lacquered wood, dominated by enormous cushions and surrounded ornaments of jewels and feathers. Seated on the cushion, looming over the royal court, was the being that was doubtless the Oracle who had invited the Knights here.

It was an albino, snowy white scales and red eyes coiled among the cushions, tail wrapped around one of the stone pillars, with a brass bell tied to the tip of the tail by ribbon. A hot breeze came as the being spoke in the same sigh-like language the serpents had used earlier. This time the yellowscale translator was nowhere to be seen, instead blue lights from a concealed device beamed a holographic screen into the air in front of the Knights, converting the spoken alien words into comprehensible text in real time.

“The Word is the gate and the Oracle is the path. In the name of God, if you come in peace then speak and be welcome; for you are guests of the Children of the Word.”

The Knight known as Amanda Kowiski did the same strange gesture as before, her torso and head bent forward to face the ground. Upon rising she spoke, “Indeed peace suits the will of progress. My superiors of Atlantis and Dragos wish for trade, and if you would allow us to be so bold, friendship.”

Her hand began to make subtle motions while speaking, “We admit an over eagerness in sending a trade offer without knowing much of your people, yet the Knights of Progress are a very curious and willful number. Many of the Atlantites, the nonknights of the planet, are anxious to learn of your people. Ever since arriving in this new galaxy there has been no shortage of adventure and novelty.”

The Oracle raises off her throne, slowly but surely extending through the air until the serpent’s head is little more than a meter away from the face of the Knight delegation leader, the holographic screen of blue text and images between them. “In your quest for progress, you Knights seek far and wide, do you not? It is right for warriors and helpers to do so, to travel and bring mercy to the weak and punishment to the wicked. But these souls on Atlantis who are not Knights, what could compel such beings to leave their home?”

Pale-green eyes of amber rings around black centers of Amanda glimpsed the floor before gazing back at the great Oracle. “There are,” she forced a cough down, “many reasons. The vast majority of the Atlantite people were starving, their home was in a crisis of food shortages. When the Knights offered to do a, honestly, mad dash through the Duukadli wormhole to find a new home. . .” A pause the length of a heartbeat fills a silent room, “The risk of potentially starving to death was far greater than the risk of dying in amongst unknown stars. I was four solar orbits of our planet old when that happened.”

Amanda Kowiski recomposes herself, “Others were simply curious. I cannot speak well on behalf of other species, yet I can say that us humans have quite a streak of curiosity.” Her hands circle each other, “Moving to a new home is like a rebirth of one’s life. A new home and new life.”

“We have but one home that God granted us, this sacred soil, but we too know what it is like to fail in one life and to be reborn again. This Kingdom is a testament to those who have chosen to be reborn and to teach the Word to others, so that they might free themselves from the endless cycle. If your fathers and mothers rejected immediate…’progress’ in order to help innocent souls along the path of ‘progress’, then that was a worthy way to spend a life.”

“Wise words indeed great Oracle. Now there are many questions between our respective people to be had. In truth, what would you most desire to know or gain from relations with us? If it is resources that is fine, if it is more knowledge that too is sufficient. As stated, we seek progress, which is a hydra.”

“Do not seek to tempt us, child. I am a simple nun/priestess/apostle but I know the ways of the merchant. Let us discuss the oath you propose to our Kingdom.” Another holographic screen appears, this time in what can only be the text of the serpents, and the Oracle appears to read as she continues, going through the terms of the proposed treaty one by one.

“Even a soul that has not heard the Word is entitled to have a scholar of the law of the Word to advocate for them in trial. This is the righteous path and is understood.

Usury is theft and therefore outlawed. This is good and agreed upon.

But you ask us, Knight Kowiski, to allow moneychangers into the temple. If 'human' merchants bring poison to corrupt the spirit of our children or weapons to arm apostates with which to strike down the righteous, the punishment for such a crime is as God demands: death.

How then can we agree to the oath you propose?"

Amanda’s eyes close and lines form above them, a quiet hum escapes her, “hmmmmm,” her eyes smile open with her mouth, “Bequest forgiveness on our ignorance. It is clear trade may not be as viable as initially thought, at least not trade in resources. How would a trade in knowledge suffice, an exchange in histories, codices, and science fair your people? Progress can be created simply through learning and exchanging cultures. If you worry of corruption I’m certain we can negotiate a more controlled environment to mitigate such an event.

“The righteous do not fear the secrets of nature nor the change of artifice. It is not and has never been nature or machines that have been evil, only those who misuse them. Very well, Knight Kowiski. We shall exchange, for a time, some of our scholars for some of yours. So that each might learn. But know these two things: First, every layer your questioners shed of us we shall do the same unto you. Do not pry into things you would not have revealed about yourselves. Second, the Word cannot be traded like some good it is to be spread freely; we demand that you accept food for your people in exchange for what artifice you might teach our own.”

“That seems fair to my ears. We do not intend to preach our interpretations of progress, only to learn more of others. May this decided trade begin to build a bridge between one another.”
iisbroke's op
Madmaritgan's op
 
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THE PAN GALACTIC COMMUNITY
With every polity having voted, I shall now read out the totals for each candidate in the special election for the High Commissioner of Abhrazz.

Manuela Ramirez, 5 votes.

Saoirse Brett, 7 votes.

Abstain, 3 votes.

The Pan-Galactic Community welcomes
Saiorse Brett as High Commissioner of Abhrazz, and wishes to acknowledge Manuela Ramirez and wishes her the best in the future. Congratulations to High Commissioner Brett, and the Pan-Galactic Community wishes her nothing but good fortune and success in continuing the rehabilitation and restoration of the Abhrazz System. With the conclusion of this vote, this emergency session of the General Assembly has concluded and delegates may feel free to resume normal operations. Session convened.

~ Dafyyd ua Brían, Speaker-General for the PGC
 
((Hola paesanos,

So you might have noticed a new stat in the... stats: Border Policy. It came up earlier today that some people wanted to control access through their borders on a general scale. There are thus three settings of border policy that determine your polity's openness to civilian ships. Note that these aren't 100% enforceable, and the larger a navy you have, the easier these policies will be to enforce perfectly. In general, though, most law-abiding actors will follow the policy you set.

Closed: This polity does not allow any ships at all, even purely civilian vessels such as passenger liners or trade vessels, to dock within its borders, and all outsiders are turned away unless they have explicit permission from the government. This border policy is the most secure, but also effectively means you have no or very limited trade relations with the outside world.

Selective Access: Some polities are allowed free passage through your spaceports and territory, but others are restricted (PM me which ones). This border policy allows for some trade and contact, but is less secure than totally closed borders due to selective enforcement.

Open: Civilian vessels from all polities are allowed to pass through relatively unimpeded, subject to normal customs checks and border controls; there are no specific outright bans on traffic from any polity. This allows the full range of trading and diplomatic options, but it also means that unwanted vessels are more likely to slip through.

In general, it is assumed that any polity can conduct limited trade and try to stop terrorists, hostile colony ships, smugglers and other malfactors, so just because you have open borders you aren't automatically at a huge security risk and just because you have closed borders you can still conduct some form of trade if you so desire. These are just general policies for how your nation treats incoming vessels.

You may change your border policy at any time, and it is assumed that traffic from a polity with which you are currently at war is restricted automatically.

PM or IRC me with further questions. As you were.))
 

Anarcho - Meritocracy

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Merriam Park, the Founder of Anarcho-Meritocracy

Anarcho-Meritocracy is a unique variation of Meritocracy found only in the Albion Free State. The history behind its development derives from the fate of the more radical elements of the Roundhead movement during the civil war and the fate of Layman Meritocracy.


Meritocracy first came to Albion during the first period of the Interstellar age, when contact was made with the Adrallan Oligarchy the galaxy’s premier meritocratic polity. Although the majority of dissidents in the Albion Commonwealth preferred a constitutional monarchy or Republic, Meritocracy soon gathered a non - insignificant following among the middle class and the lower nobility. This meritocratic faction was even significant enough to send a delegation to the Adrallan Oligarchies conference on Meritocracy.


During the Second Ducal War, when the war had begun to turn against Duke Layman, the radical Duke of Eora, officially adopted a more orthodox form of meritocracy (albeit one tempered by his Noble heritage), the level of official Adrallan support for the breakaway Duchy of Australias is still not known to these days, nor is the extent to which Meritocracy was intended to be implemented or was implemented. When the Albish Civil War broke out, it soon spread to the independent Duchy of Australias where there were significant Roundhead cells from the prewar period. As a result while the majority of the early civil war was fought between the Nobility and the Republicans on Eora this conflict bore out between Republicans and Meritocrats. As a result following the Roundhead victory of Eora, many of the more hardline and traditional meritocrats had died fighting in Eora, signalling its fall from grace as the ‘third option’ for Albion, a position which was then taken up by Syndicalism.


Following the Cromwell - Felding Pact and the purges undertaken by the Reconstructed Army and Roundhead movement to remove the more radical movements within its broad church, the Civil War entered its third stage, as the purged factions formed the renewal faction; a loose alliance of syndicalists, meritocrats and anarchists. After the decisive final victory of the Roundheads that lead to the formation of the Albion Free State, the remnants of the Renewal Faction entered Parliament as the Renewal Party.


However while the parties had co-operated in the Civil War, the ideological divide between the Syndicalist, Anarchist and Meritocratic wings meant that the party was dysfunctional and torn between its three wings, leading to a poor showing in the Free State's first elections, far below what polling predicted. Following this a surge in syndicalist support in the party left the Anarchist and Meritocracy wing dominated at Party Conferences, and the renewal party began to take on more overtly syndicalist tones.


It was at this point that Merriam Park, a young engineer who had originally been an anarchist, but soon turned to meritocracy developed her philosophy of Anarcho-Meritocracy. Anarcho-Meritocracy is best described as highly socially darwinistic. As its core philosophy it holds that all forms of traditional social and political structures constrict and prevent the naturally gifted from rising to the top and exist in order to keep those less capable in power. As a result Anarcho-Meritocracy believes that through the abolition of these structures and the adoption of an anarchic society those who are naturally gifted will rise to the top. Her philosophy was originally met with skepticism but quickly grew a cult following, that rapidly expanded. During the period of red terror, the faction quickly took over both the Meritocratic and Anarchic wing through its deft handling of the situation that defused tensions and prevented a split in the renewal faction. The alliance between the anarchist and meritocratic wings that resulted from the adoption of Anarcho-Meritocracy has allowed the anarchist and meritocratic factions to balance power with the reduced syndicalist wing (Following the heavy repression of the Red Terror period), however cooperation between the two ideologies is weak and indicated by their running of two separate presidential candidates.


For her part Merriam was killed by rogue elements of a nationalist paramilitary brigade during the Red Terror after her association with the renewal party left her incorrectly targeted as a syndicalist. To this day she is remembered as a martyr in the anarcho-meritocratic movement which is currently led by Alan Marks.
 
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Uksugan Nomination for Secretary-General
The Uksugan Federation would like to nominate July Lener, the former Secretary of Foreign Affairs for Uksugu. Secretary Lener was the top diplomat to the Celtic Republic for eight years before becoming Secretary of Foreign Affairs during President Grodra's administration. We are confident that Secretary Lener is qualified for being Secretary-General of the Republican League.

- President Lecia Zephyr
 
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Sorian Union
"Let Justice be Done, Though the Stars Die Out"
Soria commends the intentions behind the speech of the Albish delegate, but must remind the Assembly of the realities on the ground in the Xaxthyx system. The outlaw cartel calling themselves the Pure State, which produces a massive share of the galaxy's crackbac and other illicit substances, has hijacked several nuclear defense platforms from the days of the Trade Coalition, approximately twenty-five of which are aimed directly at our capital city of Ylisstol. We are not totally confident that our orbital shields could withstand a full salvo from the outlaw cartel, and cannot condone taking a risk of them failing. Over eighty-five million people live in the Greater Ylisstol Metropolitan Area, and we will not offer their lives up in a military intervention with an uncertain outcome. We are not cowed by the Pure State's threats against its own hostages, but must ensure the safety of our own citizens. Thus, any plan of decisive action against the Pure State must totally eliminate the risk of a catastrophic loss. Soria thus recommends subversion and sanctions to counter the outlaw cartel, given the risks of an all-out assault upon the traitors.

- Her Excellency Zalvak v'Kernak, Sorian Delegate to the Pan-Galactic Community

--

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From the Desk of Knight-Commander Murad Aljanov
As Knight-Commander, I have a responsibility to ensure order and discipline amongst my fellow knights. While I am not against the delegation of certain powers to the Atlantite House of Commons, this document, as presented to me, allows for far too much disorder and insubordination. Putting the collection of Atlantite taxes in the hands of the Commons would not only undermine a large source of funding for the charitable endeavors of the Knights, but place absurd power in the hands of those who have not earned their place in the Order. In addition, I object strongly to the contracting out of the administration of justice to the plutocrats of the Common House; infecting the judicial process with the passions of the civilian populace will lead only to disaster. We are not, I remind the signatories, a republic, nor are we a democracy. We are an order of knights, acting on common principles of responsible self-government, and I find this Charter fundamentally irresponsible indeed. While I do not reject the idea of additional reform out of hand, I simply cannot in good conscience affix my signature to the Atlantite Charter in its current form. I look forward to receiving a more moderate proposal that may be able to allay my objections.

Strength in Unity,
K.C.M.A.
 
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Sorian Union
"Let Justice be Done, Though the Stars Die Out"
Full Name: Sorian Union
Short Form: Soria
Capital: Ylisstol City, Soria Province, Planet Kavoria, Xan'thi System
Form of Government: Hereditary oligarchical quasi-meritocracy
Leader: Supreme Meritocrat Arjan v'Kharga / Chief of the Council of State Horzak v'Oldwent


Structure:


The Sorian Union, the state that replaced the ancient Xan'thi Trade Coalition, is unique in the galaxy, a de facto monarchy built around meritocratic institutions. The official governing body of the Sorian state is the Council of State, a quasi-legislative body of fifty-five individuals. Each member of the Council of State is the meritocratically appointed head of a given section of society; industries, academia, labor, diplomats, the military, and so forth, as well as representatives of each of the thirteen constituent species of the Union. The most important member of the Council of State is the office of Supreme Meritocrat, the executive of the Union. The Supreme Meritocrat has wide-ranging executive power, as well as the power to introduce bills to the Council of State and a broad veto. He serves for life, and is appointed by the Council of State from amongst their own. Unlike in more orthodox meritocratic societies, however, the Supreme Meritocrat, by customary law, is always the eldest heir of House v'Kharja, the former grand ducal house of Soria. The v'Kharjas hold no official titles in the Union other than their inevitable appointment to the Council of State in the Directorate of the Capital Province, but in practice have a tight grip on the elites in other Directorates, ensuring their inevitable appointment to Supreme Meritocrat. Since the v'Kharjas are human, to balance the Coalition's many species, the Chief of the Council of State must be from one of Xan'thi's seven other constituent species, and humans cannot occupy more than one of any of the nine other "Great Offices."

Theoretically, the Union controls both the Xan'thi and Ilthinia systems, but in practice its control over the latter is essentially nonexistent. Other than a few trade and observation posts in the asteroid belt, the planet Xaxthyx is totally occupied by the militant organization known as Jhabrat sur-Nara, JSN, also known as the Pure State. Since the latter has captured several phase-capable nuclear defense platforms, Soria has refrained from trying to aggressively reassert control over the planet, instead smuggling goods by rail cannon from the asteroid belt to the Ilthinian Home Army (IHA), the last organized resistance to Pure State control. The IHA is partially comprised of Sorian loyalists from the Coalition Wars, but as it has been some thirty years since the beginning of the conflict, the IHA has taken on a life of its own. Privately, some in Soria are hesitant to supply the Home Army with enough materiel to actually defeat the Pure State, for fear that it would not pledge fealty to the Union once victory over JSN became a realistic possibility. There are also persistent, sinister rumors that some officers in the Council of State are actually on the JSN payroll, taking kickbacks on crackbac smuggling and other illicit activities. The Supreme Meritocrat has vigorously denied such allegations.

History:


The Xan'thi system, like Ilthinia, was blessed with a great diversity of life. It has three planets in its habitable zone, all of which had sapient species; one with its own molluscoid race, one shared by humans and a race resembling bipedal ants, and one with three similar-looking but separate avian species. All developed spaceflight, relatively close to each other, and their various polities cooperated and competed with one another. As wars across the system flared on and off for hundreds of years, the real winners were corporate entities; arms dealers, shipwrights, and smugglers alike amassed more power than national governments. At first, they were content to enjoy their power from the shadows, but after the Duchy of Orkboz developed a terrible biological weapon that threatened to end all life in the system - and thus their profits - the Coalition, as it had come to be called, realized that nation-states could not be trusted to wield power responsibly. Together, they brought the warring governments to their knees with their economic might and unified them all into the Xan'thi Trade Coalition, a corporatist government that would end war and conduct business in peace. A few hundred years later, Xan'thian scientists cracked the secret of the phase drive, discovered Xaxthyx, and through gunboat diplomacy and cheap trade good brought the numerous native Xaxthyxians into the Coalition as well.

Xaxthyx had been part of the Coalition for some three hundred years by the beginning of the Interstellar Era. It had prospered, but it had been a prosperity with costs. Not only did a flood of cheap Xan'thian goods prevent Xaxthyxian industrialization, several corporate entities flaunted Coalition law and subjected the natives to indentured servitude. Xaxthyx was already resentful by An. 1, but it was about this time that the first parties following sur-Nara - "total liberation" - began to appear in Xaxthyx and conducting terrorist attacks against humanity. Meanwhile, on Xan'thi, member corporations and states of the Coalition began to disagree on external policy matters. They did not know agree on how to interact with the Pan-Galactic Community, conduct trade with other states, or whether to seek an alliance or pursue neutrality. Xan'thian corporations had also invested heavily into Albion, and when the Albish economy crashed during the years of civil violence, the collapse of United v'Kormir Holdings and the v'Oenturz Foundation left a large enough power vacuum to plunge the Coalition into war.

On Xaxthyx, Jhabrat sur-Nara swept up other minor sur-Nara parties and launched an all-out revolution against all Coalition-aligned entities operating in the system. Xan'thi's own infighting was no less confused, if not as bloody. In addition to corporate actors, several long-dead nation-states reasserted themselves as corporate control faded. One of these was the Grand Duchy of Soria, led by Grand Duke Arjan v'Kharga. v'Kharga had read several meritocratic texts in school and was well-acquainted with the ideology, but really adopted it in gusto when he realized he could utilize it to secure weaponry from the Adrallan Oligarchy. Between his foreign support and his total focus on securing Xan'thi before fighting in Xaxthyx, he ended the Coalition Wars in An. 25 when he defeated the last remnant of the v'Oenturz Foundation forces. In the meantime, however, the Pure State had established itself, as well as established the means of its own security: hijacking centuries-old nuclear launch platforms and aiming them at the Sorian capital of Ylisstol. As such, v'Kharga could not make serious efforts to complete the unification of the old Coalition, and despite his rhetoric has mainly focused on building up Xan'thi.

The new Sorian Union, for all its meritocratic coat of paint, is more similar to the old Coalition than it appears at first glance. While the most prominent families, like the v'Kormir, have been purged, the meritocratic Council of State looks remarkably similar to the Coalition Board of Directors in structure and composition. The v'Khargas rule as Supreme Meritocrats, but their position is hereditary in all but name. Despite this, meritocratic education reforms have taken root effectively, and the exam-based Directorates do provide more equality of opportunity than the old corporate structures (though in reality this says little.) Thus, the more things change, the more they stay the same: Soria lives under an atomic shadow from its former second system, deals with plutocratic politics, and does its best to survive twenty years on from its establishment.
 
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Name: John Smith Prime (Id: SC013-C18-VG2)

Age: 30

Polity of Residence: N/A

Occupation: Captain of the Space Vessel: ISV Wanderlust

Description: The ISV Wanderlust is a fully independent and self-sufficient space-vessel that travels from planet to planet, system to system, taking on various requests and commissions in return for whatever resource they desire at that point in time.

Operating as a mobile pseudo-scientific/mercenary vessel, the ISV Wanderlust's main purpose is to produce clones, often derogatorily referred to as 'Copies', to staff the vessel and fulfil external requests. These clones are vat-grown to mature a vastly accelerated rate and are given extensive biological enhancements that allow them to do tasks that are beyond the physical capabilities of regular humans. The clones are all grown to have a naturally subservient mindset, that still allows room for intelligent behaviour and innovative approaches, combining the need for docility with the need for independent thought.

The major drawback with the clones grown by the ISV Wanderlust is that they are only effective for 15 years after their ‘birth’. Upon reaching the 15th year of their existence the clones will begin to experience a gradual degradation in their intellect and physical capabilities. Roughly 1.5 years after reaching their ‘expiry date’ the clones bodies and mind will begin to fail much more rapidly and catastrophically. Their limbs will begin to experience necrosis, their minds shall be effected by memory loss, and fits of psychosis that end with death. All buyers of the clones are advised to terminate any clones that have reached their expiry date so as to prevent any damage to them and theirs.

Due to the moral grey ground that is cloning many systems forbid private entities from creating their own clones, and strictly enforcing a state-only policy for this practice. It is not uncommon for some systems to have forbidden cloning in its entirety, declaring such products of the industry to be abominations. The ISV Wanderlust has managed to weather all negative attentions focused upon it and its operations by citing a document that was issued to them near the start of the Interstellar Era. This document, formally entitled ‘Research Carta de Libero Arbitrio’ or ‘Charter of Free Research’ lists the rights that the ISV Wanderlust technically has, amongst which is listed the right to investigate and research practices free of outside interference and influence. While this document is not often recognized by any offended systems, it still gives the IVS Wanderlust a thin excuse to arm itself in the pretense of 'self-defense'.

With the newly made captain, John Smith Prime, showing remarkable independence, innovative thoughts and behaviour there is a large amount of speculation as to what the IVS Wanderlust will be directed to do next. The traditional manner of isolationism and paranoia that has gripped the leadership of the space-vessel seems to be gone, and in its place a strong desire for interaction with the outside world and the direct empowerment of the vessel and its denizens.






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Captain John Smith Prime
Id: SC013-C18-VG2




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The ISV Wanderlust




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Cloning Chambers within the ISV Wanderlust






List of IC

New Problems
 
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Aria (An. 45/ GSC 3794)
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Knight-Command Murad Aljanov and his 11 Knight-Lieutenants: Morgan Fletcher, Tethion Gribble, Hanif Asghar, Barret Picket, Maolmhuir Singleir, Athony Dernandez, Gombau Caballero, Yngvar Nansen, Alexander Dawson, Kit Wynn, Ryo Soo-Hyun.

The room where the Knight-Commander was meant to work was the former command deck of the Aria colony ship, which now acted as the nerve center of the Atlantite capital. The room was more barren, with only necessities for the work present. Knight-Commanders were never supposed to be people with decadent leanings. An old analog clock ticked and tocked, adding to the pianissimo hum of the fluorescent lights.

"BAAZZZZ"

Murad places a report from M-5 Kowiski's report on the desk. His callused hand presses a tiny button, which causes a green light to activate next to a metallic box. "Rank, name, purpose," his stern voice echoes outside the metallic blast shield door.

"K-7, Dawson, brining documents from the Atlantite Commons House, sir."

The Knight-Commander presses a new button an a series of clicks reverberate from the door before it slides open. A man of Albish decent walks into the room with a massive binder of paper. Alexander Dawson was one of the new lieutenants, his battle worn armor and scar scrapped face showed that he was one of the knights who enjoyed hunting the more dangerous creatures of Atlantis. Skimming the prelude, Murad furrows his brow. "They know we let them do most of this anyway correct?"

Dawson stands at attention, in a straightened posture, head faced forward, and one hand on his sword hilt. "Sir, that is why they want the items officialized. They seem afraid the grandmaster will remove our leniencies with them."

"At rest Dawson," the Knight-Lieutenant relaxes his posture but stays in place. Murad cracks a few knuckles, "They aren't particularly wrong with that being possible. This mixing of our chapter's martial organization and civilian policies is getting messy. . ." He taps the desk, a hollow drumming sound emanates the room. "I suppose I'll need to call in the other lieutenants, otherwise Baekdu will bitch again, " the Knight-Commander shakes his head, "I swear their as bad as the Arch Analyst Pekang."

"Sir, perhaps you should simply allow or deny the charter on your own. Many of the other K-7s would not care, except for perhaps Sir Nansen and Sir Picket."

"While those Cosma-pricks certainly like having a say. . . we need to respect our terms of agreement with Baekdu. Some showing of caring about giving the people more autonomy will keep them from breathing down our necks a tad longer. We have enough issues with the Skaven and also the Celtic Republic; I thank my predecessor for the last thorn," Murad continues to flip through the charter. "The want to overrule my vetoes is what would really upset the grandmaster. He is not one to forgo power lightly, especially considering the state of the headquarters in Solesia."

"Adralla is similar to the egalitarian party in that way," Dawson remarks off-handedly before rushing to add, "sir."

"A lot of names here. . . I'm no politician. I just make people do as they're told, which is why I'm here. We'll need to call everyone in quickly to discuss both this, then the Kowiski report, and finally the pest issue waiting to blight everything again."

From the Desk of Knight-Commander Murad Aljanov
As Knight-Commander, I have a responsibility to ensure order and discipline amongst my fellow knights. While I am not against the delegation of certain powers to the Atlantite House of Commons, this document, as presented to me, allows for far too much disorder and insubordination. Putting the collection of Atlantite taxes in the hands of the Commons would not only undermine a large source of funding for the charitable endeavors of the Knights, but place absurd power in the hands of those who have not earned their place in the Order. In addition, I object strongly to the contracting out of the administration of justice to the plutocrats of the Common House; infecting the judicial process with the passions of the civilian populace will lead only to disaster. We are not, I remind the signatories, a republic, nor are we a democracy. We are an order of knights, acting on common principles of responsible self-government, and I find this Charter fundamentally irresponsible indeed. While I do not reject the idea of additional reform out of hand, I simply cannot in good conscience affix my signature to the Atlantite Charter in its current form. I look forward to receiving a more moderate proposal that may be able to allay my objections.

Strength in Unity,
K.C.M.A.

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With the denial of the initial charter offer there has been a shifting of power within the Atlantite House of Commons. Those such as the Global Voice Party and Formation Movement have begun to more outwardly speak against the K.O.P. leadership. While many of the powers remain as before, the primary goal of the Charter was meant to codify several powers the Atlantite Common House practiced, along with giving additions. The most worrisome aspect for groups such as the Moderate Party, is that it will encourage more pressure from the Baekdu Republic or worse the Global Voice Party will request aid of some kind from Azeratii. While expected, unbeknownst to them the greatest reason for disallowing the charter signing was Grandmaster Orkna Cranoch's increasing influence over the chapter.

Sean Gordon
Moderate Party
The dominant party focuses on keeping a healthy status quo with minor changes every few years. They do want a more democratic process, yet the founders remember the Albion Civil War. The party leadership has no intention to turn protesters into martyrs. Still, the moderates were a major force in the Atlantite Coalitionist Charter, wanting to ensure the status quo from the last few decades remained with the increase of other K.O.P. Vavasours and Vassals migrating to the planet on relocation orders from their Grandmaster.

Txatxel Malcorra
Labor League
The labor party is focused primarily on an increase in standard of living for workers. This clearly applies to those of cities and industrial sectors as many of their policies ignore the agrarian aspects of society. At the moment there are still twelve hour work days, a few years ago they managed to gain enough support to reduce the days of work from seven to six days a week [one week on the planet is approximately 8 days]. They also have elements that oppose automation, which reduces jobs for the lower working classes. With Atlantis' increasing infrastructure the party's members is facing job crises within the next decade, unless more cites are founded.

Thomas Baker
Formation Movement
The Formation Movement is a lose organization of people wanting Atlantite independence. The party has cracks in it though: those who want total independence from the K.O.P. and those that want Atlantis and its K.O.P. chapter independent from the larger organization.

Zayne Hussain
Naturalist Party
These are people who focus on the environment of Atlantis, yet in a pragmatic manner. These are generally people who either live on the frontier or profit from frontier exploration in some way. It is a small party focused on both segmenting portions of the planet off as Nature Preserves, controlling hunting, and focusing on resource sustainability efforts early on rather than "gouging" the planet of its resources. There are other reasons for it being called the Naturalists party, there is a subtle social-darwinism underneath their environmental veneer that hints at wants a purely merit based system, one where in by those who cannot perform well in society are left to flounder. Many of their rivals denounce these elements as meritocracy.

Robert MacCaghen
Global Voice Party
This party is loosely inspired by the Egalitarian: Amenders faction of the K.O.P and Syndicalist. They believe heavily in creating equity [quality of outcome] as opposed to quality of opportunity. The Global Voice believes that no one is born equal, so it is the job of state held institutions to force equality onto others. Rivals of the party denounce this as oppression with a smile.
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K-8 Aljanov: Dragos Chapter

Chief Whisperer Zephon speaks of the Atlantites demanding more power, even an ability to overrule you. while I raised you to your position to govern the colony as seen fit do not forget where your true loyalty lies, nor the where the power comes from. The order is lame within Harathus, the conflicts from the great war ravaged many of the chapters, not to mention the results of the Solesian Crisis making our homeworld power further stilted. They may act in an unofficial capacity, even with autonomy; do not carve the stone of law just yet. Wait until more of the other chapters have relocated as necessary.

Speaking of, a vanguard of the Francian Chapter will be arriving soon, along with envoys from the long defected Azeratti chapter. For the latter it would seem the Syndicalist do not approve of them. The former, simply wishes to have a back up location should anything go array. You are to prepare accommodations within your main chapter hold of Dragos for them, along with sending probes and scouts to find suitable new habitation areas for them. Do not chaff, for when on Atlantis they will be considered under your authority to avoid conflict. It also means they are your responsibility; ensure the path to progress is paved.

Victory through Loyalty,
G.O.C.

iisbroke's op