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Stormbringer

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758px-Eug%C3%A8ne_Delacroix_-_La_libert%C3%A9_guidant_le_peuple.jpg

Introduction

Welcome to the second installment of The Long 19th Century. There are a few things I want to say about the game before we all get going. First, this is a time period that I think is particularly well-suited to alternative history, and therefore to a game like this. Second, I want to make sure we are all on the same page as far as the expectations for the game mechanics. So please read this short post, and then we can get started.

The French Revolution and its aftermath in Europe ended the feudal order that has existed for pretty much a millennium. Modern history, pretty much in its entirety, is shaped by the events at the turn of the 18th century. Napoleon did not succeed in creating a continent-spanning French Empire, but he did succeed in spreading liberal ideas from Spain to Russia. The reaction to the French Revolution, the liberal revolutions of the mid-19th century, the rise of nationalism, and the height of colonialism all have roots in the events that take place during the time shortly after this game starts.

With this in mind, I fully expect that by the time we hit the early/mid-19th century we will be well into alternate history territory. As such, events that took place historically may not take place in-game. For example, unless conditions for them exist in the game, we may never see nationalist unifications of Italy and Germany. Socialism may appear decades earlier, or many decades later than it did historically, depending on the course the industrial revolution takes. I encourage all players to be creative, to think outside the box, and to not get frustrated when historical events get turned upside-down.

I want to stress something important. In this game you play the entire country, not just its government. Historically this time period sees a radical change in the role of the state in society. At the end of the 18th century the state was limited to taxation, some regulation of commerce, and the military. By the early 20th century there were examples of states that actively managed most of a country's society and economy. When you send orders, write IC, and interact with other players you should remember that you can act on behalf of the civil society, private companies and interests, and individuals in your country. Not everything has to happen by government decree.

Speaking of orders and IC, the game will run largely the same way other games like this do. Players will write IC, interact with other players, and send orders to me. I will write updates and update the stats and the map. To determine whether the orders succeed I draw random numbers to represent the outcome. In order to encourage IC I give a bonus to those players who write substantive IC during the turn. Turns will cover a single year, with mini updates that cover specific wars, events, and other important developments. I anticipate that there will be times in the game when we want to skip ahead a few years to help move the history along. I'll decide on those case-by-case.

Great Powers will have two regular orders and two war orders per year. All other countries will have one regular order and one war order. War orders do not affect anything in the stats, they simply direct the movement of a country's military. As an example, army drill that result in higher quality would be a normal order, while marching an army into position to defend against an attack is a war order. You can "stack" multiple orders for a single result, in which case I take the highest random number of the stacked orders. For non-Great Powers this means saving orders over multiple years.

I encourage everyone to join the #wir_main channel on The Airlock IRC. That is where a lot of discussion takes place. It is possible to play the game without interacting with other players on there, but it is difficult. I will try to be there as much as I can, but you can also always send me a PM on this forum if you need an answer to something.

Explanation of Stats


I will use French stats as an example and walk you through what they mean. Most of this should be familiar to those who have played my or Frymonmon's games before, but there are some differences which are important. If you read this and still have questions, either a PM or a message on IRC will be the right way to get an answer.

Countries are divided into tiers. Great Powers get 2 normal orders and 2 war orders while everyone else gets 1 normal order and 1 war order. Additionally, Great Powers and Secondary Powers have slightly faster technological progress, slightly faster economic growth, and slightly higher population growth. Once we get to serious colonization they will also have significant bonuses to colonization. The score that determines the tiers is a combination of industrial output, military spending, and culture technology.

The country's government and ideology both matter quite a bit. The form of government essentially represents how much liberty the country's people have when it comes to politics. It interacts with plurality to cause militancy. Ideology determines how much the government is involved in the country's economy and people's lives. A more conservative or a more socialist government will be more involved - will have higher taxes and will provide more of the public services. A more liberal government will do the opposite. If you are playing a democracy (nobody at the start) you get a free order to do elections when they come around, but obviously you have somewhat less control over the ideology of the government you end up with.

Population, economy, industry, and trade are mostly self-explanatory. Industry contributes to economic growth, so the faster a country industrializes the further ahead of others it will end up. Trade is the primary method of generating revenue for most countries at the start of the game, as most governments are funded via tariffs. Over time taxes will become more important and trade will switch to primarily being a boost to economic growth.

Infrastructure boosts or hurts industry and trade. Administration makes everything (and I mean everything) cost a lot more or less. Education determines, in part, how fast technology advances. The higher these values the more they cost, so a poor country will never be able to afford to have top-notch scores in all of these. The more liberal the ideology of the country the more of these things get shifted to the private sector, and as a result the less the government has to spend on them.

Plurality and militancy are new, so pay attention. Militancy is the percent chance that in a given year there will be significant militant popular action against the government. So the chance of a revolt, rebellion, coup, etc. Plurality is the fraction of people in the country who are actively engaged in social and political life. In countries with restrictive governments, such as absolute monarchies and dictatorships, high plurality leads to militancy. A lot of people being active in politics in a dictatorship is bad news. In a democracy it is the opposite - high plurality leads to lower militancy. The reverse is also true - very low plurality will lead to higher militancy in a democracy, as people do not understand how the process works and get frustrated with it.

So what is a dictatorship to do when plurality gets high? The second way to keep militancy down is to pass social reforms. I do not specify what these necessarily are - you can be creative. However, if you manage to keep your people happy and give them what they want you can keep an authoritarian regime in power with minimal militancy even if the people of the country are moderately engaged in politics and civil life.

Technology will progress on its own, although you can of course send an order to speed it up. The chance that at least one technology moves up by one is determined by education and plurality. The higher the plurality the faster technology will advance, although it may bring with it higher militancy as discussed above. Army/navy technology is equivalent to army/navy quality levels. Commerce technology leads to higher trade, more taxes being collected, more income from colonies, and cheaper loans. Culture technology leads to higher plurality and a higher score. Industry technology leads to more industry and higher population growth. One of the technologies is marked with *, and that indicates the one that the country is most focused on, and thus the one that gets a bonus to being picked as the one that will increase. You can use an order to change the focus if you want to give another technology a boost.

Income comes from taxes, tariffs, colonies, and minor miscellaneous things. At the beginning of the game tariffs are vastly more efficient than taxes, but this will change. During this time period a lot of governments used one-off measures to raise revenue, so if you feel you are going too deep in the hole go ahead and burn an order to get some quick cash. Money is spent on the military and on infrastructure, administration, education, and social reforms, plus on any interest you have to pay on debt. The more debt the higher the interest, so try not to get caught in a death spiral.

The military should be mostly self-explanatory. An infantry regiment is 1,000 men, a cavalry regiment is 500, and an artillery battery is 250 men plus 12 guns. In terms of manpower each of these units actually costs 125% of the fighting force, as I assume there is a need for men to support the regiment, provide supplies, etc. As we advance in technology the manpower limits will go up, and they also go up as a result of higher quality. Engineer units add to any random results for orders that have to do with fortifications, roads, supplies, etc. Each engineering unit is 250 men, and each irregular unit is 750 men who are, for whatever reason, outside of the normal military structure and are therefore a lot cheaper but also a lot more unpredictable.

At some point I will re-organize the military into brigades. As technology progresses we will get more types of units, both army and navy. For now the navy is made up of only ships of the line (at least 2-deckers), frigates, and smaller ships. A ship of the line requires 500 men, a frigate 250, and a smaller ship 125.

In the colonies you will see colonial and local regiments. Colonial regiments are European soldiers who have been sent to the colonies, while local regiments use local soldiers. Local regiments use colonial manpower and colonial money, while colonial regiments are counted as being paid by the country's government and use the country's manpower. At the moment most colonial incomes are pretty low, but as commerce technology develops colonies will become more profitable, some drastically so.

France
Tier : Great Power (score: 39)
Government : Absolute Monarchy
Ideology : Conservative
Population : 27.228 m.
Economy : £ 3,062 m.
Industry : £ 56 m.
Trade : £ 169 m.
Infrastructure : Adequate (4/5)
Administration : Failing (4/5)
Education : Adequate (3/5)
Plurality : 12.5%
Militancy : 50.0%
Social reforms : None
Technology : Army (1), Navy (1), Commerce (1), Culture* (2), Industry (0)
Player : Shynka
Income : £ 142 m.
Expenses : £ 478 m.
Treasury : £ -2,296 m.
Army quality : Adequate (3/5)
70 infantry and 23 cavalry regiments, 35 artillery batteries
10 engineer and 0 irregular units
Navy quality : Adequate (2/5)
45 ships of the line
40 frigates and 32 smaller ships
Manpower : 0.253 m.
 
Last edited:
World in 1789

WTsv6JL.png


Note: For the first turn, I will give bonuses for anyone who finds mistakes on the map. To report a mistake find me on IRC or send me a PM on paradox. Provide a source that indicates what the map should look like. In fact, even if I end up not changing the map, because I disagree with the source or want to keep a simplification, I will still award a bonus for finding the discrepancy.

Great Britain Great Power (score: 42)
France Great Power (score: 39)
Russia Great Power (score: 24)
Austria Great Power (score: 20)
Spain Great Power (score: 18)
Ottomans Secondary Power (score: 14)
Prussia Secondary Power (score: 10)
USA Secondary Power (score: 9)
Netherlands Secondary Power (score: 8)
Sweden Secondary Power (score: 6)
Naples Minor Power (score: 6)
Portugal Minor Power (score: 6)
Sardinia Minor Power (score: 5)
Venice Minor Power (score: 4)
Poland Minor Power (score: 4)
Denmark Minor Power (score: 4)
Bavaria Minor Power (score: 3)
Saxony Minor Power (score: 3)

Maratha Minor Power (score: 4)
Afghanistan Minor Power (score: 4)
Persia Minor Power (score: 3)

Great Britain
Tier : Great Power (score: 42)
Government : Limited Constitutional Monarchy
Ideology : Conservative
Population : 16.798 m.
Economy : £ 2,301 m.
Industry : £ 79 m.
Trade : £ 218 m.
Infrastructure : Good (0/5)
Administration : Adequate (4/5)
Education : Adequate (2/5)
Plurality : 7.5%
Militancy : 0.0%
Social reforms : None
Technology : Army (0), Navy* (2), Commerce (2), Culture (0), Industry (2)
Player : etranger01
Income : £ 179 m.
Expenses : £ 250 m.
Treasury : £ -1,151 m.
Army quality : Adequate (4/5)
38 infantry and 12 cavalry regiments, 20 artillery batteries
5 engineer and 0 irregular units
Navy quality : Good (1/5)
95 ships of the line
107 frigates and 75 smaller ships
Manpower : 0.053 m.
British North America
Population : 0.567 m.
Economy : £ 48 m.
Income : £ 1 m.
Military Garrison :
0 colonial and 1 local regiments
Naval Squadron :
0 ships of the line
6 frigates and 4 smaller ships

British Caribbean
Population : 0.718 m.
Economy : £ 45 m.
Income : £ 3 m.
Military Garrison :
0 colonial and 2 local regiments
Naval Squadron :
0 ships of the line
2 frigates and 5 smaller ships

British West Africa
Population : 0.158 m. [including natives]
Economy : £ 6 m.
Income : £ 0 m.
Military Garrison :
0 colonial and 0 local regiments
Naval Squadron :
0 ships of the line
0 frigates and 2 smaller ships

British East India Company
Population : 47.644 m.
Economy : £ 2,581 m.
Income : £ 90 m. [total BEIC income]
Military Garrison :
4 colonial and 12 local regiments
Naval Squadron :
0 ships of the line
2 frigates and 7 smaller ships

British Australia
Population : 0.008 m.
Economy : £ 1 m.
Income : £ 0 m.
Military Garrison :
0 colonial and 0 local regiments
Naval Squadron :
0 ships of the line
0 frigates and 1 smaller ships

France
Tier : Great Power (score: 39)
Government : Absolute Monarchy
Ideology : Conservative
Population : 27.228 m.
Economy : £ 3,062 m.
Industry : £ 56 m.
Trade : £ 169 m.
Infrastructure : Adequate (4/5)
Administration : Failing (4/5)
Education : Adequate (3/5)
Plurality : 12.5%
Militancy : 50.0%
Social reforms : None
Technology : Army (1), Navy (1), Commerce (1), Culture* (2), Industry (0)
Player : Shynka
Income : £ 142 m.
Expenses : £ 478 m.
Treasury : £ -2,296 m.
Army quality : Adequate (3/5)
70 infantry and 23 cavalry regiments, 35 artillery batteries
10 engineer and 0 irregular units
Navy quality : Adequate (2/5)
45 ships of the line
40 frigates and 32 smaller ships
Manpower : 0.253 m.
French Caribbean
Population : 0.708 m.
Economy : £ 36 m.
Income : £ 1 m.
Military Garrison
0 colonial and 2 local regiments
Naval Squadron
0 ships of the line
1 frigates and 3 smaller ships

French Africa
Population : 0.429 m. [including natives]
Economy : £ 30 m.
Income : £ 1 m.
Military Garrison
0 colonial and 0 local regiments
Naval Squadron
0 ships of the line
0 frigates and 4 smaller ships

French India
Population : 2.286 m.
Economy : £ 127 m.
Income : £ 4 m.
Military Garrison
3 colonial and 2 local regiments
Naval Squadron
0 ships of the line
0 frigates and 5 smaller ships

Netherlands
Tier : Secondary Power (score: 8)
Government : Absolute Monarchy
Ideology : Conservative
Population : 2.120 m.
Economy : £ 327 m.
Industry : £ 6 m.
Trade : £ 32 m.
Infrastructure : Good (0/5)
Administration : Poor (0/5)
Education : Adequate (2/5)
Plurality : 25.0%
Militancy : 25.0%
Social reforms : None
Technology : Army (0), Navy (1), Commerce* (2), Culture (2), Industry (0)
Player : DutchGuy
Income : £ 24 m.
Expenses : £ 22 m.
Treasury : £ -82 m.
Army quality : Poor (3/5)
3 infantry and 1 cavalry regiments, 1 artillery batteries
0 engineer and 0 irregular units
Navy quality : Poor (2/5)
3 ships of the line
18 frigates and 10 smaller ships
Manpower : 0.002 m.
Dutch Caribbean
Population : 0.143 m.
Economy : £ 9 m.
Income : £ 1 m.
Military Garrison
0 colonial and 0 local regiments
Naval Squadron
0 ships of the line
1 frigates and 2 smaller ships

Dutch West Africa
Population : 0.137 m. [including natives]
Economy : £ 5 m.
Income : £ 0 m.
Military Garrison
0 colonial and 0 local regiments
Naval Squadron
0 ships of the line
0 frigates and 1 smaller ships

Dutch South Africa
Population : 0.319 m. [including natives]
Economy : £ 15 m.
Income : £ 0 m.
Military Garrison
0 colonial and 1 local regiments
Naval Squadron
0 ships of the line
0 frigates and 2 smaller ships

Dutch East India Company
Population : 5.294 m.
Economy : £ 311 m.
Income : £ 9 m. [total VOC income]
Military Garrison
1 colonial and 4 local regiments
Naval Squadron
0 ships of the line
2 frigates and 3 smaller ships

Spain
Tier : Great Power (score: 18)
Government : Absolute Monarchy
Ideology : Liberal
Population : 11.587 m.
Economy : £ 1,219 m.
Industry : £ 16 m.
Trade : £ 54 m.
Infrastructure : Adequate (3/5)
Administration : Adequate (3/5)
Education : Poor (3/5)
Plurality : 5.0%
Militancy : 0.0%
Social reforms : None
Technology : Army (0), Navy* (1), Commerce (0), Culture (0), Industry (0)
Player : Harpsichord
Income : £ 63 m.
Expenses : £ 92 m.
Treasury : £ -305 m.
Army quality : Adequate (2/5)
23 infantry and 8 cavalry regiments, 10 artillery batteries
3 engineer and 0 irregular units
Navy quality : Adequate (4/5)
37 ships of the line
40 frigates and 30 smaller ships
Manpower : 0.054 m.
Spanish Caribbean
Population : 0.948 m.
Economy : £ 63 m.
Income : £ 1 m.
Military Garrison
0 colonial and 2 local regiments
Naval Squadron
0 ships of the line
2 frigates and 4 smaller ships

New Spain
Population : 7.025 m.
Economy : £ 473 m.
Income : £ 1 m.
Military Garrison
0 colonial and 5 local regiments
Naval Squadron
0 ships of the line
1 frigates and 3 smaller ships

Spanish South America
Population : 5.638 m.
Economy : £ 342 m.
Income : £ 1 m.
Military Garrison
0 colonial and 4 local regiments
Naval Squadron
0 ships of the line
0 frigates and 4 smaller ships

Spanish Philippines
Population : 1.707 m.
Economy : £ 99 m.
Income : £ 0 m.
Military Garrison
0 colonial and 2 local regiments
Naval Squadron
0 ships of the line
0 frigates and 5 smaller ships

Portugal
Tier : Minor Power (score: 6)
Government : Absolute Monarchy
Ideology : Conservative
Population : 2.898 m.
Economy : £ 295 m.
Industry : £ 3 m.
Trade : £ 13 m.
Infrastructure : Adequate (0/5)
Administration : Poor (2/5)
Education : Poor (3/5)
Plurality : 5.0%
Militancy : 0.0%
Social reforms : None
Technology : Army (0), Navy (0), Commerce* (1), Culture (1), Industry (0)
Player : Terraferma
Income : £ 24 m.
Expenses : £ 20 m.
Treasury : £ -74 m.
Army quality : Poor (3/5)
3 infantry and 1 cavalry regiments, 1 artillery batteries
0 engineer and 0 irregular units
Navy quality : Adequate (0/5)
10 ships of the line
8 frigates and 12 smaller ships
Manpower : 0.001 m.
Brazil
Population : 3.236 m.
Economy : £ 203 m.
Income : £ 2 m.
Military Garrison
0 colonial and 4 local regiments
Naval Squadron
0 ships of the line
1 frigates and 3 smaller ships

Portuguese Africa
Population : 1.386 m. [including natives]
Economy : £ 64 m.
Income : £ 0 m.
Military Garrison
0 colonial and 2 local regiments
Naval Squadron
0 ships of the line
0 frigates and 2 smaller ships

Portuguese East Indies
Population : 4.466 m. [including natives]
Economy : £ 256 m.
Income : £ 6 m.
Military Garrison
1 colonial and 2 local regiments
Naval Squadron
0 ships of the line
0 frigates and 4 smaller ships

Sardinia
Tier : Minor Power (score: 5)
Government : Absolute Monarchy
Ideology : Conservative
Population : 2.676 m.
Economy : £ 304 m.
Industry : £ 4 m.
Trade : £ 11 m.
Infrastructure : Adequate (0/5)
Administration : Adequate (0/5)
Education : Poor (3/5)
Plurality : 5.0%
Militancy : 0.0%
Social reforms : None
Technology : Army (0), Navy (0), Commerce* (0), Culture (1), Industry (0)
Player : Cloud Strife
Income : £ 14 m.
Expenses : £ 11 m.
Treasury : £ -38 m.
Army quality : Poor (4/5)
4 infantry and 1 cavalry regiments, 1 artillery batteries
0 engineer and 0 irregular units
Navy quality : Poor (0/5)
0 ships of the line
1 frigates and 4 smaller ships
Manpower : 0.014 m.

Naples
Tier : Minor Power (score: 6)
Government : Absolute Monarchy
Ideology : Conservative
Population : 5.011 m.
Economy : £ 574 m.
Industry : £ 6 m.
Trade : £ 17 m.
Infrastructure : Poor (2/5)
Administration : Poor (3/5)
Education : Poor (0/5)
Plurality : 5.0%
Militancy : 0.0%
Social reforms : None
Technology : Army (0), Navy (0), Commerce* (0), Culture (0), Industry (0)
Player : 99KingHigh
Income : £ 27 m.
Expenses : £ 22 m.
Treasury : £ -143 m.
Army quality : Poor (2/5)
5 infantry and 1 cavalry regiments, 2 artillery batteries
1 engineer and 0 irregular units
Navy quality : Poor (0/5)
4 ships of the line
5 frigates and 3 smaller ships
Manpower : 0.017 m.

Venice
Tier : Minor Power (score: 4)
Government : Limited Democracy
Ideology : Conservative
Population : 2.759 m.
Economy : £ 292 m.
Industry : £ 3 m.
Trade : £ 12 m.
Infrastructure : Poor (3/5)
Administration : Adequate (0/5)
Education : Poor (2/5)
Plurality : 7.5%
Militancy : 0.0%
Social reforms : None
Technology : Army (0), Navy (0), Commerce* (1), Culture (0), Industry (0)
Player : Spitfire5793
Income : £ 13 m.
Expenses : £ 13 m.
Treasury : £ -73 m.
Army quality : Poor (0/5)
2 infantry and 0 cavalry regiments, 1 artillery batteries
0 engineer and 0 irregular units
Navy quality : Poor (2/5)
8 ships of the line
5 frigates and 7 smaller ships
Manpower : 0.000 m.

Austria
Tier : Great Power (score: 20)
Government : Absolute Monarchy
Ideology : Liberal
Population : 24.411 m.
Economy : £ 2,082 m.
Industry : £ 21 m.
Trade : £ 71 m.
Infrastructure : Adequate (0/5)
Administration : Poor (0/5)
Education : Poor (4/5)
Plurality : 5.0%
Militancy : 33.0%
Social reforms : None
Technology : Army (1), Navy (0), Commerce (0), Culture* (1), Industry (0)
Player : Frymonmon
Income : £ 98 m.
Expenses : £ 159 m.
Treasury : £ -520 m.
Army quality : Adequate (0/5)
95 infantry and 38 cavalry regiments, 35 artillery batteries
10 engineer and 0 irregular units
Navy quality : Poor (0/5)
0 ships of the line
3 frigates and 5 smaller ships
Manpower : 0.119 m.

Prussia
Tier : Secondary Power (score: 10)
Government : Absolute Monarchy
Ideology : Conservative
Population : 6.789 m.
Economy : £ 575 m.
Industry : £ 5 m.
Trade : £ 18 m.
Infrastructure : Adequate (2/5)
Administration : Poor (4/5)
Education : Adequate (0/5)
Plurality : 5.0%
Militancy : 0.0%
Social reforms : None
Technology : Army (1), Navy (0), Commerce* (1), Culture (0), Industry (0)
Player : MastahCheef117
Income : £ 29 m.
Expenses : £ 47 m.
Treasury : £ -72 m.
Army quality : Adequate (2/5)
65 infantry and 23 cavalry regiments, 28 artillery batteries
8 engineer and 0 irregular units
Navy quality : Failing (4/5)
0 ships of the line
2 frigates and 4 smaller ships
Manpower : 0.018 m.

Bavaria
Tier : Minor Power (score: 3)
Government : Absolute Monarchy
Ideology : Conservative
Population : 2.521 m.
Economy : £ 278 m.
Industry : £ 3 m.
Trade : £ 10 m.
Infrastructure : Adequate (3/5)
Administration : Poor (2/5)
Education : Poor (0/5)
Plurality : 5.0%
Militancy : 0.0%
Social reforms : None
Technology : Army (0), Navy (0), Commerce (0), Culture* (0), Industry (0)
Player : Eid3r
Income : £ 13 m.
Expenses : £ 12 m.
Treasury : £ -70 m.
Army quality : Poor (2/5)
3 infantry and 1 cavalry regiments, 1 artillery batteries
0 engineer and 0 irregular units
Navy quality : N/A
0 ships of the line
0 frigates and 0 smaller ships
Manpower : 0.010 m.

Saxony
Tier : Minor Power (score: 3)
Government : Absolute Monarchy
Ideology : Conservative
Population : 1.541 m.
Economy : £ 170 m.
Industry : £ 2 m.
Trade : £ 6 m.
Infrastructure : Adequate (2/5)
Administration : Poor (3/5)
Education : Poor (2/5)
Plurality : 5.0%
Militancy : 0.0%
Social reforms : None
Technology : Army (1), Navy (0), Commerce* (0), Culture (0), Industry (0)
Player : aussieboy
Income : £ 8 m.
Expenses : £ 7 m.
Treasury : £ -21 m.
Army quality : Adequate (0/5)
3 infantry and 1 cavalry regiments, 1 artillery batteries
0 engineer and 0 irregular units
Navy quality : N/A
0 ships of the line
0 frigates and 0 smaller ships
Manpower : 0.012 m.

Denmark
Tier : Minor Power (score: 4)
Government : Absolute Monarchy
Ideology : Liberal
Population : 1.761 m.
Economy : £ 133 m.
Industry : £ 1 m.
Trade : £ 6 m.
Infrastructure : Adequate (0/5)
Administration : Poor (0/5)
Education : Poor (4/5)
Plurality : 5.0%
Militancy : 0.0%
Social reforms : None
Technology : Army (0), Navy (0), Commerce (0), Culture* (1), Industry (0)
Player : baboushreturns
Income : £ 6 m.
Expenses : £ 10 m.
Treasury : £ -17 m.
Army quality : Poor (3/5)
2 infantry and 0 cavalry regiments, 1 artillery batteries
0 engineer and 0 Cossack units
Navy quality : Adequate (2/5)
12 ships of the line
8 frigates and 7 smaller ships
Manpower : 0.001 m.
Danish Caribbean
Population : 0.029 m.
Economy : £ 2 m.
Income : £ 0 m.
Military Garrison
0 colonial and 0 local regiments
Naval Squadron
0 ships of the line
0 frigates and 1 smaller ships

Danish Africa
Population : 0.137 m. [including natives]
Economy : £ 5 m.
Income : £ 0 m.
Military Garrison
0 colonial and 0 local regiments
Naval Squadron
0 ships of the line
0 frigates and 1 smaller ships

Sweden
Tier : Secondary Power (score: 6)
Government : Absolute Monarchy
Ideology : Liberal
Population : 3.226 m.
Economy : £ 320 m.
Industry : £ 3 m.
Trade : £ 11 m.
Infrastructure : Poor (2/5)
Administration : Adequate (4/5)
Education : Adequate (0/5)
Plurality : 2.5%
Militancy : 0.0%
Social reforms : None
Technology : Army (0), Navy (0), Commerce (1), Culture* (0), Industry (0)
Player : Korona
Income : £ 16 m.
Expenses : £ 24 m.
Treasury : £ -40 m.
Army quality : Adequate (2/5)
7 infantry and 2 cavalry regiments, 3 artillery batteries
1 engineer and 0 Cossack units
Navy quality : Poor (4/5)
7 ships of the line
12 frigates and 8 smaller ships
Manpower : 0.016 m.
Swedisch Caribbean
Population : 0.014 m.
Economy : £ 1 m.
Income : £ 0 m.
Military Garrison
0 colonial and 0 local regiments
Naval Squadron
0 ships of the line
0 frigates and 1 smaller ships

Poland
Tier : Minor Power (score: 4)
Government : Absolute Monarchy
Ideology : Liberal
Population : 9.580 m.
Economy : £ 624 m.
Industry : £ 4 m.
Trade : £ 12 m.
Infrastructure : Poor (0/5)
Administration : Poor (2/5)
Education : Poor (3/5)
Plurality : 2.5%
Militancy : 0.0%
Social reforms : None
Technology : Army (0), Navy (0), Commerce (0), Culture* (0), Industry (0)
Player : aedan777
Income : £ 24 m.
Expenses : £ 26 m.
Treasury : £ -156 m.
Army quality : Poor (0/5)
7 infantry and 2 cavalry regiments, 2 artillery batteries
1 engineer and 0 Cossack units
Navy quality : Failing (2/5)
0 ships of the line
0 frigates and 2 smaller ships
Manpower : 0.028 m.

Russia
Tier : Great Power (score: 24)
Government : Absolute Monarchy
Ideology : Conservative
Population : 30.413 m.
Economy : £ 2,069 m.
Industry : £ 12 m.
Trade : £ 37 m.
Infrastructure : Poor (0/5)
Administration : Adequate (2/5)
Education : Poor (2/5)
Plurality : 2.5%
Militancy : 0.0%
Social reforms : None
Technology : Army (2), Navy (1), Commerce (0), Culture* (1), Industry (0)
Player : Sneakyflaps
Income : £ 132 m.
Expenses : £ 256 m.
Treasury : £ -259 m.
Army quality : Good (0/5)
165 infantry and 28 cavalry regiments, 105 artillery batteries
12 engineer and 85 Cossack units
Navy quality : Adequate (3/5)
45 ships of the line
25 frigates and 27 smaller ships
Manpower : 0.264 m.
Russian North America
Population : 0.172 m. [including natives]
Economy : £ 12 m.
Income : £ 0 m.
Military Garrison
0 colonial and 0 local regiments
Naval Squadron
0 ships of the line
0 frigates and 0 smaller ships

Ottomans
Tier : Secondary Power (score: 14)
Government : Absolute Monarchy
Ideology : Conservative
Population : 28.064 m.
Economy : £ 1,675 m.
Industry : £ 9 m.
Trade : £ 32 m.
Infrastructure : Poor (2/5)
Administration : Adequate (0/5)
Education : Poor (0/5)
Plurality : 1.0%
Militancy : 0.0%
Social reforms : None
Technology : Army (0), Navy (0), Commerce (0), Culture* (0), Industry (0)
Player : XVG
Income : £ 77 m.
Expenses : £ 99 m.
Treasury : £ -84 m.
Army quality : Poor (3/5)
65 infantry and 18 cavalry regiments, 24 artillery batteries
5 engineer and 45 irregular units
Navy quality : Adequate (0/5)
20 ships of the line
32 frigates and 17 smaller ships
Manpower : 0.031 m.

USA
Tier : Secondary Power (score: 9)
Government : Democracy
Ideology : Liberal
Population : 5.509 m.
Economy : £ 537 m.
Industry : £ 8 m.
Trade : £ 26 m.
Infrastructure : Adequate (0/5)
Administration : Adequate (3/5)
Education : Adequate (2/5)
Plurality : 25.0%
Militancy : 2.5%
Social reforms : None
Technology : Army (0), Navy (1), Commerce* (1), Culture (0), Industry (0)
Player : Stormbringer
Income : £ 24 m.
Expenses : £ 27 m.
Treasury : £ 13 m.
Army quality : Adequate (2/5)
10 infantry and 2 cavalry regiments, 4 artillery batteries
1 engineer and 0 irregular units
Navy quality : Adequate (3/5)
0 ships of the line
12 frigates and 7 smaller ships
Manpower : 0.044 m.

Persia
Tier : Minor Power (score: 3)
Government : Absolute Monarchy
Ideology : Conservative
Population : 6.116 m.
Economy : £ 365 m.
Industry : £ 1 m.
Trade : £ 4 m.
Infrastructure : Poor (0/5)
Administration : Poor (2/5)
Education : Failing (3/5)
Plurality : 1.0%
Militancy : 0.0%
Social reforms : None
Technology : Army (0), Navy (0), Commerce* (0), Culture (0), Industry (0)
Player : Arrowfiend
Income : £ 6 m.
Expenses : £ 5 m.
Treasury : £ 9 m.
Army quality : Poor (0/5)
5 infantry and 3 cavalry regiments, 1 artillery batteries
0 engineer and 7 irregular units
Navy quality : Failing (3/5)
0 ships of the line
0 frigates and 2 smaller ships
Manpower : 0.010 m.

Afghanistan
Tier : Minor Power (score: 4)
Government : Absolute Monarchy
Ideology : Conservative
Population : 13.747 m.
Economy : £ 766 m.
Industry : £ 2 m.
Trade : £ 8 m.
Infrastructure : Failing (3/5)
Administration : Poor (3/5)
Education : Failing (2/5)
Plurality : 1.0%
Militancy : 0.0%
Social reforms : None
Technology : Army (0), Navy (0), Commerce* (0), Culture (0), Industry (0)
Player : Ranger900
Income : £ 13 m.
Expenses : £ 10 m.
Treasury : £ 19 m.
Army quality : Poor (2/5)
7 infantry and 8 cavalry regiments, 0 artillery batteries
0 engineer and 10 irregular units
Navy quality : N/A
0 ships of the line
0 frigates and 0 smaller ships
Manpower : 0.060 m.

Maratha
Tier : Minor Power (score: 11)
Government : Absolute Monarchy
Ideology : Conservative
Population : 70.874 m.
Economy : £ 3,951 m.
Industry : £ 14 m.
Trade : £ 46 m.
Infrastructure : Poor (0/5)
Administration : Poor (0/5)
Education : Failing (3/5)
Plurality : 1.0%
Militancy : 0.0%
Social reforms : None
Technology : Army (0), Navy (0), Commerce* (0), Culture (0), Industry (0)
Player : Dadarian
Income : £ 66 m.
Expenses : £ 31 m.
Treasury : £ 99 m.
Army quality : Poor (0/5)
23 infantry and 7 cavalry regiments, 2 artillery batteries
0 engineer and 45 irregular units
Navy quality : Failing (2/5)
0 ships of the line
0 frigates and 3 smaller ships
Manpower : 0.072 m.

IC countries:

Tuscany: Luftwafer
Morocco: Naxhi
Algiers: Noco19
Mysore: Mathrim
Haitian revolutionaries: luc124
 
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The Electorate of Bavaria
Kurfürstentum Bayern

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The Electorate of Bavaria is an independent hereditary electorate of the Holy Roman Empire since 1623.

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The Electorate of Bavaria's territory in 1789 (In teal)

Geography
Following the consolidation of Wittelsbach holdings under Karl-Theodor in 1777 and the Peace of Teschen, which put an end to the War of the Bavarian Succession, the territory of the Electorate of Bavaria is as follows.

· The Duchy of Jülich
· The Duchy of Berg
· The Rhenish Palatinate
· Bavaria (Upper and Lower Bavaria, Upper Palatinate)


Monarch

Karl-Theodor von Wittelsbach

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Archsteward and Prince Elector of the Holy Roman Empire
Duke of Bavaria, of Jülich and of Berg
Count Palatine of the Rhine, of Sulzbach, of Neuburg
Marquis of Bergen op Zoom





 
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Habsburgermonarchie
Let justice be done, though the world perish
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Leopold II, Holy Roman Emperor
1790 - Present


Joseph II, Holy Roman Emperor
1764 - 1790
 
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The Qajar Dynasty
Selsele-ye Qājār

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Agha Mohammad Khan Qajar, King of Persia
 
A Nation's Struggle

It is no secret that the Polish-Lithuanian Commonwealth is a long suffering state, in dire need of reform. For nearly a century and a half the political privileges given to the elite, particularly the liberum veto, allowed them to stagnate the Commonwealth, and prevent any expansion of central authority that might weaken their position. Combined with the election of often weak monarchs, the Commonwealth declined from one of Europe's premier powers to a state that only nominally maintained its sovereignty. Though such a state of affairs had its opponents, the status quo was held to be tolerable by much of the Commonwealth's elites, until 1772. The Partition of Poland shocked inhabitants of the Commonwealth, particularly Polish intellectuals. The already lively Polish Enlightenment community exploded in its fervent desire to induce reform for the purpose of saving the Commonwealth. Messages had even been sent to the French philosophes Gabriel Bonnot de Mably and Jean-Jacques Rousseau, asking for their suggestions for the purpose of restructuring the Commonwealth and forming a constitution for it. Many Polish intellectuals presented their own plans of reform for the Commonwealth, such as Stanisław Konarski, Józef Wybicki, Hugo Kołłątaj, and Stanisław Staszic.
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Stanisław Kostka Potocki, Hugo Kołłątaj, and Ignacy Potocki, leading members of the Patriotic Party

The reform-minded intellectuals came to coalesce into the Patriotic Party, a political movement aimed at restructuring the Commonwealth and strengthening it. The Patriotic party also found cautious allies with the reform minded Czartoryski family, currently led by Adam Kazimierz Czartoryski, as well as King Stanisław August Poniatowski. Though the King was particularly wary of the Patriotic Party, he was strongly in favor of reforms to centralize the Commonwealth, preferably in the manner of giving himself greater power. Though King Poniatowski made progress on his reforms in the mid 1770s, securing support for greater powers to the Permanent Council (an executive council of select Sejm members, created by Russian influence in the Sejm of 1775, but swiftly exploited by King Poniatowski), and a codification of Polish laws, which came to beknown as the Zamoyski Code, after Chancellor Andrzej Zamoyski who was responsible for its creation. However, Russian opposition to further strengthening of Poland prevented any more reforms in the 1776 Sejm, and saw the Zamoyski Code rejected in the 1780 Sejm, ending the King's hopes to achieve reforms purely on his own initiative.

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King Stanisław August Poniatowski of the Polish-Lithuanian Commonwealth

The 1780s seemed another decade to be strangled by inaction and political stagnation for the Commonwealth, but 1787 would see a change in fortunes for reform minded Poles. The war waged by Russia and Austria against the Ottoman Empire came to be a great opportunity for the Commonwealth, when King Poniatowski's efforts to draw the Commonwealth into the Russo-Austrian alliance convinced Empress Catherine of Russia to allow the Commonwealth to convene a Confederated Sejm, which was immune to the liberum veto. The Sejm opened on October 6, 1788 with 181 deputies, and Stanisław Małachowski was elected as the Marshal of the Sejm.

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Stanisław Małachowski, current Marshal of the Sejm

Opposition to reform remained though. Many important magnates still clung to their power, and opposed any effort at reform that would threaten their many privileges and liberties. They organized themselves into the loose political alliance known as the Hetman's Party, and composed powerful nobles, such as Stanisław Szczęsny Potocki, Franciszek Ksawery Branicki and Seweryn Rzewuski. Russian influence and support is significant in this group, with Russian ambassador Otto Magnus von Stackelberg being a major supporter of the group and its goals.
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Russian Ambassador Otto Magnus von Stackelberg

Overcoming the opposition and reforming the Commonwealth into a more powerful state is the primary goal of the various factions in favor of reform, both within the Patriotic party, and in direct support of the king. Achieving this will be no easy task as the Confederated Sejm enters its second month. The most notable event so far was the suggestion of an alliance between Prussia and Poland by Prussian ambassador Ludwig Heinrich Buchholtz on 13 October 1788. This has greatly emboldened and strengthened anti-Russian factions within the Patriotic Party, at the cost of the Pro-Russian factions centered around King Poniatowski.

As 1789 dawns, the paths forward for the Commonwealth are many, but treacherous. Failure to reform almost certainly will doom the Commonwealth to a slow death, but rash or imprudent reform might see the Commonwealth torn apart by internal strife or once carved between its neighbors. But perhaps through careful reform and intelligent diplomacy, the Commonwealth can once more stand as an independent and sovereign state. The future will be decided at this Sejm, perhaps the greatest Sejm in the history of the Commonwealth.
 
640px-Flag_of_the_Netherlands.svg.png

Prinsdom der Nederlanden
Principality of the Netherlands


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Prince: His Majesty Willem V van Oranje-Nassau, Prince of the Netherlands

Grand Pensionary : Laurens Pieter van de Spiegel
Form of Government : Constitutional Monarchy (Dejure, defacto Absolute Monarchy)

Capital : Amsterdam


State Religion : Dutch Reformed

Treaties :

Histories :

Internal Affairs :
A very much royal wedding

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The Kingdom of Portugal and the Algarves

Capital: Lisbon

Government: Absolute Monarchy

Ruler: Queen Maria I

Historical Events:

International Communiques:
 
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To His Majesty, Gustav III, King of Sweden (@Korona )

Your Majesty,

I write to you today on the wishes and desires of Empress Catherine and the Russian Empire as a whole. Our people are most desirous that the current war between our two people come to an immediate end, the Empress therefore has little wish to continue fighting against the Kingdom of Sweden who she considers her close friend and relations and whom she was must hurt by recent events.

Now as the Battle of Rochensalm is concluded our people desire peace, something which the Empress seeks most eagerly. We therefore wish to invite a Swedish delegation to St. Petersburg so that we may agree upon a peace between us and Denmark and that our nations may return to peaceful tranquility. For the duration of this we also offer a ceasefire between our two great nations, so that no more needless blood be spilled.

Count Ivan Andreyevich Osterman, Minister of Foreign Affairs
 
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@Frymonmon

Letter from the Most Serene Prince Elector of Bavaria to His Imperial Majesty The Holy Roman Emperor

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Your Imperial Majesty,

As the armed conflict with the Ottoman Empire enters in its second year, we are, as all the European capitals, utterly captive of any new dispatches detailing the glorious progress of the imperial arms against what history could certainly qualify as the mortal foe of Christendom. The entire population of the Electorate of Bavaria stands in prayer for the success of your campaign and I must admit to your Imperial Majesty the admiration and high regard in which he is held all across my domains.

However, the letter’s aim is not to flatter the imperial mind, a feat rendered impossible by the fact that no compliment could be undeserved in reference to his imperial majesty. Rather than to confide in your our best sentiments, this letter also serves to put to light a possible era of cooperation.

While the Bavarian arms are in no shape to take active part in the ongoing campaign, it is our belief that the Electorate can work toward peace, amidst the fires of war. The ottoman offensive through the Banat has burdened the resources of His Imperial Majesty with a flow of refugees fleeing the desolation wrought upon the lands by the hellish hordes of the Sultan.

It is our belief that the Electorate could work in collaboration with the imperial administration to tend to some needs from this population by welcoming them into Bavaria. Should your Imperial Majesty consider our peaceful proposal of collaboration worthy of his attention, we shall be ready to have our ministers draft the necessary arrangements within the next season.

May the Lord Almighty blesses you,

Karl Theodor
Elector of Bavaria
 
To her most faithful Majesty, Maria I

Your majesty,

I, in my capacity as Grand Duke of Tuscany have long admired the Portuguese nation's contribution to the renaissance. However while in conversation with many of my most cultured associates I have noted their utter ignorance in relation to Portuguese art and culture.

I however hope to rectify this, currently the Uffizi, recognised as the leading public art museum, has yet to feature a single work from Portugal or their colonies, something that must be changed immediately.

So today I request that with your permission, the following paintings are loaned to the Uffizi for a period of 5 years, in order to be appreciated and adored by all visitors.

Annunciation, by Jorge Alfonso
São Pedro Papa, by grao Vasco Fernando
Arrival of the Relics at Madre de Deus, by Cristovao de figueiredo and Garcia Fernandez
The Last Supper, Grao Vasco

I look forward to receiving your reply.

Grand Duke Leopold
 
@aussieboy

Letter from the Most Serene Prince Elector of Bavaria to the Most Serene Prince Elector of Saxony

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Most Serene Prince Elector,

The seasons and years pass, leaving my recollection of your assistance and resolve unblemished. It feels as it was only but yesterday that you stood on the side of justice and equity in the Empire by supporting my rightful claim to my domains, which were then coveted most maliciously.

In this spirit of cooperation, it is my humble hope that our respective electorates will be called upon to work more closely for the emergence of peace and prosperity in the Empire. Rest assured that the good people of Bavaria keep your in high esteem and regard for having accepted to stand up and be counted in time of need.

May this delicate nacre snuffbox, crafted by our finest artisans and attached to this missive be accepted by your Highness as a token of our affection, friendship and goodwill toward you.

May the Lord Almighty blesses you,


Karl Theodor
Elector of Bavaria
 
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The Travancore Problem

The Raja of Travancore, a British lackey, has grown complacent and foolishly believes being a British servant enables him to defy his betters. He has tried to fund dissent in the Sultan's domains, given shelter to traitors and rebels and taken advantage of Dutch greed to seize control of forts in the Sultan's territory. The Tiger of Mysore is a man of peace yet he it is his duty to protect his subjects, including the vassal kingdom of Cochin, and his hand has been forced as such blatant aggression cannot go unchecked. As time goes by the cowardly Raja is growing stronger and for the sake of peace Tipu Sultan will have to intervene, restore the rightful ownership of the forts of Cranganore and Pallipuram to Cochin and chastise the so-called Dharma Raja. Should the East India Company refuse to acknowledge that such an intervention would only be justice, Tipu Sultan knows he can count on his distant French friends to counter British assistance to Travancore.
 
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The Kingdom of Sweden
Konungariket Sverige
To His Excellency, Count Ivan Andreyevich Osterman ((@Sneakyflaps))

His Majesty Gustav III has become most preoccupied with the war that has raged between our two nations as of late. With the advent of new expenses, new enemies, and with what has seemed to be a war of ultimately futile aims in His Majesty's mind, it is paramount that a peace be settled between our two nations.

To this end, His Majesty accepts your Monarch's invitation to St. Petersburg as to negotiate a peace between our two peoples and Denmark. A statement of ceasefire shall be issued to the Swedish Army for the duration of the negotiations, and His Majesty expects and is certain of the same statement being issued by your government.

I eagerly look forward to the fruition of our talks.

Count Johan Gabriel Oxenstierna, Lord High Chancellor of the Kingdom of Sweden