Union is Strength: A South Africa Kaiserreich Game

Hello and welcome to Union is Strength. In this game, players will take on the role of the actors in South Africa’s Civil War as featured in Kaiserreich. Each participant will create their own character, or use an historical character, and occupy them in the corridors of civilian and military power. Characters may be political veterans (or newbies), renown military generals (or guerilla warriors), and any other variety of occupation that fits into the political or military characterization. The game will take place in the context of the wider Kaiserreich environment, and will be subject to the events and external influences that occur through the KR timeline.
Rules and Procedures
Each character will receive a single order, and this may be used for anything. It is highly advisable to keep your orders specific and reasonable; a prominent Minister attempting to attract Canadian support should probably also not order a campaign against Praetoria, and individual commanders acting without coordination will not fare well. The political and the military are not segregated in game. Both sides will have to figure out how their civil-military relations will operate and who has the supremacy on the battlefield; civilian leadership or commanders, and to what degree. This will also depend on how you shape your individual governments. The aim is having a coordinated plan of action, although this will be easier said than done.
All orders should be sent through a PM conversation with "UiS_Player Name."
All players are expected to have consistent ICs if they desire success in their orders. I take the quality and quantity of ICs into account when determining the outcome of any order. Declaring “I have raised X amount of troops” will not suffice: if you want to raise a militia you need to order it and IC the background behind such recruitment. Secret actions obviously do not require corresponding IC, but the player will need to IC nonetheless to supplement.
Orders can be multiple actions, but must be related into a single-chain: for example, raising a militia of Boers and then marching to a settlement for next turn’s attack is acceptable. However, a civilian player could not increase military production and then order an army to attack a town.
Stick to your proficiency; clear planning and coordinating will win the day. And ICs, obviously.
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The game will begin immediately before the 1938 election; you have no control over the election or the rapid-fire events that precede the Civil War. This is to give everyone time to make their character and start ICing background. South Africa’s KR lore, for the purposes of this game, has been written below.
Below is a list of political factions throughout the country before the Civil War. You may associate your character with any of these factions if you want. Players may hail from any of the areas shown below on the map (NOTE: that includes Rhodesia).

Leader: James Hertzog
Ideological Stance: Afrikaner Interests, Pro-apartheid
Factions: Market Liberalism, Social Liberalism
Bio: The pro-Afrikaner party of the Union of South Africa, the National Party supports a strong and independent republic. Primary policies of the National Party include firm support for the Afrikaans language and its distinctive ethnonational culture, formalized racial segregation, and political centralization. Diverse in economic policy, the party emphasizes identitarian politics over economic doctrine. This affords the faction a modicum of flexibility, but also induces sub-surface conflict.
The Purified National Party (Gesuiwerde) [Orange, Grey]
Leader: Daniel Malan
Ideological Stance: Afrikaner Supremacism, Pro-Apartheid, Anti-Imperial, Pro-German, South African Unionism Factions: Economic Nationalism, Mitteleuropa integration.
Bio: The Purified National Party takes the Afrikaner nature of the National Party to the political extreme—Afrikaner culture and language is desired above other competitors and tied to a system of racial superiority. Gesuiwerde leaders favour a racially segregated system of government known as apartheid, divided into self-secluded areas and spheres of influence that divide the races of South Africa. These extreme pro-Afrikaners favour solidarity with the German Empire, and argue for closer ties with Mittelafrika, although there is some debate if cordial relations should include economic integration with the Mitteleuropa system.
The Dominion Party [Light Blue]
Leader: Jan Smuts
Ideological Stance: Pro-Imperial, Monarchist, Federationist
Factions: Progressivism, One Nation Conservatism
Bio: Born from the English-speaking population in South Africa, the Dominionists are the imperial party of South Africa, actively campaigning for reintegration with the British Commonwealth. Consequently, the Dominionist Party is monarchical and supportive of reconquest attempts of Great Britain from syndicalism. Bolstered by the emigrés from the British Revolution, the Dominionist Party enjoys wide demographic support, but is also diverse in ideological beliefs. Not unlike the National Party, there is a plurality of economic modes of thought for South Africa. However, most dominionists place the anti-unitary federalization of South Africa and ties with Canada before economic considerations.
The Labour Party [Bright Red]
Leader: Walter Madeley
Ideological Stance: Democratic Socialism, White Working Class Interests, Trade Unionism
Factions: Pro-Apartheid, Anti-Apartheid
Bio: Inimical to the market liberalism and social corporatism of the National Party, the Labour Party represents the interests of South Africa’s working class. The movement is affiliated exclusively with the white proletariat and white trade unions, emphasizing the economic interests of the blue-collar classes above “cheap native labour.” Accordingly, Labour endorses an anti-black and anti-immigration agenda. Despite its racial underpinnings, it is a socialist party, defending for state coordination of much of the economy and the establishment of wide-ranging state services. It’s issue towards racial policy is borne more out of economic pragmatism than any ideological mission, although large elements of the party support the apartheid proposals of the National Party. Other pragmatists, constituting a smaller faction, seek to protect the rights of the unionized white minority and argue that if the natives were also unionized in such a manner, they would not be an economic threat to the white working class.
The International Socialist League [Dark Red]
Leader: Bill Andrews (ISL, ceremonial), James Calata (ANC), Rachel Simons (IWA)
Ideological Stance: Syndicalism, Native Republic, Impossibilism, De Leonism, Anti-Imperial, Anti-German, Pro-Internationale
Bio: Created in 1915, the ISL is the Third Internationale’s branch in South Africa. The league is primarily composed of affiliated organizations and coordinates the anti-racist movement in South Africa while promoting a syndicalist and native South Africa. Affiliated groups, including the political pressure group “ANC” (African National Congress) and trade union wing “IWA” (Industrial Workers of Africa), are the activist presence in the ISL that offsets its anti-electoral stance. The league enjoys growing support from the native, Indian, coloured, and immigrant sectors of the population, although it remains hindered by orthodox syndicalism. ISL operatives also operate in tandem with guerillas in Mittelafrika, and prepare to launch a proletariat revolution against the imperial colonialist governments.
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Current Government
The current constitution is an adaption of the 1909 South Africa Act. The Union of South Africa is a unitary state, rather than a federation, with each colony's parliaments abolished and replaced with provincial councils. The Parliaments consists of two parts; the Volksraad and Senate. The Volksaraad members are elected mostly by the country's white minority, although the franchise varies depending upon the province. In the Cape and Natal, a qualified franchise based upon property and education requirements is in place, while the vote is white-only almost everywhere else. The Senate is appointed by an electoral college consisting of members of each of the five Provincial Councils and the members of the Volksraad. Governments follows the Westminster model, although with an elected President as head of state. South Africa continues to administer Bechuanaland, Basotuland, and Swaziland as protectorates, and while considerable legislation is in place restricting the rights of the native population within the Union, it has not been fully implemented in these territories.
The ruling coalition is the National Party (non-Purified) and the Labour Party.
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Character Creation
All players should either be a person of political life or have a distinct military character. Obviously, characters that are written for power are more likely to receive positions when the Civil War breaks out, while characters that are more...idiosyncratic...will be given their due independence. If you want a historical character, you'll need to request it from me. Also, if you do choose to create a "veteran" character, please make sure you spell out what positions he held in the past. In simpler terms, I will allow players to have a backstory as a government minister so long as said post was not Prime Minister, President, or Minister of Foreign Affairs. If in doubt, ask me. There is much more flexibility with the type of position that a military character can have, although still use common sense.
A player biography should be as thus:
Name:
Province: Western Cape, Northern Cape, Eastern Cape, Natal, Oranje-Vrystaat, Transvaal, Bechuanaland, Rhodesia.
Ethnicity: English South African/Boer/etc, etc
Date of Birth:
Profession:
Faction (if applicable):
Biography:
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We have an IRC channel for usage; you can go to https://kiwiirc.com/client/irc.theairlock.net and joining the channel by typing "#WiR_Main" (no quotations).