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República de Chile
 
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Československá republika

 
1. Kingdom of Iceland - Might not be a good motivation, but I want to play as Iceland and create "my own Icelandic royal house" eventually :D
2. Republic of Cuba - I think with this time period I can actually make something interesting with Cuba, think of it like an early "Missile-crisis" situation.
 
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Argentina
Government: Republic
Population: 8.861 m.
Economy: $ 30,775 m.
Trade: $ 31 m.
Economy: Developing Industrial, Expansion
Infrastructure
Primary: (2/5) Average
Modern: (1/5) Poor
Balance: $ 381 m.
Income: $ 3,108 m.
Expenses: $ 2,727 m.
Treasury: $ -23,489 m.
Public Support: 67%
Prestige: 55
Army: (2/5) Average, 1918 technology
Ground Units: 15 Infantry divisions, 1 Armoured divisions
Manpower: 706,100
Navy: (4/5) Average, 1920 technology
Ships: 0 Aircraft Carriers, 2 Dreadnoughts, 3 Battleships, 0 Battlecruisers, 9 Cruisers, 4 Destroyers, 8 Torpedo Boats, 0 Submarines
Air Force: (1/5) Failing, 1912 technology
Air Units: 0 Fighter Wings, 0 Bomber Wings
Leader: President Hipólito Yrigoyen
Played by: alexander23

This is the first look at how stats will be in 1920. There are things certain to be added, but this is just a quick mockup of what everyone will have. The only parts of Argentina's stats that are incorrect are the ground units.
 
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1: Peru- This time in Peru's history is the Aristocratic Republic. It is recovering from the War of the Pacific, and as such may seek revenge. The treaty of Lima has not happen, and so the wounds are rather fresh.
2: Latvia- Latvia is trying to secure control over the nation over communists. She also lies by the Russian bear, which is always barrels of fun.
 
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1. The Armenian Independence Movement - 1920 is a time of mass turmoil in the Anatolian peninsula. The Armenian Movement seeks to establish itself a a viable independent country away from the remnants of Ottoman state. Surrounded by Turkey, Russia, Persia and France, the Armenian nation has a great ability to establish itself as a moderate power in the Middle East.

2. The Irish Revolutionary Movement - Ireland is awash in turmoil as the Irish identity seeks to establish itself as a country free from British control. It would be a blast to try and advance the Irish cause of liberation and fraternity into the new era that is the Antebellum years.
 
The following countries have been accepted:

Republic of Cuba - Groogy
Kingdom of the Netherlands - awesomesauce47

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Rebel Movements

Now, Rebel Movements are a new mechanic I am introducing to this game. Major rebel movements will be played by players, giving them a chance to take control of a country should they win. Rebels are assumed to have a good strength, and get two "Rebel Orders", which are made to secure their independence, or dominance, over the country or territory they are trying to control. In this effect, I will also assume some countries that did exist at this time were rebel movements, to make my life easier and to show that they might not be fully viable states at this time.

The starting rebel movements are as follows:

RedNomNoms - Armenia
tyriet - Georgia
Dadarian - the Irish Republican Army
Deaghaidh - the Hashemite rebels

The remainder of all applicants will be added to the 1920 Waitlist, in order of signing up.
 
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The Kingdom of the Netherlands
Het Koninkrijk van Nederland
 
Game is well live and sign up thread no longer required.
 
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