I see some people post runs with ridiculous high GdP and they always have this laws. Seems to be a nobrainer choice? Especially using protectionism doesn't seem to have a point
I feel like in general AI should be more protectionist and less happy to give out investment rights.Since Vic3 only represents goods prices as a balance of buy and sell orders, and is often quite modest with how effective stronger PMs are, it's rare for local business to struggle against imports, and need to close down or be saved with tariffs.
Like just because a country somewhere can use cheap workforce, and cheap inputs to produce lots and lots of clothes, and flogs them onto the Global Market, it doesn't mean your local textile mills are at any risk - they just might make less money, but their employment level will stay the same, the wages will remain untouched and investment pool will probably be just fine, as it's only one small component of it.
Really you only use tariffs to protect cheap input goods from being exported, or to limit good substitutes into getting into your market, especially when you have a company for something.
Weirdly the biggest use of Protectionism people have, is that you can still run 0% tariffs, but use "no tariff on [good]" for free points in treaty discussions (half of the reason why I don't feel bad about not having the DLC).
I literally just had a game this weekend where I had shipyards downsizing because I was getting flooded with British ships. It made my Suez Canal lose prosperity and I lost the bonus. So it definitely does happenSince Vic3 only represents goods prices as a balance of buy and sell orders, and is often quite modest with how effective stronger PMs are, it's rare for local business to struggle against imports, and need to close down or be saved with tariffs.
Like just because a country somewhere can use cheap workforce, and cheap inputs to produce lots and lots of clothes, and flogs them onto the Global Market, it doesn't mean your local textile mills are at any risk - they just might make less money, but their employment level will stay the same, the wages will remain untouched and investment pool will probably be just fine, as it's only one small component of it.
Really you only use tariffs to protect cheap input goods from being exported, or to limit good substitutes into getting into your market, especially when you have a company for something.
Weirdly the biggest use of Protectionism people have, is that you can still run 0% tariffs, but use "no tariff on [good]" for free points in treaty discussions (half of the reason why I don't feel bad about not having the DLC).
It can happen, yeah. There's also the whole thing of the player flooding the market just to see how much of an effect they will have on other countries, it was a thing even before trade rework... but it's rare. Military/Civilian Shipyards are like one of the weakest buildings in terms of profitability, so them closing down first, and not handling the drop in revenue is understandable. Losing Canal company prosperity bonus is also a big deal, but if not for that... would you really even feel that anything happened?I literally just had a game this weekend where I had shipyards downsizing because I was getting flooded with British ships. It made my Suez Canal lose prosperity and I lost the bonus. So it definitely does happen
Probably not, but I think that’s more because the complexity of Victoria’s simulation makes it difficult to understand the effects of certain actions.It can happen, yeah. There's also the whole thing of the player flooding the market just to see how much of an effect they will have on other countries, it was a thing even before trade rework... but it's rare. Military/Civilian Shipyards are like one of the weakest buildings in terms of profitability, so them closing down first, and not handling the drop in revenue is understandable. Losing Canal company prosperity bonus is also a big deal, but if not for that... would you really even feel that anything happened?
As trade no longer involves the direct exchange of goods between countries, but through international markets, protection trade may be possible by keeping the trade centre PM outdated.Actually it’s less meta now than it used to be with previous patches.
i wouldn’t discount Protectionism so much. Free trade is better the larger you are because you have more of an economy to throw around and are generally more competitive in trade. But If you start as a small backwater nation and have free trade it’s actually pretty easy to get a harsh trade deficit because the GP’s are dumping goods on your unproductive market. So I think it has some uses.
However Laissez-faire is still probably meta king, despite its nerf, because of the free money modifier.
I would love for the game to model some of the downsides of lassiez-faire someday, particularly in the late game with monopolization decreasing productivity and the boom and bust cycles and depressions of the gilded age and onward
That will likely never happen, and that's a good thing since those boom/bust cycles were mostly caused by governments' monetary policy rather than by laissez-faire itself, and the game has no monetary policy.I would love for the game to model some of the downsides of lassiez-faire someday, particularly in the late game with monopolization decreasing productivity and the boom and bust cycles and depressions of the gilded age and onward